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Scream in Your Hands: How To Evolve the Serial Killer Subgenre In Video Games

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The release of the new Scream movie has me in the mood to play games where you’re trying to evade a slasher/serial killer. My personal favorites when it comes to this type of mayhem are that of Puppet Combo’s games; in gems like Babysitter Bloodbath and Murder House, you must run for your life as a mad killer tries to hunt you and butcher you. It’s very much in-tune with a slasher gem such as Scream. But though such games give me a rush, there is something more I long for from titles involving serial killers. 

For a long time now, I’ve been craving a serial killer narrative with greater depth. Something that doesn’t rely on just thrills, but conveys a story that disturbs and moves. I want a game to get under the skin much like how David Fincher’s Seven does in its serial killer story – presenting a narrative with grim, moral exploration. So, I wonder: What would a game like that involve? When it comes to mechanics and narrative, what would it take to elevate the serial killer subgenre of gaming?  

A Puzzle With All The Pieces Just Needing To Be Arranged 

Outside that of the Scream and Friday the 13th inspired slasher games, other titles have touched upon more of the Seven-like serial killer narrative. Heavy Rain and the Condemned games are the first to come to mind, each making for decent efforts to provide intense, emotional stories (to varying quality respectively). Mechanically, each game offers a strong quality that is essential in building an effective detective game where one hunts down a killer. 

The obvious is that of investigation mechanics; the main means of interaction is the player moving about environments and striving to piece clues together. Much like we’ve seen in titles like the Batman Arkham games, this provides an immersive form of play if the player is to take on the role of a detective; this gets them into the dirt and grime of crime scenes, forcing them to be up close and personal when it comes to horrific violence. I’d love to see a game further expand upon this type of mechanic in greater detail; make us dig for evidence that leads us to our next destination; create an array of puzzles that revolve around discovering clues. 

Another crucial element is creating a cinematic approach to gameplay exploration, much like that of Heavy Rain and Until Dawn. Providing investigative mechanics allow for players to engage with the world in an important manner – but besides that – I feel there needs to be a greater emphasis on plot outside of that, and not trying to layer on any other mechanics (i.e., combat). When you strip away fighting and only provide focus to exploration and investigation, one is left with a greater means to feel present in the story. There aren’t a bunch of enemies charging at them, no combos, or strategies to be mindful of, just the present in trying to find clues and absorb the atmosphere. 

Though these games include elements of combat – to varying degrees – L.A. Noire and Judgment are titles that display a decent balance in juggling both essential qualities. However, both games lack any sort of horror element, making for fun detective games without a doubt, but offering little to make for unnerving experiences. So then, what would it take to narratively craft such a game? 

Pain, Loss, And Anger – Feelings In Hunting Down A Killer 

The general setup to any “detective hunts serial killer story” is relatively simple – it’s just that. That premise is the foundation to the plot. But to have such an experience make an impact on the player, it should involve some form of emotionality. While I’ve seen different games portray violence and emotional depth differently, what I don’t think works well are when these types of games get too “gamey” (i.e., relying on overt combat in trailing a killer), and opt for more play than plot. Such levels of engagement can create a distance and attitude of, “I’m going to get the killer, but these dead characters are just NPCs, so whatever.”  

What would be a great countermeasure to such a mindset is creating a plot and gameplay experience where the player gets to take on multiple roles – such as that of the killer’s victims. Imagine a little side story where you are playing as a character you come to really like; you get to spend time in their shoes and see what their daily life is like. You develop a connection with them, only to find them in a situation where they are tortured and killed. This creates anger and a drive to push the player further into the story, making each action as the detective more important. 

While completing objectives is crucial to help push a story forward, there needs to be just as much focus provided to the story. Imagine what it would be like to play a game where you felt super invested in catching a killer – like the game was really drawing upon you emotionally. If you’ve seen the film, think about Clarice from The Silence of the Lambs and how much her efforts make us root for her; think about how upsetting it feels to across the victims of Buffalo Bill. Now imagine yourself in the midst of such a story where everything depends on your actions – and you feel an emotional weight in all you do. This also applies to any detective character we may play as. Perhaps there is a side mission where the detective character is trying to celebrate a family member’s birthday, only for his thoughts to be clouded by horrible visions of what he has seen. 

