Connect with us

Editorials

Why ‘Mortal Kombat Armageddon’ Was an Indulgent Last Hurrah For Klassic Kombat

Published

on

Mortal Kombat: Armageddon felt like an end to everything the series had been building towards for many years, literally funneling every character – from elder gods to goofy guest stars – into a massive meat grinder, letting that bloody paste congeal before rebooting the franchise half a decade later.

2006 wasn’t what you’d call a hot year for fighting games. Although Mortal Kombat had continued to maintain its presence within the genre (thanks to games such as Deadly Alliance, Deception, and Shaolin Monks) Armageddon failed to stir up much fanfare, at least when compared to those arcade classics or NetherRealm’s recent revivals.

Ed Boon, Midway Games, and company was using the same engine and core fighting mechanics but still had some interesting ideas for its flagship franchise. Armageddon’s Konquest mode, while hardly groundbreaking, can still be seen as a template for the story mode structure used in later Mortal Kombats which, in turn, has been adopted by many other fighting game series.

Instead of sandwiching a string of matches between character-specific cutscenes, Konquest had you exploring the wider MK universe as newcomer, Taven. Between traditional fights, players took control of the fire-wielding demigod as he travels between realms, occasionally battling grunts using a 3D fighting system pinched from Shaolin Monks.

The reason why Konquest doesn’t get brought up as much as it should is due to Armageddon’s story itself. Even with Mortal Kombat X and NetherRealm’s Injustice 2, crafting a narrative that loops in every playable character can often mean taking liberties and the occasional awkward crowbarring of cameos. It was very much the same with Armageddon though its plot was far less compelling, relying on fans knowing the inner workings of MK’s bizarre patchwork of lore. Putting Taven front and center was also a misstep – he had no previous history with the franchise or any kind of likability.

Speaking of characters, Armageddon still boasts the biggest roster of any Mortal Kombat game with a total of 62 fighters (63, if you count the Wii-exclusive Khameleon). The game’s intro movie is a fabulous wedge of fan service as they all duke it out in one final royal rumble upon the steps of a great pyramid. The developers even threw in joke characters such as Mocap (literally a dude in a motion capture rig) and Meat (literally a dude made of meat). Armageddon also had a strange choice of villain, opting for the unimaginative Blaze who was, at one point, merely a background character standing in the crowd of one Mortal Kombat II stage.

If some of the whackier additions to MK’s cast weren’t to your taste, you could make your own. For the first time in series history, Mortal Kombat allowed players to “kreate” custom fighters, mashing together fighting styles and unlockable special moves with a decent spread of costumes and cosmetics to tinker with.

Armageddon went really hard on these collectibles and unlocks. The Krypt, first introduced in Deadly Alliance, made a return with loads of items from players to amass including character skins, artwork, and background music, as well as the aforementioned custom parts to build your own fighters.

 

Seemingly not content with Armageddon’s over-the-top madness, Midway went one step further. The cherry on top? Motor Kombat – a kart-racing side game complete with eight playable cartoon characters and a handful of stages. Looking back, this addition was completely mad, having nothing to do with the core fighting of Mortal Kombat. It almost felt like the early stages of a side project the Armageddon team bolted on at the last minute. While half-baked it still made for a fun distraction, hosting eight kombatants per race, weaving between hazards and using their specific powers to wreak havoc out on the track.

Looking back, Armageddon was a surprisingly robust package even when compared to the fighting games of today. However, it touched down at a time when the genre had briefly fallen out of fashion and the sixth console generation was starting to wind down. It’s possible that fatigue was also starting to set in, those narrative threads Midway had been laying for years starting to tangle and fray at the ends. Mortal Kombat needed a clean break and that’s exactly what happened, leading to one of the industry’s most successful reboots to date.

Editorials

‘Amityville Karen’ Is a Weak Update on ‘Serial Mom’ [Amityville IP]

Published

on

Amityville Karen horror

Twice a month Joe Lipsett will dissect a new Amityville Horror film to explore how the “franchise” has evolved in increasingly ludicrous directions. This is “The Amityville IP.”

A bizarre recurring issue with the Amityville “franchise” is that the films tend to be needlessly complicated. Back in the day, the first sequels moved away from the original film’s religious-themed haunted house storyline in favor of streamlined, easily digestible concepts such as “haunted lamp” or “haunted mirror.”

As the budgets plummeted and indie filmmakers capitalized on the brand’s notoriety, it seems the wrong lessons were learned. Runtimes have ballooned past the 90-minute mark and the narratives are often saggy and unfocused.

Both issues are clearly on display in Amityville Karen (2022), a film that starts off rough, but promising, and ends with a confused whimper.

The promise is embodied by the tinge of self-awareness in Julie Anne Prescott (The Amityville Harvest)’s screenplay, namely the nods to John Waters’ classic 1994 satire, Serial Mom. In that film, Beverly Sutphin (an iconic Kathleen Turner) is a bored, white suburban woman who punished individuals who didn’t adhere to her rigid definition of social norms. What is “Karen” but a contemporary equivalent?

In director/actor Shawn C. Phillips’ film, Karen (Lauren Francesca) is perpetually outraged. In her introductory scenes, she makes derogatory comments about immigrants, calls a female neighbor a whore, and nearly runs over a family blocking her driveway. She’s a broad, albeit familiar persona; in many ways, she’s less of a character than a caricature (the living embodiment of the name/meme).

