I don’t want to sound bias, but this game is pretty amazing. Nay, it’s perfect. Now, you could be saying to yourself, “Why Adam, how could you say such a thing when you haven’t played it?”, to which I’ll reply “Shut it and get back to work on those floors, they’re not going to clean themselves!” And they won’t, because floors can’t clean themselves and anyone who says otherwise is being silly. On to the point – Dark Souls is a video game, and more specifically a successor to the dark fantasy RPG Demon’s Souls from waaay back in 2009. It looks great, but if you need proof look below:
See? I wouldn’t lie to you. The reason I’m so in love with this game, or really its predecessor, is because it’s unique. It strives to innovate and that’s a rare thing when most are content with making sequels or licensing games from recognized brands for easy cash. I’m not saying this is the only game that’s innovative, I’m just saying it’s doing things I enjoy and haven’t seen before. Take the multiplayer for example, no other game (to my knowledge) has so seamlessly integrated its multiplayer into the overall experience and story like this series. It’s fun, original, and it adds an element of unpredictability to the game that I like. Head past the break to hear more of my ramblings, oh yeah, and a bunch of screens. Demon’s Souls was also one of the most beautiful games I’ve had the pleasure of playing, and I’m not talking about high resolution textures or millions of polygons. It was an unforgiving world that was as stunning as it was deadly. I’ve never died so many times in a game, and despite my tendency to stay away from incredibly difficult games like this, I never got frustrated.
Okay, maybe that’s a lie. My first time playing it I practically broke a controller, but when I got used to it the frustration went away.
The ability to leave hints and warnings scribbled on the floor to help other players in their world was also a very cool feature, and one that saved my ass on many an occasion.
So really, Dark Souls looks like it’ll offer everything the original did and more, and while the developer’s confirmation that this game will indeed be more difficult than Demon’s Souls is more than a little frightening – I’m sure I can handle it, I just have to make sure I have a backup controller and no hard surfaces nearby.
Thanks for reading my ramblings, I appreciate it, unless of course you just hit the ‘read more’ button and skipped right to the screenshots. If you did that than shame on you. Faceless writers have feelings too, and you just hurt mine. For the rest of you, your reward is the following batch of screens, and my undying love and affection.
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this week in horror
This Week in Horror - June 26, 2017 - The Evil Within 2, Jason...
The Evil Within 2 was shown at E3, Victor Miller is trying to get the rights back to Jason Voorhees, and Saw: Legacy has an official title! It's This Week in Horror with Whitney Moore!Posted by Bloody Disgusting on Monday, June 26, 2017
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