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Underrated Sequels – ‘Hellraiser: Bloodline’

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In Hell… everyone can hear you scream.

It’s often said that outer space is where horror franchises go to die, and the film that’s typically cited as evidence of that statement is of course Jason X. But the Friday the 13th franchise wasn’t the only one to take a rocket ship to the stars (I’m looking at you, Critters and Leprechaun), and it certainly wasn’t the first.

Each of the big horror franchises have an installment that was originally intended to be the final one, and like Friday the 13th: The Final Chapter and Freddy’s Dead: The Final Nightmare before it, third sequel Hellraiser: Bloodline was to be Pinhead’s final appearance on the big screen; though that actually turned out to be the case, five more direct-to-video sequels ended up coming in its wake – with another on the way soon.

I suppose one could argue that Hellraiser: Bloodline killed the whole franchise, as it was indeed the last time a Hellraiser film was given a theatrical release, but it actually pulled in more box office dollars than any of the previous films – including Clive Barker’s 1987 original. Speaking of Barker, it was the final film in the series that he had any direct involvement in, as he executive produced only the first three sequels.

And yes, Bloodline was the one that took Pinhead to space.

Released in 1996, and co-directed by makeup effects artist Kevin Yagher and Joe Chappelle – Yagher was replaced by Chappelle before production was completed, and both filmmakers ultimately declined to have their names attached to the finished product – Hellraiser: Bloodline served the dual role of being a prequel and a sequel, telling a centuries-spanning story that documents the puzzle box’s beginning and end.

Playing out like a Hellraiser anthology film, Bloodline‘s first story is set in 18th century France, where we meet box creator Philip LeMarchand. A master toymaker, LeMarchand is hired by an evil magician to build the iconic box, having no idea what it’s going to be used for. As it turns out, the madman is looking to open a portal to Hell, and he does just that – giving rise to the very first Cenobite, a female named Angelique.

We eventually jump forward to 1996, which was present day at the time of the film’s release. Angelique travels to New York in an effort to locate John Merchant, an engineer with family ties to LeMarchand. Driven by supernatural forces, Merchant is compelled to build a skyscraper that is literally a massive puzzle box, and Angelique – along with Pinhead – intends to use it as a much bigger portal between Hell and the real world.

The final story, which is essentially the wraparound segment, is set on a space station in the year 2127. There we meet Paul Merchant, another distant relative of LeMarchand’s who is continuing his family’s work. Merchant willingly summons Pinhead and his Cenobites aboard the ship, which happens to be modeled after the puzzle box, and he plans on blowing the whole thing up once they arrive – ending his family’s nightmare once and for all.

Whereas other franchises went to space as a result of creative bankruptcy, Hellraiser‘s trip to the final frontier feels like a genuine stroke of inspiration. In fact, it’s probably the best use of the gimmicky setting in horror franchise history. Granted, that’s not saying all that much, but there’s a purpose to Bloodline‘s use of the franchise-killing gimmick, allowing for an epic story that spans hundreds upon hundreds of years and aims to close the gates of Hell forever.

Revisiting Hellraiser: Bloodline recently, I was struck by how much genuine ambition is on display in the film, which is unexpected of a production that was so plagued by behind the scenes troubles. Somehow, despite the studio’s insistence on changing large portions of the script and the aforementioned director swap, the franchise’s fourth installment is surprisingly coherent, as well as impressively massive in scope. Go figure, eh?

The fun of Bloodline is that it’s both the first and last film in the Hellraiser chronology, and indeed it tells both the beginning and ending of the story Clive Barker unleashed on the big screen in 1987. Not only do we find out how the puzzle box was created, as well as by whom and for what initial purpose, but we also get a front row seat for its destruction, providing the rarest of franchise rares: a sense of closure to the story we had been watching unfold for several years.

As mentioned earlier, other sequels did follow in the wake of this one, but by jumping so far into the future for the outer space-set finale, Dimension Films was able to make a franchise sequel that actually feels like the end of the franchise. Not only is the puzzle box destroyed but so too is Pinhead, and there’s something to be said for the definitive nature of Bloodline. In many ways, it’s kind of the last Hellraiser sequel that really matters.

