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E3 2012: Say Hello To “Gears Of War: Judgement”

Just a few days back we broke wind of a new Gears Of War game to be announced at E3. Yes, broke wind. Well, Gears Of War: Judgement has been announced and it’s definitely not was I was expecting. I think most people looked at it as if it could be a prequel to the original series. Turns out, well, that’s pretty much the truth. However it doesn’t center around Marcus and Dom, but Baird and Cole. We can look forward to an epic back story coming to life and an all new multiplayer mode. Also, health grenades? Fuck yeah. Lots more past the break.

Gears of War: Judgment Fact Sheet
“Gears of War: Judgment”

June 2012

Title: “Gears of War: Judgment”

Publisher: Microsoft Studios

Developers: Epic Games, People Can Fly

Format: DVD for the Xbox 360 video game and entertainment system; Xbox LIVE-enabled

ESRB Rating: Rating Pending

Price: $59.99 (U.S.) ERP1

Availability: Early 2013 (Worldwide)

Overview: “Gears of War: Judgment” delivers the most intense and challenging “Gears of War” game yet, with a campaign that takes you back to the immediate aftermath of Emergence Day —the defining event of the “Gears of War” universe —for the very first time and tests your mettle in highly competitive new multiplayer modes.2

Available only on Xbox 360, the “Gears of War” series has sold more than 18 million copies worldwide. “Gears of War: Judgment” will launch worldwide in early 2013.

Features: A Riveting Campaign
Set years before the events of the previous “Gears of War” trilogy, “Judgment” centers on Kilo Squad, a troop of soldiers led by Damon Baird and Augustus “The Cole Train” Cole. They are joined by newcomers to the “Gears” series, Sofia Hendricks and Garron Paduk, as they attempt to save the besieged city of Halvo Bay from a terrifying new enemy.

Playable cooperatively with up to three friends on Xbox LIVE (four players total), “Gears of War: Judgment” depicts the planet Sera on the brink of annihilation by an unstoppable new Locust menace, giving you a new vantage point into one of the richest and most acclaimed sagas in gaming.

Marking a first for the “Gears” franchise, “Gears of War: Judgment” features a “Mission Declassification” system that lets players experience more challenging gameplay scenarios and achievements by uncovering critical information during the course of the campaign.

Faster and More Intense Combat
“Gears of War: Judgment” delivers a riveting gameplay experience that gets back to basics, captures the true essence of “Gears” combat and introduces a new style of combat that’s faster-paced and more action-packed than ever before.

“Gears of War: Judgment” introduces a new Smart Spawn System [S3] for both campaign and multiplayer action. This new system ensures that each encounter is unique and new because types, timing and locations of enemies change with each new encounter.

Explosive New Multiplayer Experiences
“Gears of War: Judgment” introduces brand-new multiplayer experiences, including OverRun, a thrilling new class-based competitive mode that pits Locust and COG soldiers in a head-to-head battle unlike anything “Gears” fans have experienced yet.

An objective-oriented mode that lets five-player teams alternate between playing as Locusts and COG soldiers, OverRun marks the first time that a class-based, competitive multiplayer experience has been introduced in the “Gears of War” series and amps up the addictive gameplay with a deep player progression system layered on top of the experience.

Additional game modes will be announced at a later time.



  • If its done right the ability to have one team control different classes of Locust and the other team control Cog characters with the classic gears controls would be awesome. Almost like if Horde and Beast were combined.

    • BurnTheBlueSky

      That would be pretty incredible.

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