Connect with us

Editorials

‘Hotline Miami’ – Celebrating a Decade of the Masterful Murder Simulator

Published

on

'Hotline Miami' - Celebrating a Decade of the Masterful Murder Simulator

The early 2010s were an extremely chaotic time for the gaming industry. While AAA titles were finding themselves under scrutiny due to shady business practices and formulaic releases, the indie scene was absolutely flourishing with the rise of digital distribution. Surprisingly popular titles like Limbo and Minecraft proved that gamers were hungry for new and innovative experiences even if their production budgets weren’t comparable to the GDP of a small country.

This explosion of indie success stories led to more developers taking risks and publishing their own little experiments, resulting in even more creative titles. In some ways, this wave of unorthodox game design culminated in 2012, a year that gifted us with classics like Fez and Journey, as well as one of my all-time favorite pieces of interactive media.

I vividly remember melting inside my room during a then-unprecedented South American heatwave when I first stumbled upon Dennaton Games’ Hotline Miami. At the time, I was just recovering from my first run-in with depression and wasn’t actually all that excited about trying out a new game. Of course, it didn’t take long to realize that there was something special about this ultra-violent throwback, and I ended up playing the entire thing in a single sitting, starting a yearly tradition.

Even a decade later, no indie game has come close to leaving a lasting impression on me as Hotline Miami did. Hell, even Dennaton’s underrated sequel couldn’t quite live up to the original, and that’s why I’d like to explore the brilliance behind this masterful murder simulator and why it remains a landmark in gaming and interactive storytelling. So rev up your pixelated DeLoreans and grab your favorite animal mask, because we’re going for a ride.

“Do you like hurting other people?”

The story behind Hotline Miami actually begins way back in 2004, when Jonatan Soderstrom began working on a simple action game inspired by hyper-violent media like Mark Millar’s Kick-Ass and Rockstar’s original Grand Theft Auto. While the aptly named Super Carnage was technically never finished, its single level of top-down mayhem was a hit among Game Maker aficionados, though the game was infamous for being nearly impossible to beat. In fact, issues with the title’s bloodthirsty AI led Jonatan to abandon the project for over half a decade.

In late 2011, Jonatan teamed up with Dennis Wedin in order to try their luck at becoming professional game developers. Recognizing the potential in Super Carnage, Dennis suggested that the duo flesh out the title’s simple yet addicting formula and come up with a fresh story and setting.

Inspirations were plenty, with the team borrowing elements from all sorts of media when crafting the lo-fi world of what would become Hotline Miami. Neo-Noir thrillers like Nicolas Winding Refn’s Drive provided the template for the nameless protagonist (the iconic Scorpion jacket even made it into the game as an Easter egg), while edgy super-hero stories like Kick-Ass once again inspired context for the game’s morally ambiguous vigilantism. The game’s infamous animal masks were also inspired by a combination of both super-hero and slasher villain tropes.

Ultimately, it was Billy Corben’s hit 2006 documentary Cocaine Cowboys that provided the story with a time and a place, with the name also serving as the game’s working title during early stages of development. Having decided on a nostalgic dive into the violent underbelly of 1980s Miami, the developers soon realized that their fun little experiment would somehow have to justify players committing brutal mass murder. In a stroke of genius, the duo decided to incorporate this ethical dilemma into the narrative itself.

During the course of the game, a nameless protagonist would receive cryptic phone calls and then show up at mafia hangouts to kill everyone inside. Rinse and repeat. One could even argue that Hotline Miami was attempting to program players like victims of the MK Ultra conspiracy theories that inform part of the game’s rich backstory. However, the title would also interrupt these bursts of violence with surreal moments of introspection, creating a kind of ritual as players engage in massive bloodbaths and then attempt to return to a “normal” life.

Knock-knock.

This addicting cycle is a perfect example of the unique narrative opportunities offered by video games. This beautiful marriage of story and gameplay allowed players to reflect on the impact of the protagonist’s actions in a way that could never happen in another medium. Much like a Hideo Kojima production, the game also cleverly breaks the fourth wall as it goes on to question both the player’s enjoyment of these pixelated deaths as well as the gaming industry’s long-lasting love affair with virtual violence.

These meta elements are actually justified by the protagonist’s rapidly deteriorating mental state, as it’s eventually revealed that the iconic “Jacket” (as he was nicknamed by fans) has been in a coma during most of the game, only remembering a distorted version of events. Even after he wakes up, it’s clear that Jacket’s point of view is questionable at best, and the game’s bizarre double climax doesn’t actually bother to clear things up.

Despite the intentionally obtuse narrative (which was clearly influenced by the work of David Lynch), the story is still somehow emotionally satisfying. This is mostly due to moments of subtle character development scattered in between levels. This makes sense, as many of the more human elements of the game had real-world influences. The “girlfriend” subplot was inspired by Wedin’s own personal experiences with relationships and depression, and even the fan-favorite character of Beard was based on Swedish artist El Huervo.