Ambition and a respectable amount of imagination are also on display in Hellraiser: Bloodline‘s standout makeup effects, particularly when it comes to the birth of a siamese Cenobite that Pinhead creates by literally twisting two twin brothers together. The film also introduces the awesome Chatterer Beast, a hellish pet hound made of human flesh. He doesn’t get nearly enough screen-time, but he’s pretty damn cool to look at whenever he shows up.

It’s easy to write off Hellraiser: Bloodline as “the one set in space,” as many have over the years, but the reality is that only 1/3 of the film takes place in the future. The underrated sequel brings an incredible amount of mythology to the table, and though I’d be lying if I said it all worked, it’s the ambition that makes this one somewhat of an undiscovered gem. Given the low budget and messy production, it’s no minor miracle that it works as well as it does.

Hellraiser: Bloodline tries way harder than most sequels. For that, we should respect it.

Writer in the horror community since 2008. Editor in Chief of Bloody Disgusting. Owns Eli Roth's prop corpse from Piranha 3D. Has four awesome cats. Still plays with toys.

Editorials

‘Amityville Karen’ Is a Weak Update on ‘Serial Mom’ [Amityville IP]

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Amityville Karen horror

Twice a month Joe Lipsett will dissect a new Amityville Horror film to explore how the “franchise” has evolved in increasingly ludicrous directions. This is “The Amityville IP.”

A bizarre recurring issue with the Amityville “franchise” is that the films tend to be needlessly complicated. Back in the day, the first sequels moved away from the original film’s religious-themed haunted house storyline in favor of streamlined, easily digestible concepts such as “haunted lamp” or “haunted mirror.”

As the budgets plummeted and indie filmmakers capitalized on the brand’s notoriety, it seems the wrong lessons were learned. Runtimes have ballooned past the 90-minute mark and the narratives are often saggy and unfocused.

Both issues are clearly on display in Amityville Karen (2022), a film that starts off rough, but promising, and ends with a confused whimper.

The promise is embodied by the tinge of self-awareness in Julie Anne Prescott (The Amityville Harvest)’s screenplay, namely the nods to John Waters’ classic 1994 satire, Serial Mom. In that film, Beverly Sutphin (an iconic Kathleen Turner) is a bored, white suburban woman who punished individuals who didn’t adhere to her rigid definition of social norms. What is “Karen” but a contemporary equivalent?

In director/actor Shawn C. Phillips’ film, Karen (Lauren Francesca) is perpetually outraged. In her introductory scenes, she makes derogatory comments about immigrants, calls a female neighbor a whore, and nearly runs over a family blocking her driveway. She’s a broad, albeit familiar persona; in many ways, she’s less of a character than a caricature (the living embodiment of the name/meme).

These early scenes also establish a fairly straightforward plot. Karen is a code enforcement officer with plans to shut down a local winery she has deemed disgusting. They’re preparing for a big wine tasting event, which Karen plans to ruin, but when she steals a bottle of cursed Amityville wine, it activates her murderous rage and goes on a killing spree.

Simple enough, right?

Unfortunately, Amityville Karen spins out of control almost immediately. At nearly every opportunity, Prescott’s screenplay eschews narrative cohesion and simplicity in favour of overly complicated developments and extraneous characters.

Take, for example, the wine tasting event. The film spends an entire day at the winery: first during the day as a band plays, then at a beer tasting (???) that night. Neither of these events are the much touted wine-tasting, however; that is actually a private party happening later at server Troy (James Duval)’s house.

Weirdly though, following Troy’s death, the party’s location is inexplicably moved to Karen’s house for the climax of the film, but the whole event plays like an afterthought and features a litany of characters we have never met before.

This is a recurring issue throughout Amityville Karen, which frequently introduces random characters for a scene or two. Karen is typically absent from these scenes, which makes them feel superfluous and unimportant. When the actress is on screen, the film has an anchor and a narrative drive. The scenes without her, on the other hand, feel bloated and directionless (blame editor Will Collazo Jr., who allows these moments to play out interminably).

