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‘Diablo Immortal’ Delayed to 2022

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Ignoring the more pressing issues facing Blizzard and Activision for the moment, with the other focus being on Diablo IV‘s development, some of you are probably asking just where Diablo Immortal is in all of this. Well, per Blizzard’s press release, Immortal is being left off the board for 2021.

Following player feedback during the game’s Closed Alpha, as well as “additional opportunities to improve [Immortal‘s] gameplay experience”, the game is now being planned for “the first half of 2022“. The delay is to allow the team to “add substantial improvements to the whole game.”

Those improvements look to include the following:

  • Iterating the Helliquary system to include PvE raids, with the Helliquary Boss fights redesigned to accommodate raids of up to 8 players.
  • More meaningful interaction with Bounties, which will be “more engaging and fruitful”
  • Challenge Rifts will now have exclusive upgrade materials
  • The PvP Battleground will receive an overhaul, with the devteam evaluating “matchmaking, earning rankings, class balance, time to kill, and other defining elements” to make it more enjoyable
  • Optimizing the Cycle of Strife end-game feature
  • Introducing controller support
  • Players with higher Paragon levels will be able to earn more powerful items on higher difficulties
  • Adding bonus XP gain for players who play less often, and replacing its weekly XP cap with a global cap that increases over time in order to allow players more “flexibility” with their playtime.

Meanwhile, Diablo IV is currently in development for PC, PlayStation 4, and Xbox One.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

Come Face to Face With the Zombie Menace in the Story Trailer for ‘Zombie Army VR’ [Watch]

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While there’s no definitive release date just yet, Rebellion is teasing fans with a new story trailer for the upcoming Zombie Army VR, which is expected to arrive later this year. The new trailer gives fans and prospective players a glimpse at the Zombie Army VR story campaign, which as you might have guessed, involves occult magic, waves of zombies, and plenty of headshots.

The game’s campaign takes place alongside the events of the Zombie Army series, and sees you take to the field as one of the Deadhunters, an elite squad that is hunting down zombie war criminals. You must fight your way through undead hordes near the bombed-out city of Nuremberg to help Captain Hermann Wolff, the Deadhunter’s legendary leader, find his scattered family and fight to free Europe from the zombie apocalypse.

As you navigate the full-length story campaign either alone or with an ally, you’ll have access to an arsenal of authentic World War II weaponry, including sniper rifles, submachine guns, pistols and more. As one would expect, VR brings a new level of immersion to the action of the Zombie Army series, which will require you to “get to grips” with using your hands to aim your rifle, dual-wield your side arm with a submachine gun, master reloading drills, and tossing grenades.

Zombie Army VR is currently in development for the PlayStation VR2, Meta Quest 2, 3, Pro, Oculus Rift and PC headsets via Steam.

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