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  • Aliens: Colonial Marines official thread

    http://www.sega.com/aliens/index.php

    the official site doesn't have a ton of info. I found out about this game from the latest ish of Game Informer.

    essentially, it's a FPS where you're dealing with Aliens on an...err...alien world. it's set in the Aliens timeline, so significantly further in the future. Ripley is dead, and your team of Marines is out to investigate.

    if I can find some pics, I'll post them. it isn't scheduled for release until 2009, but the screens already look brilliant and the xenomorphs look horrific (in a good way).

    it will play out sort of like a squad shooter. it is being developed by Gearbox, who makes the Brothers in Arms games.

    I'll post more info as it's released. as a horror fan, I'm excited as a pig in shit for this game. it looks amazing.

  • #2
    I agree, sounds exciting as hell. Thanks for the heads-up.
    AG Draft '09
    Leon: The Professional - Luc Besson
    Zodiac - David Fincher
    The Usual Suspects - Bryan Singer
    Poultrygeist: Night of the Chicken Dead - Lloyd Kaufman
    Forrest Gump - Robert Zemeckis
    Cheech and Chong's Up in Smoke - Lou Adler
    Teenage Mutant Ninja Turtles - Steve Barron
    Secretary - Steven Shainberg
    The Holy Mountain - Alejandro Jodorowsky
    Y Tu Mamá También - Alfonso Cuarón
    A Night at the Opera - Sam Wood
    Prozac Nation - Erik Skjoldbjærg
    Zombie Strippers! - Jay Lee

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    • #3
      http://games.tiscali.cz/news/news.asp?id=26192&r=top

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      • #4
        Originally posted by mardigian View Post
        it isn't scheduled for release until 2009
        It's coming out in the 4th quarter of this year.

        DVDs


        Recent Flicks
        Jurassic World - 7/10
        Speed - 8.5/10
        John Wick - 9.5/10
        The Omen III: The Final Conflict - 7/10
        Interstellar - 8/10

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        • #5
          The concept is so overdue! I'm looking forward to seeing more on this.

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          • #6
            Its like all my dream games are coming true. Now, all they need to make is a Terminator co-op game.

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            • #7
              Game over, man!

              52 Hookers and Counting....

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              • #8
                So fucking excited. The alien franchise is one of my only weaknesses, I have a blind devotion for it.

                Though if this is after Ripley dies shouldn't all the Aliens be dead? They only came back in Resurection due to cloning. To be honest though (And I'm not making excuses for the franchise), I always thought Ripley thinking she was the last hope at destroying the race was just blindsighted on her part. Aliens with that sort of reproductive ability would be in various places all over the galaxy, it's impossible that the one she had in her chest in Alien3 was one of the last ones left. It's probably more likely that it was just the easier one for the company to get to.

                Nerdism over.

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                • #9
                  Found some details regarding the game.


                  "A few years ago, we made a list of a lot of projects that we would really like to work on.
                  At the top of my list was Aliens"

                  Brian Martel, creative director


                  "We're finally at the point where the game in a similiar blockbuster style as the movie was -
                  and be a legitimate treatment, not a watered-down version."

                  Brian Cozzens, art director


                  Aliens : Colonial Marines is a First Person Shooter with mechanics that stress working
                  together as a unit. Four Colonial Marines investigate the Sulaco. Unlike many FPS titles,
                  thre is not one central hero character (awesome!!!), the role is shared among the whole
                  squad. The game reinforces that notion by assigning the player to control a set marine
                  for a particular mission; you will experience everyone's perspective.

                  Marines carry four weapons:
                  *Primary weapon
                  *Secondary weapon
                  *grenades
                  *handgun

                  Primary weapons like pulse rifles and smartguns, are how class will be represented.

                  "We wish to remain authentic to the true soldiers, so characters generally do not drop
                  or pick up weapons. That is one of the reasons we switch character during the story -
                  to keep our soldiers realistic, but still give the player access to different weaponry
                  throughout the game".

                  The secondary weapon will vary and be customized according to the character,
                  like Hicks' shotgun in Aliens.

                  Each character will also carry a special item they can interact with allies or the
                  enviornment.
                  *Hacking tool for sealed doors
                  *Torch can weld things shut
                  *Medical Kit can revive as well as neutralize acid burns.

                  There are Squad Commands. Besides move and attack orders, you can also
                  use context senstive commands like hacking doors, sealing vents, and setting up
                  gun turrets.

                  There will be elements at highlight horror and suspence from the film. Aliens
                  will use the enviornment to their advantage. Air ducts, ceiling pipes, gratings on
                  the floor. Position, firepower and cooperation will be important. Motion tracker
                  confirmed and flamethrower confirmed.

                  <b>FOUR PLAYERS CO-OP CAMPAIGN</b>
                  2 players Splitscreen and 4 players online play!

                  players can join and drop, a.i. takes over the vacancies.

