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How the ‘Killer Klowns’ Creators Brought Universal’s ‘Ghostbusters Spooktacular’ to Life

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SEE THE STARS. RIDE THE MOVIES.

White text over a black battlefield. Doc Brown chases The Jetsons straight into the Nickelodeon blimp. A submarine-sized Jaws eats a fresh boatload of pastel tourists while the Phantom of the Opera looks on in disapproval. King Kong holds a Roosevelt Island tram like a Hot Wheel he’s more than willing to eat. Among the mayhem, E.T. peeks around a marquee in neon – Universal Studios Florida.

All that and more signed with a single promise at the bottom.

Opening in Orlando, May 1990.

There’s something to be said for subtlety and the early advertising for Universal Studios Florida had refreshingly little. But when the park opened, a month later than expected, one of its least-promoted attractions would prove its most necessary.

On the morning of June 7th, 1990, park consultant and director Steven Spielberg cut the ribbon dedicating Universal Studios Florida. By lunch, yet another breakdown on Jaws left him stranded in the middle of a lagoon with malfunctioning robot sharks in what must be the most specific trigger of PTSD ever devised. An early morning power outage crippled Earthquake before the park even opened. The 39-foot-tall animatronic apes in Kongfrontation stopped listening to the software that kept them from back-handing ride vehicles out of the sky, leaving frenzied employees to control the 13,000-pound figures manually. Guests were hastily offered a free, non-expiring ticket for a second day, a policy that lasted the rest of Universal Studios Florida’s inaugural season.

Kinks were eventually ironed out, but it wasn’t a particularly quick or clean process – Jaws would shut down entirely in September for a complete redesign and only reopened three years later. In that first, ramshackle summer, visitors needed something to do. Something spectacular. Something reliable. Something air-conditioned.

The Ghostbusters Spooktacular condensed the movie’s finale into an 11-minute live-action effects show. Audiences would follow a friendly tour guide into Soundstage 50 for a peek at a painstaking recreation of the rooftop temple from the 1984 classic. The guide spiels about John DeCuir’s set design and helpfully reminds everyone that the special effects from the movie couldn’t possibly be recreated before their very eyes. Then the effects are recreated before their very eyes. Ghosts, translucent and terrifying, begin to materialize. Cue Gozer. Cue the theme song. Cue the Ghostbusters. Cue the Stay-Puft Marshmallow Man. Cue the gift shop.

The ghosts appeared ghostly thanks to one of the oldest parlor tricks in the book, Pepper’s ghost. The effect is deceptively simple – an angled pane of glass is used to reflect an unseen figure which, when lit, appears translucent in front of whatever the glass is covering. Magicians would use it to resurrect a guy in a bedsheet for stunned audiences. The Spooktacular designers used it to conjure up a cast of 16-foot-tall animatronic monsters hiding in a deep pit at the edge of the stage, performing 14 times a day.

If anyone could handle the robotic necromancy required, it was the Landmark Entertainment Group. Founded by Tony Christopher and Gary Goddard, Landmark first worked with Universal Studios on a revolutionary addition to its famous Hollywood tram tour – Kongfrontation. Not to be confused with its younger Floridian cousin, this Kong was the largest animatronic ever built at the time, an engineering marvel that inspired the creation of Universal Studios Florida in the first place. Their next project with Universal was The Adventures of Conan: A Sword and Sorcery Spectacular. It did exactly what it said on the tin. Battle axes, wizards, greased-up pecs. But the centerpiece was an enormous, fire-breathing animatronic dragon that rose from beneath the stage. The beast was already sketched out by noted entertainment designer Claudio Mazzoli, but the engineers needed something more physical to work from. Goddard, who’d soon go on to direct Masters of the Universe, asked the staff if they knew any sculptors and someone mentioned a fresh-faced artist, Charlie Chiodo.

Charlie brought his portfolio and, shortly thereafter, his brother Stephen. Landmark hired them immediately. They sculpted a 19” maquette of the monster, lovingly named “Lucy,” and impressed the Group enough to earn some office space for their pet project, a no-budget horror-comedy called Killer Klowns from Outer Space. The Chiodo Brothers, soon joined by youngest brother Edward, were using Landmark facilities for pre-production on Killer Klowns, from auditions to mold-making, when the company got the turn-key contract to design a Ghostbusters live show for Universal Studios Florida.

