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Guten Tag! 30 Years of Killing Nazis in ‘Wolfenstein 3D’

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Admittedly, when you think of id Software, you almost always immediately think of Doom. And why wouldn’t you? The game revolutionized and put the FPS genre on the map. Of course, there will always be someone who mentions the “Grandfather of first-person shooters” in Wolfenstein 3D.

Backhanded as that may sound, it’s true that Doom wouldn’t exist without the baby steps taken in Wolf 3D. We’ve talked before about how the Wolfenstein series has dipped its toes into the horror genre from time to time, but never really gotten into just what made the original game tick. Well, with the game having its 30th anniversary today, it’d be ridiculous to overlook not only why Wolfenstein 3D was monumental at the time, but also just how scary the game could be.

The story for Wolfenstein 3D is pretty simple: The original trilogy of episodes centres on protagonist William “B.J.” Blazkowicz, an American spy of Polish descent, who must destroy the Nazi regime after having been captured while trying to find the plans for Operation Eisenfaust. From there, following the discovery and thwarting of Operation Eisenfaust to create an army of undead mutants in Castle Hollehammer, Blazkowicz infiltrates a bunker under the Reichstag to take out Hitler.

While you could argue that there’s some contention as to giving Wolf 3D the “Grandfather” moniker, since id themselves had created Catacomb 3-D (which really was the first example of the modern, character-based first-person shooter), there’s no denying that the former set the standard for future FPS games to follow, with multiple weapons, a key system, and so on. According to Tom Hall, who directed Wolf 3D, the original concept was to incorporate the stealth mechanics of the original Castle Wolfenstein by Muse Software. However, the “brutal, fast nature” of Wolf 3D‘s gameplay necessitated dropping this mechanic. In its place, Hall requested that the levels have secret rooms for players to stock up on ammo (and points from treasure).

And despite initial appearances of simple pick-up-and-play, Wolfenstein 3D‘s gameplay is different than Doom‘s. Like Doom, players start out with a pistol and simple melee weapon. You don’t have much in terms of ammo, but the enemies are simple to defeat, and aren’t as numerous as in later levels. However, in Wolf 3D, enemies detect the player faster, and will fire faster. You also don’t have the luxury of armor, meaning you’re going to get hurt pretty quickly if you aren’t careful. If that’s not enough to get the tension going, the levels are claustrophobic in design, missing the openness of Doom‘s levels. The limitations of the engine also provide more tension in the form of guards that have a habit of hiding right next to the doors as you open them, resulting in ambushes that will take off several chunks of life by the time you turn around and retaliate.

B.J.’s movement is also different than Doomguy’s. Whereas you had a sense of momentum in Doom as you started and stopped, BJ will start and stop on a dime when walking. And if you’re running, you can zip around the levels at ridiculous speed. This fast-paced movement can lead to unintended jump scares if you’re not careful, as entering a room you haven’t cleared out with Guards hiding in the corners will result in a quick death. On the other hand, veteran Wolf 3D players will still fly around the level, taking time to alert guards and then pick them off as they funnel through the door, or use the chaingun to mow down an entire room upon entering it.

In keeping with the theme of deceptive simplification, Wolf 3D‘s enemies aren’t particularly varied, but do have some nasty habits, particularly in groups. German Shepherds are your basic melee enemies that will damage you up close. Guards (the brown shirts) are your basic shooter enemy that will go down in 1 to 4 shots, can be stunned in their attacks, and are easy to defeat by themselves. However, they have that previously-mentioned habit of hiding in corners next to doorways, and will do significant damage from behind if the player is careless.

Things get tougher with the Machine Gun-wielding SS (the blue shirts), who have a higher firing rate than Guards, but do share the same reaction time and can also be stunned. The white-clad Officers are the fastest in both reaction time and firing, and are often found in groups, making them second only to the Mutants in terms of pain for players. Mutants are probably the most dangerous standard enemy. Not only do they have zero reaction time when seeing the player before they open fire, they also don’t “announce” their presence like the Nazis, which again, if you’re running through the level, this can be deadly (and result in more jump scares).

As you might expect, sound plays a big part in Wolf 3D in terms of its atmosphere. Bobby Prince composed the soundtrack for Wolfenstein 3D, and while it doesn’t have the same adrenaline-pumping effect that his work in Doom or Duke Nukem 3D had on players, it still pulled emotion out of players. Tracks such as “Get Them Before They Get You” and “Searching For The Enemy” evoked a stealthy feeling as you tried to escape Castle Wolfenstein, while “Suspense” and “Lurking…” had that tension-inducing effect as you tried to plan out your next move with only a few bullets left.