Of course, there’s no discussing Hotline Miami without bringing up its game-changing soundtrack, so I have to address how the title almost single-handedly spawned a new generation of Synthwave music. The Dennaton team originally assembled the game’s now-iconic soundscape after scouring Bandcamp for unknown electronic musicians. They eventually assembled a rag-tag team of extremely talented artists that would maintain mainstream popularity long after contributing to the game’s success.

Featuring absolute bangers by artists like M|O|O|N, Perturbator and Scattle, Hotline Miami’s soundtrack ended up becoming just as influential as the game itself, even among non-gamers. Even so, the emblematic sounds of HM are essential in setting up this high-octane experience, with the music encouraging players to “free the beast” and then forcing them to reckon with what they’ve done once the level is finally clear.

Or is it?

This musicality ends up affecting gameplay, with players finding their rhythm as they kill and die over and over again. The sequel actually takes this concept to the next level, featuring even more intense music and challenging level design, but getting into that would require a whole other article. That being said, it should be noted that often-maligned Hotline Miami 2: Wrong Number is a worthy follow-up to a classic game, even if its status as a non-conformist anti-sequel keeps it from reaching the same popularity.

I could discuss Hotline Miami’s several balancing issues and that irritating final boss level, but these minor annoyances are meaningless when you consider the big picture. An orgy of sights, sounds and satisfying gameplay, the game’s biggest strength is its ability to change your thought process while playing it, and that’s why I think it’s one of the defining moments of interactive art during the 2010s.

Encouraging players to meticulously plan brutal homicides and then forcing them to consider the horror of what they’ve done without ruining any of the fun, it should come as no surprise that this legendary title is still worth revisiting 10 years later. From launching Devolver Digital into rock-star status among game publishers to inspiring countless videos, songs and even other games, Hotline Miami is a shining example of the power of indie gaming.

While I admit that it’s technically not a horror game, Hotline Miami is definitely bloody and often disgusting, so I don’t think I’m exaggerating when I say that this retro gem is still a must-play for horror fans 10 years later.

Born Brazilian, raised Canadian, Luiz is a writer and Film student that spends most of his time watching movies and subsequently complaining about them.

Editorials

‘Immaculate’ – A Companion Watch Guide to the Religious Horror Movie and Its Cinematic Influences

Published

on

The Devils - Immaculate companion guide
Pictured: 'The Devils' 1971

The religious horror movie Immaculate, starring Sydney Sweeney and directed by Michael Mohan, wears its horror influences on its sleeves. NEON’s new horror movie is now available on Digital and PVOD, making it easier to catch up with the buzzy title. If you’ve already seen Immaculate, this companion watch guide highlights horror movies to pair with it.

Sweeney stars in Immaculate as Cecilia, a woman of devout faith who is offered a fulfilling new role at an illustrious Italian convent. Cecilia’s warm welcome to the picture-perfect Italian countryside gets derailed soon enough when she discovers she’s become pregnant and realizes the convent harbors disturbing secrets.

From Will Bates’ gothic score to the filming locations and even shot compositions, Immaculate owes a lot to its cinematic influences. Mohan pulls from more than just religious horror, though. While Immaculate pays tribute to the classics, the horror movie surprises for the way it leans so heavily into Italian horror and New French Extremity. Let’s dig into many of the film’s most prominent horror influences with a companion watch guide.

Warning: Immaculate spoilers ahead.


Rosemary’s Baby

'Rosemary's Baby' - Is Paramount's 'Apartment 7A' a Secret Remake?! [Exclusive]

The mother of all pregnancy horror movies introduces Rosemary Woodhouse (Mia Farrow), an eager-to-please housewife who’s supportive of her husband, Guy, and thrilled he landed them a spot in the coveted Bramford apartment building. Guy proposes a romantic evening, which gives way to a hallucinogenic nightmare scenario that leaves Rosemary confused and pregnant. Rosemary’s suspicions and paranoia mount as she’s gaslit by everyone around her, all attempting to distract her from her deeply abnormal pregnancy. While Cecilia follows a similar emotional journey to Rosemary, from the confusion over her baby’s conception to being gaslit by those who claim to have her best interests in mind, Immaculate inverts the iconic final frame of Rosemary’s Baby to great effect.