Landmark came up with the concept but ran into a familiar problem in execution. The ghosts, as drawn, were effective – all skulls and vapor-trails – but lost some personality as maquettes. So they turned to Charlie Chiodo. In the thick of making Killer Klowns, he designed every single ghost in the show, save for the few pulled directly from the movie.

The resulting sketches carry a Chiodo signature, but they hardly need to. Each character basks in that trademark Killer Klowns personality. Rictus grins on wrinkled nightmare faces. Gleeful, terrifying and gleefully terrifying. From the shopping cart hobo to the ball-and-chain prisoner, the finished animatronics look fittingly like extras from a Chiodo-directed Ghostbusters sequel. But there’s one ghoul in particular that belongs in the brothers’ most famous work.

As a tribute to the cult-classic-in-the-making or at least a savvy bit of recycling, Charlie designed a maniacal Jack-in-the-box that lunged out at the Ghostbusters with a big nose and bigger mallet. The murderous toy most closely resembles Klownzilla, the movie’s climactic Klown kaiju, and not just in size. While the Spooktacular never made it into the era of HD cameras, the estranged Killer Klown can be seen traumatizing tourists and their unsuspecting children on tape from 1990 to 1996.

Here’s a particularly clear example:

Killer Klowns from Outer Space opened two years before Universal Studios Florida. After Ghostbusters, the Chiodos, namely Charlie, worked on some preliminary drawings for Jurassic Park: The Ride before leaving Landmark.

It’s only fitting that, as their movie slowly earned an underground audience on home video, the Chiodos were menacing record crowds for almost a decade with a Killer Klown hiding in plain sight.

Editorials

‘Amityville Karen’ Is a Weak Update on ‘Serial Mom’ [Amityville IP]

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Amityville Karen horror

Twice a month Joe Lipsett will dissect a new Amityville Horror film to explore how the “franchise” has evolved in increasingly ludicrous directions. This is “The Amityville IP.”

A bizarre recurring issue with the Amityville “franchise” is that the films tend to be needlessly complicated. Back in the day, the first sequels moved away from the original film’s religious-themed haunted house storyline in favor of streamlined, easily digestible concepts such as “haunted lamp” or “haunted mirror.”

As the budgets plummeted and indie filmmakers capitalized on the brand’s notoriety, it seems the wrong lessons were learned. Runtimes have ballooned past the 90-minute mark and the narratives are often saggy and unfocused.

Both issues are clearly on display in Amityville Karen (2022), a film that starts off rough, but promising, and ends with a confused whimper.

The promise is embodied by the tinge of self-awareness in Julie Anne Prescott (The Amityville Harvest)’s screenplay, namely the nods to John Waters’ classic 1994 satire, Serial Mom. In that film, Beverly Sutphin (an iconic Kathleen Turner) is a bored, white suburban woman who punished individuals who didn’t adhere to her rigid definition of social norms. What is “Karen” but a contemporary equivalent?

In director/actor Shawn C. Phillips’ film, Karen (Lauren Francesca) is perpetually outraged. In her introductory scenes, she makes derogatory comments about immigrants, calls a female neighbor a whore, and nearly runs over a family blocking her driveway. She’s a broad, albeit familiar persona; in many ways, she’s less of a character than a caricature (the living embodiment of the name/meme).

These early scenes also establish a fairly straightforward plot. Karen is a code enforcement officer with plans to shut down a local winery she has deemed disgusting. They’re preparing for a big wine tasting event, which Karen plans to ruin, but when she steals a bottle of cursed Amityville wine, it activates her murderous rage and goes on a killing spree.

Simple enough, right?

Unfortunately, Amityville Karen spins out of control almost immediately. At nearly every opportunity, Prescott’s screenplay eschews narrative cohesion and simplicity in favour of overly complicated developments and extraneous characters.

Take, for example, the wine tasting event. The film spends an entire day at the winery: first during the day as a band plays, then at a beer tasting (???) that night. Neither of these events are the much touted wine-tasting, however; that is actually a private party happening later at server Troy (James Duval)’s house.

Weirdly though, following Troy’s death, the party’s location is inexplicably moved to Karen’s house for the climax of the film, but the whole event plays like an afterthought and features a litany of characters we have never met before.

This is a recurring issue throughout Amityville Karen, which frequently introduces random characters for a scene or two. Karen is typically absent from these scenes, which makes them feel superfluous and unimportant. When the actress is on screen, the film has an anchor and a narrative drive. The scenes without her, on the other hand, feel bloated and directionless (blame editor Will Collazo Jr., who allows these moments to play out interminably).