These early scenes also establish a fairly straightforward plot. Karen is a code enforcement officer with plans to shut down a local winery she has deemed disgusting. They’re preparing for a big wine tasting event, which Karen plans to ruin, but when she steals a bottle of cursed Amityville wine, it activates her murderous rage and goes on a killing spree.

Simple enough, right?

Unfortunately, Amityville Karen spins out of control almost immediately. At nearly every opportunity, Prescott’s screenplay eschews narrative cohesion and simplicity in favour of overly complicated developments and extraneous characters.

Take, for example, the wine tasting event. The film spends an entire day at the winery: first during the day as a band plays, then at a beer tasting (???) that night. Neither of these events are the much touted wine-tasting, however; that is actually a private party happening later at server Troy (James Duval)’s house.

Weirdly though, following Troy’s death, the party’s location is inexplicably moved to Karen’s house for the climax of the film, but the whole event plays like an afterthought and features a litany of characters we have never met before.

This is a recurring issue throughout Amityville Karen, which frequently introduces random characters for a scene or two. Karen is typically absent from these scenes, which makes them feel superfluous and unimportant. When the actress is on screen, the film has an anchor and a narrative drive. The scenes without her, on the other hand, feel bloated and directionless (blame editor Will Collazo Jr., who allows these moments to play out interminably).

Compounding the issue is that the majority of the actors are non-professionals and these scenes play like poorly performed improv. The result is long, dull stretches that features bad actors talking over each other, repeating the same dialogue, and generally doing nothing to advance the narrative or develop the characters.

While Karen is one-note and histrionic throughout the film, at least there’s a game willingness to Francesca’s performance. It feels appropriately campy, though as the film progresses, it becomes less and less clear if Amityville Karen is actually in on the joke.

Like Amityville Cop before it, there are legit moments of self-awareness (the Serial Mom references), but it’s never certain how much of this is intentional. Take, for example, Karen’s glaringly obvious wig: it unconvincingly fails to conceal Francesca’s dark hair in the back, but is that on purpose or is it a technical error?

Ultimately there’s very little to recommend about Amityville Karen. Despite the game performance by its lead and the gentle homages to Serial Mom’s prank call and white shoes after Labor Day jokes, the never-ending improv scenes by non-professional actors, the bloated screenplay, and the jittery direction by Phillips doom the production.

Clocking in at an insufferable 100 minutes, Amityville Karen ranks among the worst of the “franchise,” coming in just above Phillips’ other entry, Amityville Hex.

Amityville Karen

The Amityville IP Awards go to…

  • Favorite Subplot: In the afternoon event, there’s a self-proclaimed “hot boy summer” band consisting of burly, bare-chested men who play instruments that don’t make sound (for real, there’s no audio of their music). There’s also a scheming manager who is skimming money off the top, but that’s not as funny.
  • Least Favorite Subplot: For reasons that don’t make any sense, the winery is also hosting a beer tasting which means there are multiple scenes of bartender Alex (Phillips) hoping to bring in women, mistakenly conflating a pint of beer with a “flight,” and goading never before seen characters to chug. One of them describes the beer as such: “It looks like a vampire menstruating in a cup” (it’s a gold-colored IPA for the record, so…no).
  • Amityville Connection: The rationale for Karen’s killing spree is attributed to Amityville wine, whose crop was planted on cursed land. This is explained by vino groupie Annie (Jennifer Nangle) to band groupie Bianca (Lilith Stabs). It’s a lot of nonsense, but it is kind of fun when Annie claims to “taste the damnation in every sip.”
  • Neverending Story: The film ends with an exhaustive FIVE MINUTE montage of Phillips’ friends posing as reporters in front of terrible green screen discussing the “killer Karen” story. My kingdom for Amityville’s regular reporter Peter Sommers (John R. Walker) to return!
  • Best Line 1: Winery owner Dallas (Derek K. Long), describing Karen: “She’s like a walking constipation with a hemorrhoid”
  • Best Line 2: Karen, when a half-naked, bleeding woman emerges from her closet: “Is this a dream? This dream is offensive! Stop being naked!”
  • Best Line 3: Troy, upset that Karen may cancel the wine tasting at his house: “I sanded that deck for days. You don’t just sand a deck for days and then let someone shit on it!”
  • Worst Death: Karen kills a Pool Boy (Dustin Clingan) after pushing his head under water for literally 1 second, then screeches “This is for putting leaves on my plants!”
  • Least Clear Death(s): The bodies of a phone salesman and a barista are seen in Karen’s closet and bathroom, though how she killed them are completely unclear
  • Best Death: Troy is stabbed in the back of the neck with a bottle opener, which Karen proceeds to crank
  • Wannabe Lynch: After drinking the wine, Karen is confronted in her home by Barnaby (Carl Solomon) who makes her sign a crude, hand drawn blood contract and informs her that her belly is “pregnant from the juices of his grapes.” Phillips films Barnaby like a cross between the unhoused man in Mulholland Drive and the Mystery Man in Lost Highway. It’s interesting, even if the character makes absolutely no sense.
  • Single Image Summary: At one point, a random man emerges from the shower in a towel and excitedly poops himself. This sequence perfectly encapsulates the experience of watching Amityville Karen.
  • Pray for Joe: Many of these folks will be back in Amityville Shark House and Amityville Webcam, so we’re not out of the woods yet…

Next time: let’s hope Christmas comes early with 2022’s Amityville Christmas Vacation. It was the winner of Fangoria’s Best Amityville award, after all!

Amityville Karen movie

Continue Reading