The music is only one portion of the atmosphere, since you’ll become acquainted pretty quickly with that door opening sound. It won’t take much to raise your heartrate when you’re down on health and ammo, and you know the guards are searching for you. And then there’s the iconic phrases each enemy has when detecting you. From the Guards shouting “Achtung!” (though it still sounds like “Hurt dog!” due to the low quality) to Hans Grösse’s “Guten tag!” greeting you before he unleashes his dual chainguns, it’s once again a case of the sound upping the scares.

Even with all of the atmosphere and just plain gory goodness of blowing away Nazis (and Hitler does get blown up quite spectacularly), Wolf 3D shows that it’s still very much a precursor to Doom, which is even more apparent today. The limitations of the Wolf 3D engine are on full display, with the maze-like levels that don’t offer much nowadays in terms of variety. Once you’ve cleared out the enemies, you’ll been hard-pressed in the later levels if you’re trying to find keys to progress, as there’s no real defining “landmarks” in the levels to help orient you, nor is there a minimap to help point you in the right direction. Adding to the irritation is B.J.’s habit of getting stuck on walls in the more narrow corridors, which can be a death sentence if you’re trying to strafe and avoid being shot.

And while it might be seen as handy to have your guns drawing from the same pool of ammo, there’s not exactly a lot of variety between the Pistol, Machine Gun and Chaingun. You’re never compelled to cycle through the weapons to find one that is more effective on certain foes, as once you grab the Chaingun, you’re going to stick with it for the rest of the game. This is in spite of the bosses being able to have things like dual Chainguns or rocket launchers.

But hey, this is where that whole laying of the groundwork for Doom started. After all, Wolfenstein 3D had sold over 250,000 copies by the end of 1995, and snagged several awards. The game received more love not long after its initial release in the form of a prequel trilogy of episodes entitled The Nocturnal Missions, and even a standalone sequel episode. Called The Spear of Destiny, this episode veered into Doom territory with B.J. eventually getting sent to Hell itself and battling the Angel of Death. And not long after Wolfenstein 3D‘s release, you had other companies hopping on the first-person shooter bandwagon (using the Wolf 3D engine, no less) with games like Corridor 7 and Blake Stone: Aliens of Gold. And even after Doom exploded, the Wolf 3D engine was still put to good use in Apogee’s over-the-top cult classic Rise of The Triad in 1995, which was directed by Tom Hall.

One could go further on about Wolf 3D and its influence, but it’s pretty apparent that id was onto something back in 1992. And while id Software never did work on another Wolfenstein game, you don’t have to look very far to see Bethesda having taken more than a few cracks at the series, with some performing better than others. Regardless, Wolfenstein 3D, while admittedly dated and not as addictive as Doom, is still fun to play for those old-school gamers, and even for those wondering what all the fuss is about. If you consider yourself an aficionado of the genre, but haven’t at least played one episode of Wolfenstein 3D, you owe it to yourself to see where it all started.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Editorials

‘Immaculate’ – A Companion Watch Guide to the Religious Horror Movie and Its Cinematic Influences

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The Devils - Immaculate companion guide
Pictured: 'The Devils' 1971

The religious horror movie Immaculate, starring Sydney Sweeney and directed by Michael Mohan, wears its horror influences on its sleeves. NEON’s new horror movie is now available on Digital and PVOD, making it easier to catch up with the buzzy title. If you’ve already seen Immaculate, this companion watch guide highlights horror movies to pair with it.

Sweeney stars in Immaculate as Cecilia, a woman of devout faith who is offered a fulfilling new role at an illustrious Italian convent. Cecilia’s warm welcome to the picture-perfect Italian countryside gets derailed soon enough when she discovers she’s become pregnant and realizes the convent harbors disturbing secrets.

From Will Bates’ gothic score to the filming locations and even shot compositions, Immaculate owes a lot to its cinematic influences. Mohan pulls from more than just religious horror, though. While Immaculate pays tribute to the classics, the horror movie surprises for the way it leans so heavily into Italian horror and New French Extremity. Let’s dig into many of the film’s most prominent horror influences with a companion watch guide.

Warning: Immaculate spoilers ahead.


Rosemary’s Baby

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The mother of all pregnancy horror movies introduces Rosemary Woodhouse (Mia Farrow), an eager-to-please housewife who’s supportive of her husband, Guy, and thrilled he landed them a spot in the coveted Bramford apartment building. Guy proposes a romantic evening, which gives way to a hallucinogenic nightmare scenario that leaves Rosemary confused and pregnant. Rosemary’s suspicions and paranoia mount as she’s gaslit by everyone around her, all attempting to distract her from her deeply abnormal pregnancy. While Cecilia follows a similar emotional journey to Rosemary, from the confusion over her baby’s conception to being gaslit by those who claim to have her best interests in mind, Immaculate inverts the iconic final frame of Rosemary’s Baby to great effect.