Compounding the issue is that the majority of the actors are non-professionals and these scenes play like poorly performed improv. The result is long, dull stretches that features bad actors talking over each other, repeating the same dialogue, and generally doing nothing to advance the narrative or develop the characters.

While Karen is one-note and histrionic throughout the film, at least there’s a game willingness to Francesca’s performance. It feels appropriately campy, though as the film progresses, it becomes less and less clear if Amityville Karen is actually in on the joke.

Like Amityville Cop before it, there are legit moments of self-awareness (the Serial Mom references), but it’s never certain how much of this is intentional. Take, for example, Karen’s glaringly obvious wig: it unconvincingly fails to conceal Francesca’s dark hair in the back, but is that on purpose or is it a technical error?

Ultimately there’s very little to recommend about Amityville Karen. Despite the game performance by its lead and the gentle homages to Serial Mom’s prank call and white shoes after Labor Day jokes, the never-ending improv scenes by non-professional actors, the bloated screenplay, and the jittery direction by Phillips doom the production.

Clocking in at an insufferable 100 minutes, Amityville Karen ranks among the worst of the “franchise,” coming in just above Phillips’ other entry, Amityville Hex.

Amityville Karen

The Amityville IP Awards go to…

  • Favorite Subplot: In the afternoon event, there’s a self-proclaimed “hot boy summer” band consisting of burly, bare-chested men who play instruments that don’t make sound (for real, there’s no audio of their music). There’s also a scheming manager who is skimming money off the top, but that’s not as funny.
  • Least Favorite Subplot: For reasons that don’t make any sense, the winery is also hosting a beer tasting which means there are multiple scenes of bartender Alex (Phillips) hoping to bring in women, mistakenly conflating a pint of beer with a “flight,” and goading never before seen characters to chug. One of them describes the beer as such: “It looks like a vampire menstruating in a cup” (it’s a gold-colored IPA for the record, so…no).
  • Amityville Connection: The rationale for Karen’s killing spree is attributed to Amityville wine, whose crop was planted on cursed land. This is explained by vino groupie Annie (Jennifer Nangle) to band groupie Bianca (Lilith Stabs). It’s a lot of nonsense, but it is kind of fun when Annie claims to “taste the damnation in every sip.”
  • Neverending Story: The film ends with an exhaustive FIVE MINUTE montage of Phillips’ friends posing as reporters in front of terrible green screen discussing the “killer Karen” story. My kingdom for Amityville’s regular reporter Peter Sommers (John R. Walker) to return!
  • Best Line 1: Winery owner Dallas (Derek K. Long), describing Karen: “She’s like a walking constipation with a hemorrhoid”
  • Best Line 2: Karen, when a half-naked, bleeding woman emerges from her closet: “Is this a dream? This dream is offensive! Stop being naked!”
  • Best Line 3: Troy, upset that Karen may cancel the wine tasting at his house: “I sanded that deck for days. You don’t just sand a deck for days and then let someone shit on it!”
  • Worst Death: Karen kills a Pool Boy (Dustin Clingan) after pushing his head under water for literally 1 second, then screeches “This is for putting leaves on my plants!”
  • Least Clear Death(s): The bodies of a phone salesman and a barista are seen in Karen’s closet and bathroom, though how she killed them are completely unclear
  • Best Death: Troy is stabbed in the back of the neck with a bottle opener, which Karen proceeds to crank
  • Wannabe Lynch: After drinking the wine, Karen is confronted in her home by Barnaby (Carl Solomon) who makes her sign a crude, hand drawn blood contract and informs her that her belly is “pregnant from the juices of his grapes.” Phillips films Barnaby like a cross between the unhoused man in Mulholland Drive and the Mystery Man in Lost Highway. It’s interesting, even if the character makes absolutely no sense.
  • Single Image Summary: At one point, a random man emerges from the shower in a towel and excitedly poops himself. This sequence perfectly encapsulates the experience of watching Amityville Karen.
  • Pray for Joe: Many of these folks will be back in Amityville Shark House and Amityville Webcam, so we’re not out of the woods yet…

Next time: let’s hope Christmas comes early with 2022’s Amityville Christmas Vacation. It was the winner of Fangoria’s Best Amityville award, after all!

Amityville Karen movie

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