Brink takes place on what is called the Ark. A man made “green” floating city. Well the city is on the brink (GET IT!?) of civil war. The oceans back down on earth have been rising rapidly and because of this refugees have sought shelter on the Ark. This is causing a lot of tension between the Resistance and Security, as they are closing in on a heated battle for control of the Ark.
The game will be a first person shooter, co-op if you so choose, and you will get to pick which side of the fight you want to be on which means you can get 2 good play throughs with different stories. Past the break for screens and features. Key Features:
*Not Just Another Hero – Brink’s advanced player customization offers a near-endless combination of looks for your character – allowing for the appearance of your character to be truly unique. As you progress through the game and acquire more experience, you’ll have even more opportunities for customization.
*Two Sides to Every Story – Choose to fight through the single player campaign as either a member of the Resistance or the Security and then take your same character online to play cooperatively or competitively against other players.
*Blurring the Lines – Take your unique character online at any time you choose! Brink allows you to seamlessly move between your single player campaign, co-op with friends, and intense multiplayer action. Multiplayer takes the story online where you can play with up to seven other people (or AI characters) cooperatively as you take on the opposing faction or with up to 16 players competitively.
*Play SMART – Brink uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and adds a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you’re trying to get to, and makes it happen. Whether you’re a seasoned FPS veteran or someone just getting started, you’ll be able to make more intelligent decisions during the fast-paced action with SMART.
*Context-Sensitive Goals and Rewards – Objectives, communications, missions, and inventory selection are all dynamically generated based on your role, your condition, your location, your squad-mates, and the overall status of the battle in all gameplay modes. You’ll always know exactly where to go, what to do when you get there, and what your reward will be for success.
The game is out on September 7th for the PC, Playstation 3, and Xbox 360.
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