Compounding the issue is that the majority of the actors are non-professionals and these scenes play like poorly performed improv. The result is long, dull stretches that features bad actors talking over each other, repeating the same dialogue, and generally doing nothing to advance the narrative or develop the characters.

While Karen is one-note and histrionic throughout the film, at least there’s a game willingness to Francesca’s performance. It feels appropriately campy, though as the film progresses, it becomes less and less clear if Amityville Karen is actually in on the joke.

Like Amityville Cop before it, there are legit moments of self-awareness (the Serial Mom references), but it’s never certain how much of this is intentional. Take, for example, Karen’s glaringly obvious wig: it unconvincingly fails to conceal Francesca’s dark hair in the back, but is that on purpose or is it a technical error?

Ultimately there’s very little to recommend about Amityville Karen. Despite the game performance by its lead and the gentle homages to Serial Mom’s prank call and white shoes after Labor Day jokes, the never-ending improv scenes by non-professional actors, the bloated screenplay, and the jittery direction by Phillips doom the production.

Clocking in at an insufferable 100 minutes, Amityville Karen ranks among the worst of the “franchise,” coming in just above Phillips’ other entry, Amityville Hex.

Amityville Karen

The Amityville IP Awards go to…

  • Favorite Subplot: In the afternoon event, there’s a self-proclaimed “hot boy summer” band consisting of burly, bare-chested men who play instruments that don’t make sound (for real, there’s no audio of their music). There’s also a scheming manager who is skimming money off the top, but that’s not as funny.
  • Least Favorite Subplot: For reasons that don’t make any sense, the winery is also hosting a beer tasting which means there are multiple scenes of bartender Alex (Phillips) hoping to bring in women, mistakenly conflating a pint of beer with a “flight,” and goading never before seen characters to chug. One of them describes the beer as such: “It looks like a vampire menstruating in a cup” (it’s a gold-colored IPA for the record, so…no).
  • Amityville Connection: The rationale for Karen’s killing spree is attributed to Amityville wine, whose crop was planted on cursed land. This is explained by vino groupie Annie (Jennifer Nangle) to band groupie Bianca (Lilith Stabs). It’s a lot of nonsense, but it is kind of fun when Annie claims to “taste the damnation in every sip.”
  • Neverending Story: The film ends with an exhaustive FIVE MINUTE montage of Phillips’ friends posing as reporters in front of terrible green screen discussing the “killer Karen” story. My kingdom for Amityville’s regular reporter Peter Sommers (John R. Walker) to return!
  • Best Line 1: Winery owner Dallas (Derek K. Long), describing Karen: “She’s like a walking constipation with a hemorrhoid”
  • Best Line 2: Karen, when a half-naked, bleeding woman emerges from her closet: “Is this a dream? This dream is offensive! Stop being naked!”
  • Best Line 3: Troy, upset that Karen may cancel the wine tasting at his house: “I sanded that deck for days. You don’t just sand a deck for days and then let someone shit on it!”
  • Worst Death: Karen kills a Pool Boy (Dustin Clingan) after pushing his head under water for literally 1 second, then screeches “This is for putting leaves on my plants!”
  • Least Clear Death(s): The bodies of a phone salesman and a barista are seen in Karen’s closet and bathroom, though how she killed them are completely unclear
  • Best Death: Troy is stabbed in the back of the neck with a bottle opener, which Karen proceeds to crank
  • Wannabe Lynch: After drinking the wine, Karen is confronted in her home by Barnaby (Carl Solomon) who makes her sign a crude, hand drawn blood contract and informs her that her belly is “pregnant from the juices of his grapes.” Phillips films Barnaby like a cross between the unhoused man in Mulholland Drive and the Mystery Man in Lost Highway. It’s interesting, even if the character makes absolutely no sense.
  • Single Image Summary: At one point, a random man emerges from the shower in a towel and excitedly poops himself. This sequence perfectly encapsulates the experience of watching Amityville Karen.
  • Pray for Joe: Many of these folks will be back in Amityville Shark House and Amityville Webcam, so we’re not out of the woods yet…

Next time: let’s hope Christmas comes early with 2022’s Amityville Christmas Vacation. It was the winner of Fangoria’s Best Amityville award, after all!

Amityville Karen movie

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