                  There will be moments whre you can barricade yourselves to survive an onslaught
                  of aliens. With more feelings of tension and desperation to survive.

                  Character depth will is being worked on. "That's something people forget:
                  The characters DO matter." Everyone thinks 'Oh, they're going to be fodder',
                  but if you don't care about them, they're pointless."

                  The game will go beyond the Sulaco, there will be human enemies involved that
                  was the aliens as biological weapons. And the mystery of the space jockey's species might
                  be also revealed.

                  "We have squadmates that need to survive, until we kill them in the story."
                  [This could throw a wrench in the workings of the group, especially if it leaves a player
                  without a marine to control. Gearbox is aware of that but hasn't settled on the best way
                  to resolve the situation. "We are going to make the absolute best co-op game we can
                  make to the extent that it doesn't interfere with the best single player game we can make."
                  "Obviously there are some things we can't do if there are always four people alive, but
                  there are ways around that situation. We are going to find them, because it's our job to."

                  CLose-Encounters system. "Close encounters are almost unlimited in their ability to
                  let us do what we want to do. Aliens can interact with the world - it isn't just a bunch
                  of button presses until its over. The alien could leap back onto a cabinet, or another one
                  of your squadmates. He could leap back and through a duct and out of sight."

                  The marine's actions in the example are initiated by the player through responding to
                  less intrusive instructions. A subtle flash of green on the right side of the screen
                  tells you to move the analog stick in that direction, whereas one in the upper left corner
                  could be a prompt to pull the left trigger. By abandoning the usual control scheme,
                  close encounters makes it possible for the team to create those one-of-a-kind combat
                  situations that caputre the flavor of the most iconic moments in Aliens.
                  "If we were to recreate the power-loader battle against the queen, that would be a
                  close encounter."

                  TYPES OF ALIENS. "There won't be porcupine aliens shooting spines at you. It
                  can't be goofy or stupid. You have the original Alien, and we sort of think of him
                  as the smart one, as a scout. He'll hide and ambush people. Then there's the Warrior
                  Alien, which we see in Aliens, which is going to be the one that rushes you and comes
                  in volume."

                  "It's the granddaddy of military sci-fi. With next-gen technology, we can finally do it
                  justice. We can really make the aliens look scary, we can make the setting freaky, and
                  we can creat the characters the players care about."

                  Screenshots to note:
                  *a huge structure (wtf is that?)
                  *Dropship
                  *sleeping chamber in Sulaco that wasn't jettisoned.
                  *APC. They seem to note that there will be driving segments.
                  *comparison screens of the movie Sulaco interior with the game version's interior.
                  *Facehugger screenshot. Seems to note there is no HUD. (if true, this is even better!!!)
                  *Pulse Rifle shooting at jumping facehagger, note of possibly being able to use
                  close encounters system to save yourself.
                  *Screenshot showing first person view of player holding the Motion Tracker, there
                  are 3 squadmates up ahead and one of them is welding the door. Note that those
                  marines are placeholders and they will have unique appearance in final version.
                  *Turrets firing at an alien
                  *Huge picture of 4 marines and 3 aliens in a battle. You can clearly see the LED ammo
                  counter on the other Marines' pulse rifles.

                  The graphics are beautiful and authentic to the Aliens archtecture and lighting.

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                  • #10
                    Why must the Wii always get screwed?

                    NOTE: That was a rhetorical question.
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                    • #11
                      thanks for the pic link!
                      Originally posted by Sea Hag View Post
                      It's coming out in the 4th quarter of this year.
                      GI said it would be out in the first half of 2009. that's my source.
                      Originally posted by alleywaykrew View Post
                      Why must the Wii always get screwed?
                      because the hardware is inferior, and it's games are all aimed at non-gamers, with a few exceptions.

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                      • #12
                        also note, you can Halo-style the campaign on this game with split screen and XBL friends. which will be fucking badass to basically go through an Aliens game as the BD crew.

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                        • #13
                          Originally posted by mardigian View Post
                          thanks for the pic link!

                          GI said it would be out in the first half of 2009. that's my source.
                          It was moved up to 2008 a week after the original date was announced, probably to get the jump in for xmas. I just hope they don't rush it.

                          http://www.joystiq.com/2008/02/21/al...-player-co-op/

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                          • #14
                            I was about to make a topic on this, luckily I used the SEARCH FEATURE! HAHAHAHA?

                            Anyways...I just finished reading the huge article in the new Game Informer. I was hoping for an AvP 3 but this looks just as bad ass. Plus Gearbox is behind it, they rarely if ever let down us fans.

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                            • #15
                              Originally posted by mardigian View Post

                              because the hardware is inferior, and it's games are all aimed at non-gamers, with a few exceptions.
                              Clearly you have no idea what a rhetorical question is...
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