Connect with us

Movies

The Troubled History of the Cancelled ‘BioShock’ Movie

Published

on

The BioShock games from developer 2K (later Irrational Games) and creator Ken Levine are considered to be among the best titles of this millennium, each one garnering countless awards and reigniting the “Are video games art?” discussion with each release. They sold millions of copies and ignited the imagination of players and designers, culminating in games that are to this day highly replayable and thoroughly entertaining.

The first game followed a man who stumbles across the underwater city of Rapture after a plane crash in the middle of the ocean. As this character, Jack, makes his way through the paradise-turned-dystopian wasteland, the story twists and turns and the player is taken through one of the most amazing and shocking journeys in video game history. The second followed a Big Daddy as he made his way through Rapture eight years after the events of the original game. The third entry, BioShock Infinite, escaped the depths of the ocean and instead ventured into the sky where Booker DeWitt must rescue Elizabeth and fight his way through a civil war raging through Columbia, the floating city.

Less than a year after the first game’s release – but after it had received endless praise and seemingly countless awards – it was announced by Take Two, who owns 2K, that they had entered a partnership with Universal Studios to adapt the title into a feature length film. The plan was to have the film be written by John Logan (Gladiator, The Last Samurai, Sweeney Todd: The Demon Barber of Fleet Street) and directed by Gore Verbinski (The Ring, Pirates of the Caribbean) with a tentative release date of 2010. However, a project of this scope quickly saw the budget rise to questionable numbers, giving the studio pause. After all, the majority of video game-to-film adaptations are not exactly the biggest box office earners.

Taking a quick tangent, video game films had, up to that point, been largely unsuccessful when it came to box office returns. Super Mario Bros., which was based on one of the most popular titles in video game history, failed to make even half of its budget. Double Dragon failed to crack $3 million. Street Fighter and Mortal Kombat both did well but adaptations like Wing Commander, Final Fantasy: The Spirits Within, and Doom all failed to meet expectations. It must also be remembered that theaters keep a good percentage of ticket sales and also that marketing costs are not factored into the film’s production budget. As a result, it might seem like a $50 million movie that makes $150 million is hugely successful but the reality is that it might have only just broken even. Considering all of this, it’s easy to see why there was a concern at the studio for BioShock as the costs would’ve been very high.

In 2009, Verbinski, who was working on the CG animated film Rango, dropped out of the film due to conflicts. 28 Weeks Later director Juan Carlos Fresnadillo stepped into Verbinski’s shoes, allowing the previous director the chance to move into a producer role. In early 2010, it seemed like the movie was on the right track. Fresnadillo was in pre-production for the film with Braden Lynch, who was a voice actor for the second game. But by summer that year, the budgetary concerns were back, even though Verbinski was trying to smooth things over and assure people that it would happen. He also made it clear to EuroGamer that the film would be a “hard R”.

During an August 2010 interview with Big O and Dukes, Ken Levine affirmed that the movie was still a priority. “I will say that it is still an active thing and it’s something we are actively talking about and actively working on.”

Then, in early 2011, the final nails started to get hammered into the coffin of a BioShock movie when it came out that the intent to make an R-rated adaptation was one of the big reasons why the film wasn’t getting made. And in November of that year, Levine spoke to Industry Game (via Geek Tyrant) and explained that they’d rather not make the movie than make something that was rushed:

We got very close to having it get made – we had a deal in place and a director. But for us there’s no burning [desire] to have a movie made just to get it made. For us and for Take-Two, it’s really got to be something that will a) give the fans something that they want, and b) for those who don’t know BioShock, really introduce them to something that is consistent with the game, and is it going to be a good representation of the game. There are differences between games and movies, no doubt, but the movie has to draw from the same DNA in terms of the world and the story beats. But you know, we don’t have a need to get it made.

Fast forward to 2012 and Fresnadillo affirmed that he had exited the project, stating that it was up to the studio and the developer to reach a consensus. “To be honest, by now, I’m completely out of that, and developing other stuff. Right now it’s on hold. The studio and the videogame company, they have to reach some kind of agreement about the budget and the rating,” he explained.

The official word that the film had been cancelled came from Levine in March of 2013 when he spoke with EuroGamer, telling them that he ended the movie deal. He explained what was wanted and where things went wrong, specifically mentioning the ballooning budget as a source of issues.

There was a deal in place, and it was in production at Universal – Gore Verbinski was directing it. My theory is that Gore wanted to make a hard R film – which is like a 17/18 plus, where you can have blood and naked girls. Well, I don’t think he wanted naked girls. But he wanted a lot of blood.

Then Watchmen came out, and it didn’t do well for whatever reason. The studio then got cold feet about making an R rated $200 million film, and they said what if it was a $80 million film – and Gore didn’t want to make a $80 million film. They brought another director in, and I didn’t really see the match there – and 2K’s one of these companies that puts a lot of creative trust in people. So they said if you want to kill it, kill it. And I killed it.

It was saying I don’t need to compromise – how many times in life do you not need to compromise? It comes along so rarely, but I had the world, the world existed and I didn’t want to see it done in a way that I didn’t think was right. It may happen one day, who knows, but it’d have to be the right combination of people.

The last we heard from the movie was in early 2014 when unused artwork for the film was uploaded to artist Jim Martin’s website, which you can see below.

Alas, BioShock is yet another film that lands in the dreaded territory of “Development Hell”. As technology advances and visual FX become cheaper while increasing in quality and consistency, a dive into Rapture might not be out of the question. But for now, this saga has sunk to the deepest, darkest depths of the ocean.

Now, would you kindly let us know in the comments who you’d love to see tackle a BioShock adaptation? Y’know, should it ever happen.

Managing editor/music guy/social media fella of Bloody-Disgusting

Movies

Dev Patel’s ‘Monkey Man’ Is Now Available to Watch at Home!

Published

on

monkey man

After pulling in $28 million at the worldwide box office this month, director (and star) Dev Patel’s critically acclaimed action-thriller Monkey Man is now available to watch at home.

You can rent Monkey Man for $19.99 or digitally purchase the film for $24.99!

Monkey Man is currently 88% Fresh on Rotten Tomatoes, with Bloody Disgusting’s head critic Meagan Navarro awarding the film 4.5/5 stars in her review out of SXSW back in March.

Meagan raves, “While the violence onscreen is palpable and painful, it’s not just the exquisite fight choreography and thrilling action set pieces that set Monkey Man apart but also its political consciousness, unique narrative structure, and myth-making scale.”

“While Monkey Man pays tribute to all of the action genre’s greats, from the Indonesian action classics to Korean revenge cinema and even a John Wick joke or two, Dev Patel’s cultural spin and unique narrative structure leave behind all influences in the dust for new terrain,” Meagan’s review continues.

She adds, “Monkey Man presents Dev Patel as a new action hero, a tenacious underdog with a penetrating stare who bites, bludgeons, and stabs his way through bodies to gloriously bloody excess. More excitingly, the film introduces Patel as a strong visionary right out of the gate.”

Inspired by the legend of Hanuman, Monkey Man stars Patel as Kid, an anonymous young man who ekes out a meager living in an underground fight club where, night after night, wearing a gorilla mask, he is beaten bloody by more popular fighters for cash. After years of suppressed rage, Kid discovers a way to infiltrate the enclave of the city’s sinister elite. As his childhood trauma boils over, his mysteriously scarred hands unleash an explosive campaign of retribution to settle the score with the men who took everything from him.

Monkey Man is produced by Jordan Peele’s Monkeypaw Productions.

Continue Reading