The Exorcist

Dick Smith makeup The Exorcist

William Friedkin’s horror classic shook audiences to their core upon release in the ’70s, largely for its shocking imagery. A grim battle over faith is waged between demon Pazuzu and priests Damien Karras (Jason Miller) and Lankester Merrin (Max von Sydow). The battleground happens to be a 12-year-old, Regan MacNeil (Linda Blair), whose possessed form commits blasphemy often, including violently masturbating with a crucifix. Yet Friedkin captures the horrifying events with stunning cinematography; the emotional complexity and shot composition lend elegance to a film that counterbalances the horror. That balance between transgressive imagery and artful form permeates Immaculate as well.


Suspiria

Suspiria

Jessica Harper stars as Suzy Bannion, an American newcomer at a prestigious dance academy in Germany who uncovers a supernatural conspiracy amid a series of grisly murders. It’s a dance academy so disciplined in its art form that its students and faculty live their full time, spending nearly every waking hour there, including built-in meals and scheduled bedtimes. Like Suzy Bannion, Cecilia is a novitiate committed to learning her chosen trade, so much so that she travels to a foreign country to continue her training. Also, like Suzy, Cecilia quickly realizes the pristine façade of her new setting belies sinister secrets that mean her harm. 


What Have You Done to Solange?

What Have You Done to Solange

This 1972 Italian horror film follows a college professor who gets embroiled in a bizarre series of murders when his mistress, a student, witnesses one taking place. The professor starts his own investigation to discover what happened to the young woman, Solange. Sex, murder, and religion course through this Giallo’s veins, which features I Spit on Your Grave’s Camille Keaton as Solange. Immaculate director Michael Mohan revealed to The Wrap that he emulated director Massimo Dallamano’s techniques, particularly in a key scene that sees Cecilia alone in a crowded room of male superiors, all interrogating her on her immaculate status.


The Red Queen Kills Seven Times

The Red Queen Kills Seven Times

In this Giallo, two sisters inherit their family’s castle that’s also cursed. When a dark-haired, red-robed woman begins killing people around them, the sisters begin to wonder if the castle’s mysterious curse has resurfaced. Director Emilio Miraglia infuses his Giallo with vibrant style, with the titular Red Queen instantly eye-catching in design. While the killer’s design and use of red no doubt played an influential role in some of Immaculate’s nightmare imagery, its biggest inspiration in Mohan’s film is its score. Immaculate pays tribute to The Red Queen Kills Seven Times through specific music cues.


The Vanishing

The Vanishing

Rex’s life is irrevocably changed when the love of his life is abducted from a rest stop. Three years later, he begins receiving letters from his girlfriend’s abductor. Director George Sluizer infuses his simple premise with bone-chilling dread and psychological terror as the kidnapper toys with Red. It builds to a harrowing finale you won’t forget; and neither did Mohan, who cited The Vanishing as an influence on Immaculate. Likely for its surprise closing moments, but mostly for the way Sluizer filmed from inside a coffin. 


The Other Hell

The Other Hell

This nunsploitation film begins where Immaculate ends: in the catacombs of a convent that leads to an underground laboratory. The Other Hell sees a priest investigating the seemingly paranormal activity surrounding the convent as possessed nuns get violent toward others. But is this a case of the Devil or simply nuns run amok? Immaculate opts to ground its horrors in reality, where The Other Hell leans into the supernatural, but the surprise lab setting beneath the holy grounds evokes the same sense of blasphemous shock. 


Inside

Inside 2007

During Immaculate‘s freakout climax, Cecilia sets the underground lab on fire with Father Sal Tedeschi (Álvaro Morte) locked inside. He manages to escape, though badly burned, and chases Cecilia through the catacombs. When Father Tedeschi catches Cecilia, he attempts to cut her baby out of her womb, and the stark imagery instantly calls Alexandre Bustillo and Julien Maury’s seminal French horror movie to mind. Like Tedeschi, Inside’s La Femme (Béatrice Dalle) will stop at nothing to get the baby, badly burned and all. 


Burial Ground

Burial Ground creepy kid

At first glance, this Italian zombie movie bears little resemblance to Immaculate. The plot sees an eclectic group forced to band together against a wave of undead, offering no shortage of zombie gore and wild character quirks. What connects them is the setting; both employed the Villa Parisi as a filming location. The Villa Parisi happens to be a prominent filming spot for Italian horror; also pair the new horror movie with Mario Bava’s A Bay of Blood or Blood for Dracula for additional boundary-pushing horror titles shot at the Villa Parisi.


The Devils

The Devils 1971 religious horror

The Devils was always intended to be incendiary. Horror, at its most depraved and sadistic, tends to make casual viewers uncomfortable. Ken Russell’s 1971 epic takes it to a whole new squeamish level with its nightmarish visuals steeped in some historical accuracy. There are the horror classics, like The Exorcist, and there are definitive transgressive horror cult classics. The Devils falls squarely in the latter, and Russell’s fearlessness in exploring taboos and wielding unholy imagery inspired Mohan’s approach to the escalating horror in Immaculate

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