I also think it’s important for these types of games to pull us out of the heavier, more violent parts of the plot to (ironically), pull us deeper into the thick of things. These games could use moments of mundanity to emphasize the pain and suffering the killer has brought on. Think about the initial dinner scene in Seven where Brad Pitt, Morgan Freeman, and Gwyneth Paltrow are all sitting together; at this point in the film, Freeman, Pitt, and the audience have already seen some brutal stuff, but now we have a chill, friendly dinner gathering. The reason a moment like this works so well in the film is that – if the audience is to get constantly bombarded with violent imagery – there’s a chance they may grow distant from the characters and view the experience like torture porn. Having that dinner, having those quiet moments, allows us to connect and care more for characters, and that is a quality that serial killer video games could easily tap into.  

There is so much room to create rich characters we feel for in these haunting dramas. There are whole layers of dark intrigue and gripping character dynamics that not only engage with the player on an entertainment basis, but also draw upon sympathy and empathy. 

The Great Hunt To Come 

I think when it comes to games that revolve around serial killers and slashers, too many keep things safe in presenting stories that only touch upon the aesthetics of gore and violence; like, “Look how crazy this killer is because he rips people’s faces off.” That’s cool and all, but I don’t want to just play around the typical beats of a serial killer narrative – I want to be on edge, uncomfortable, like being in the midst of a manhunt. 

A lot of horror games have seen tremendous growth over the years, and such growth is possible for the serial killer/slasher subgenre. There’s plenty of room and need for more action-driven horror flair, but I hope we see developers craft narratives that lean towards somber exploration and uncomfortable emotional impact. Journeys of hell, vengeance, and revenge where we as the player feel sincere anger towards the monster we are trailing.  

Michael Pementel is a pop culture critic at Bloody Disgusting, primarily covering video games and anime. He writes about music for other publications, and is the creator of Bloody Disgusting's "Anime Horrors" column.

Editorials

‘Immaculate’ – A Companion Watch Guide to the Religious Horror Movie and Its Cinematic Influences

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The Devils - Immaculate companion guide
Pictured: 'The Devils' 1971

The religious horror movie Immaculate, starring Sydney Sweeney and directed by Michael Mohan, wears its horror influences on its sleeves. NEON’s new horror movie is now available on Digital and PVOD, making it easier to catch up with the buzzy title. If you’ve already seen Immaculate, this companion watch guide highlights horror movies to pair with it.

Sweeney stars in Immaculate as Cecilia, a woman of devout faith who is offered a fulfilling new role at an illustrious Italian convent. Cecilia’s warm welcome to the picture-perfect Italian countryside gets derailed soon enough when she discovers she’s become pregnant and realizes the convent harbors disturbing secrets.

From Will Bates’ gothic score to the filming locations and even shot compositions, Immaculate owes a lot to its cinematic influences. Mohan pulls from more than just religious horror, though. While Immaculate pays tribute to the classics, the horror movie surprises for the way it leans so heavily into Italian horror and New French Extremity. Let’s dig into many of the film’s most prominent horror influences with a companion watch guide.

Warning: Immaculate spoilers ahead.


Rosemary’s Baby

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The mother of all pregnancy horror movies introduces Rosemary Woodhouse (Mia Farrow), an eager-to-please housewife who’s supportive of her husband, Guy, and thrilled he landed them a spot in the coveted Bramford apartment building. Guy proposes a romantic evening, which gives way to a hallucinogenic nightmare scenario that leaves Rosemary confused and pregnant. Rosemary’s suspicions and paranoia mount as she’s gaslit by everyone around her, all attempting to distract her from her deeply abnormal pregnancy. While Cecilia follows a similar emotional journey to Rosemary, from the confusion over her baby’s conception to being gaslit by those who claim to have her best interests in mind, Immaculate inverts the iconic final frame of Rosemary’s Baby to great effect.


The Exorcist

Dick Smith makeup The Exorcist

William Friedkin’s horror classic shook audiences to their core upon release in the ’70s, largely for its shocking imagery. A grim battle over faith is waged between demon Pazuzu and priests Damien Karras (Jason Miller) and Lankester Merrin (Max von Sydow). The battleground happens to be a 12-year-old, Regan MacNeil (Linda Blair), whose possessed form commits blasphemy often, including violently masturbating with a crucifix. Yet Friedkin captures the horrifying events with stunning cinematography; the emotional complexity and shot composition lend elegance to a film that counterbalances the horror. That balance between transgressive imagery and artful form permeates Immaculate as well.