The Exorcist

Dick Smith makeup The Exorcist

William Friedkin’s horror classic shook audiences to their core upon release in the ’70s, largely for its shocking imagery. A grim battle over faith is waged between demon Pazuzu and priests Damien Karras (Jason Miller) and Lankester Merrin (Max von Sydow). The battleground happens to be a 12-year-old, Regan MacNeil (Linda Blair), whose possessed form commits blasphemy often, including violently masturbating with a crucifix. Yet Friedkin captures the horrifying events with stunning cinematography; the emotional complexity and shot composition lend elegance to a film that counterbalances the horror. That balance between transgressive imagery and artful form permeates Immaculate as well.


Suspiria

Suspiria

Jessica Harper stars as Suzy Bannion, an American newcomer at a prestigious dance academy in Germany who uncovers a supernatural conspiracy amid a series of grisly murders. It’s a dance academy so disciplined in its art form that its students and faculty live their full time, spending nearly every waking hour there, including built-in meals and scheduled bedtimes. Like Suzy Bannion, Cecilia is a novitiate committed to learning her chosen trade, so much so that she travels to a foreign country to continue her training. Also, like Suzy, Cecilia quickly realizes the pristine façade of her new setting belies sinister secrets that mean her harm. 


What Have You Done to Solange?

What Have You Done to Solange

This 1972 Italian horror film follows a college professor who gets embroiled in a bizarre series of murders when his mistress, a student, witnesses one taking place. The professor starts his own investigation to discover what happened to the young woman, Solange. Sex, murder, and religion course through this Giallo’s veins, which features I Spit on Your Grave’s Camille Keaton as Solange. Immaculate director Michael Mohan revealed to The Wrap that he emulated director Massimo Dallamano’s techniques, particularly in a key scene that sees Cecilia alone in a crowded room of male superiors, all interrogating her on her immaculate status.


The Red Queen Kills Seven Times

The Red Queen Kills Seven Times

In this Giallo, two sisters inherit their family’s castle that’s also cursed. When a dark-haired, red-robed woman begins killing people around them, the sisters begin to wonder if the castle’s mysterious curse has resurfaced. Director Emilio Miraglia infuses his Giallo with vibrant style, with the titular Red Queen instantly eye-catching in design. While the killer’s design and use of red no doubt played an influential role in some of Immaculate’s nightmare imagery, its biggest inspiration in Mohan’s film is its score. Immaculate pays tribute to The Red Queen Kills Seven Times through specific music cues.


The Vanishing

The Vanishing

Rex’s life is irrevocably changed when the love of his life is abducted from a rest stop. Three years later, he begins receiving letters from his girlfriend’s abductor. Director George Sluizer infuses his simple premise with bone-chilling dread and psychological terror as the kidnapper toys with Red. It builds to a harrowing finale you won’t forget; and neither did Mohan, who cited The Vanishing as an influence on Immaculate. Likely for its surprise closing moments, but mostly for the way Sluizer filmed from inside a coffin. 


The Other Hell

The Other Hell

This nunsploitation film begins where Immaculate ends: in the catacombs of a convent that leads to an underground laboratory. The Other Hell sees a priest investigating the seemingly paranormal activity surrounding the convent as possessed nuns get violent toward others. But is this a case of the Devil or simply nuns run amok? Immaculate opts to ground its horrors in reality, where The Other Hell leans into the supernatural, but the surprise lab setting beneath the holy grounds evokes the same sense of blasphemous shock. 


Inside

Inside 2007

During Immaculate‘s freakout climax, Cecilia sets the underground lab on fire with Father Sal Tedeschi (Álvaro Morte) locked inside. He manages to escape, though badly burned, and chases Cecilia through the catacombs. When Father Tedeschi catches Cecilia, he attempts to cut her baby out of her womb, and the stark imagery instantly calls Alexandre Bustillo and Julien Maury’s seminal French horror movie to mind. Like Tedeschi, Inside’s La Femme (Béatrice Dalle) will stop at nothing to get the baby, badly burned and all. 


Burial Ground

Burial Ground creepy kid

At first glance, this Italian zombie movie bears little resemblance to Immaculate. The plot sees an eclectic group forced to band together against a wave of undead, offering no shortage of zombie gore and wild character quirks. What connects them is the setting; both employed the Villa Parisi as a filming location. The Villa Parisi happens to be a prominent filming spot for Italian horror; also pair the new horror movie with Mario Bava’s A Bay of Blood or Blood for Dracula for additional boundary-pushing horror titles shot at the Villa Parisi.


The Devils

The Devils 1971 religious horror

The Devils was always intended to be incendiary. Horror, at its most depraved and sadistic, tends to make casual viewers uncomfortable. Ken Russell’s 1971 epic takes it to a whole new squeamish level with its nightmarish visuals steeped in some historical accuracy. There are the horror classics, like The Exorcist, and there are definitive transgressive horror cult classics. The Devils falls squarely in the latter, and Russell’s fearlessness in exploring taboos and wielding unholy imagery inspired Mohan’s approach to the escalating horror in Immaculate

Continue Reading