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Steam Versions of ‘Doom’ And ‘Doom II’ Updated to Include ‘SIGIL’, Widescreen Support And More

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Back in January, Bethesda gave classic Doom fans a treat with a new update that added a more modern flair to Doom and Doom II, as well as mod support and John Romero’s SIGIL add-on. That update was unfortunately relegated to those games on the Bethesda Launcher. But now, the publisher has granted the same update to the Steam versions of the game, as well!

Now, when you go to play either game, you’ll be presented with an option to launch the DOS version as well as the new Unity ports that get all the goodies. Don’t worry, your WADs will still be fine in either version.

Here’s a rundown of what to expect, alongside 60fps with widescreen support. You can also read the full patch notes on the Slayers Club website:

  • A crosshair that changes color when targeting an enemy. This can be turned off in the menu.
  • Ultra-Violence+ difficulty on the level select screen, with fast enemies like Nightmare and deathmatch/co-op only weapons spawning in.
  • A fix for the logic error that prevented the message “Picked up a medikit that you REALLY need!” from being displayed if you grab one while below 25 health.
  • A fix for the bug that made Doomguy’s shocked “ouch face” only appear in very specific circumstances, rather than whenever you take 20 points of damage or more.
  • Split-screen deathmatch is based on “deathmatch 3.0”, meaning weapons remain after being picked up, with ammo and items respawn after 30 seconds (save for invulnerability and invisibility).
  • The end-of-level timer now includes milliseconds for speedrunners.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

Wave-Based Shooter ‘Sker Ritual’ Out Now on PC and Consoles [Trailer]

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Just as advertised, Wales Interactive’s follow-up to 2020’s Maid of Sker in Sker Ritual (check out Harrison’s review) has left Early Access today, and is now available on PC via Steam, PlayStation 5 and Xbox Series, with crossplay available for PC and Xbox users. Alongside all of the content from the PC Early Access version, the massive 1.0 update introduces new objectives, weapons, story content and more.

“We are super excited to bring Sker Ritual to players on console and PC.” said David Banner, CEO & Co-Founder at Wales Interactive. “Over the past two years, our core team of five has been working non-stop to implement community feedback from the PC Early Access, ensuring the 1.0/console launch is the complete package. We cannot wait to see the community response to Sker Ritual.”

In Sker Ritual, players will battle hordes of horrific enemies, alone or in up to four-player co-op, and attempt to survive the onslaught of Sker Island’s vicious Quiet Ones. Gun down masses of enemies, collect Celtic God powers, upgrade an arsenal of steampunk weapons and attempt to defeat the evil on Sker Island.

Sker Ritual features four unique locations to explore in the Cursed Lands of Lavernock, Ashes of Sker Hotel, Sewers of the Dead, and Deadly Lover’s Fortress. You’ll have numerous secrets to discover, optional objectives, and Easter Eggs which progress the story from Maid of Sker’s evil ending. Players will battle the Quiet Ones alone or with up to three additional players in online co-op, with the hordes scaling based on the player count.

Killing enemies offer a chance to drop powerful Miracles, each offering a choice of three upgradable powers. Bound to a Celtic God, each upgrade comes with a different rarity, core attributes and power. You’ll need it, as The Quiet Ones are back, and they’ve brought friends. Sker Island is crawling with new enemies and elites, each with their own abilities.

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