Suspiria

Suspiria

Jessica Harper stars as Suzy Bannion, an American newcomer at a prestigious dance academy in Germany who uncovers a supernatural conspiracy amid a series of grisly murders. It’s a dance academy so disciplined in its art form that its students and faculty live their full time, spending nearly every waking hour there, including built-in meals and scheduled bedtimes. Like Suzy Bannion, Cecilia is a novitiate committed to learning her chosen trade, so much so that she travels to a foreign country to continue her training. Also, like Suzy, Cecilia quickly realizes the pristine façade of her new setting belies sinister secrets that mean her harm. 


What Have You Done to Solange?

What Have You Done to Solange

This 1972 Italian horror film follows a college professor who gets embroiled in a bizarre series of murders when his mistress, a student, witnesses one taking place. The professor starts his own investigation to discover what happened to the young woman, Solange. Sex, murder, and religion course through this Giallo’s veins, which features I Spit on Your Grave’s Camille Keaton as Solange. Immaculate director Michael Mohan revealed to The Wrap that he emulated director Massimo Dallamano’s techniques, particularly in a key scene that sees Cecilia alone in a crowded room of male superiors, all interrogating her on her immaculate status.


The Red Queen Kills Seven Times

The Red Queen Kills Seven Times

In this Giallo, two sisters inherit their family’s castle that’s also cursed. When a dark-haired, red-robed woman begins killing people around them, the sisters begin to wonder if the castle’s mysterious curse has resurfaced. Director Emilio Miraglia infuses his Giallo with vibrant style, with the titular Red Queen instantly eye-catching in design. While the killer’s design and use of red no doubt played an influential role in some of Immaculate’s nightmare imagery, its biggest inspiration in Mohan’s film is its score. Immaculate pays tribute to The Red Queen Kills Seven Times through specific music cues.


The Vanishing

The Vanishing

Rex’s life is irrevocably changed when the love of his life is abducted from a rest stop. Three years later, he begins receiving letters from his girlfriend’s abductor. Director George Sluizer infuses his simple premise with bone-chilling dread and psychological terror as the kidnapper toys with Red. It builds to a harrowing finale you won’t forget; and neither did Mohan, who cited The Vanishing as an influence on Immaculate. Likely for its surprise closing moments, but mostly for the way Sluizer filmed from inside a coffin. 


The Other Hell

The Other Hell

This nunsploitation film begins where Immaculate ends: in the catacombs of a convent that leads to an underground laboratory. The Other Hell sees a priest investigating the seemingly paranormal activity surrounding the convent as possessed nuns get violent toward others. But is this a case of the Devil or simply nuns run amok? Immaculate opts to ground its horrors in reality, where The Other Hell leans into the supernatural, but the surprise lab setting beneath the holy grounds evokes the same sense of blasphemous shock. 


Inside

Inside 2007

During Immaculate‘s freakout climax, Cecilia sets the underground lab on fire with Father Sal Tedeschi (Álvaro Morte) locked inside. He manages to escape, though badly burned, and chases Cecilia through the catacombs. When Father Tedeschi catches Cecilia, he attempts to cut her baby out of her womb, and the stark imagery instantly calls Alexandre Bustillo and Julien Maury’s seminal French horror movie to mind. Like Tedeschi, Inside’s La Femme (Béatrice Dalle) will stop at nothing to get the baby, badly burned and all. 


Burial Ground

Burial Ground creepy kid

At first glance, this Italian zombie movie bears little resemblance to Immaculate. The plot sees an eclectic group forced to band together against a wave of undead, offering no shortage of zombie gore and wild character quirks. What connects them is the setting; both employed the Villa Parisi as a filming location. The Villa Parisi happens to be a prominent filming spot for Italian horror; also pair the new horror movie with Mario Bava’s A Bay of Blood or Blood for Dracula for additional boundary-pushing horror titles shot at the Villa Parisi.


The Devils

The Devils 1971 religious horror

The Devils was always intended to be incendiary. Horror, at its most depraved and sadistic, tends to make casual viewers uncomfortable. Ken Russell’s 1971 epic takes it to a whole new squeamish level with its nightmarish visuals steeped in some historical accuracy. There are the horror classics, like The Exorcist, and there are definitive transgressive horror cult classics. The Devils falls squarely in the latter, and Russell’s fearlessness in exploring taboos and wielding unholy imagery inspired Mohan’s approach to the escalating horror in Immaculate

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