10 Video Games That Were Unintentionally Terrifying

Terrifying_1

There are some who say the horror genre is dying, or that it’s lost its mainstream appeal as video games continue to force their way into the pantheon of “accepted” forms of entertainment, right alongside music and films. I say that’s a load of crap. The horror genre isn’t dying, we’re just not recognizing many games that are actually far more terrifying than the scariest Silent Hill or Fatal Frame could ever hope to be. Here are ten games that are supposedly fun, quirky, or in some cases, adorable, when they’re actually horrifying.

10. Limbo

Limbo wasn’t advertised as a “horror” game, but if the next Silent Hill were to feature a little boy with glowing eyes who’s trapped in a dark and dangerous world brimming with deadly traps and hideous monsters, horror fans would eat that shit up. Limbo wasn’t scary because it was supposed to be a quirky puzzle platformer with an eerie art style, but if it wasn’t so dark it’d be easier to see all the horrifying ways this poor kid dies while trying to save a young girl. The worst part? When he dies, almost always in a cruel and unexpected way, he has to do it all over again.

9. Any Kirby Game

I don’t think there’s a person on this planet that truly sees the horrors that lie hidden deep within every Kirby game. It’s just too darn adorable to alert our primal instinct to run from things that want to eat us. Kirby is a predator with an insatiable appetite for literally anything and everything that’s unfortunate enough to get in range of the black hole it calls a mouth. Its pink exterior is an evolutionary trait honed over years of evolution, as it’s designed to lure its prey—i.e. you—in close enough so it can suck you into its mouth, kicking and screaming, to a place where you’ll never be heard from again. Now try and shake the thought that there’s a Kirby hiding in your closet when you go to sleep tonight.

8. Bulletstorm

On the outside, Bulletstorm is an insanely addicting first person shooter that awards you with bonus points for killing your enemies in the most creative and brutal ways possible. Sounds like a solid shooter, but when you stop to think about it, what Bulletstorm is really about is a bunch of psychopaths. Now, you could say this about a lot of shooters, but where Bulletstorm decides to take an extra big slice of the crazy pie is when you realize the supposed “good guys” in the game—you know, the ones who try to be clever and/or creative with their mass murdering—don’t know about the whole bonus points for creative killing. This means they’re wrapping explosive bolas around people’s necks, kicking them into their air, and firing a firecracker into their ass to watch them explode into shower of squishy giblets just for fun.

7. Twisted Metal

Even the tamest of drivers has a bit of a road rage problem. So what if there was a world where running other vehicles off the road wasn’t just something everyone did, it’s actually encouraged? That’s Twisted Metal, where you aren’t just rewarded when you run a fellow driver into a car compactor, you’re even given the tools to make the job of transforming them into smoldering heaps of ravaged metal as easy and as fun as possible. Twisted Metal is the Bulletstorm of the racing genre.

6. L.A. Noire

Okay, stick with me for a second, because this one requires a little explaining. On the surface, L.A. Noire is a neo-noire crime video game where you step into the shoes of an up and coming investigator with an aptitude for solving crimes. Now, let’s scratch off that surface like a five dollar lottery ticket to see the real horror. On the surface, it’s just another beautifully crafted open-world game from the people who brought you innovative titles like Grand Theft Auto: Bowling With Roman and that game where you choke people with bags. In L.A. Noire, you’re a detective in a world where the entire human race doesn’t know they’re actually robots, because that’s literally the only reason I could come up with that explains the fact that every person in that game has such a realistically human face on a stiff, robotic body. At some point, whether it was the government’s doing, aliens, or both, the people of the world were unknowingly transformed into a (possibly controllable) race of cyborgs. Or something.

5. Viva Pinata

Viva Pinata has officially done for pinatas what It did for clowns. It’s a deceptively quirky and colorful little game where you, as the omnipresent pinata god, are tasked with luring in the “good” pinatas while keeping out the “bad” ones. Also, pinatas can now procreate.

I’d keep going, but I don’t think I need to.

4. Any Pokemon Game

Two words: animal slavery. All right, let’s add three more words to that: animal slavery, marketed to kids. Pokemon is one of the biggest things since Pikachu. Or rather, it’s bigger than Nimbasa City. Err, crap, do you see what Pokemon has done? It’s so big the only metaphor I can use to symbolize its size is comparing it to itself. It’s also grown so large that everyone’s totally willing to overlook all the soul-stealing monsters, ghosts, terrorists, and the worshipping of apocalyptic god-like creatures.

3. Plants vs. Zombies

You know what’s scarier than having a horde of zombies and gargantuan monstrosities in your back yard? How about fucking sentient weaponized plants? Sure, Plants vs. Zombies is like adorable gamer heroin, but that irresistible cuteness was put there to make wrapping our feeble human minds around the terrifyingly real possibility of all out war between zombies and mutant fauna a little easier. I hope it worked, because if it didn’t, you’ll be the first to go.

2. Minecraft

Look, I’ve already dedicated an entire article to the many layers of pure terror that lie in wait for everyone who comes into the game looking for a “good time.” Joke’s on them, because they’ll soon find out that there is nothing fun about that game, unless you enjoy shivering on the floor of your room in the fetal position, wondering when the sweet embrace of death will come and take you away from that horrible, awful game.

1. Pac-Man

Have you ever really stopped to think about Pac-Man? I mean really think about it, because if you do it’s actually pretty terrifying. On the surface, it looks like a simple game about a yellow partially eaten pie that eats white dots while it’s chased by four colorful ghosts. Sounds like the plot of an anime. What most of us tend to glance over is the true terror that is Pac-Man. For starters, it’s about a yellow creature that’s trapped in an infinite maze with no means of escape. The possibility of escape is even cruelly teased by allowing making the exits visible, even if there’s really no way out, because walking through an “exit” only brings that poor, tormented creature back to the entrance on the other side. There’s also the little fact that the maze is haunted, and whoever controls it has placed pellets and various fruits to keep it alive long enough to continue tormenting him.

  • Marty McFly

    Haha definitely agree with you about LA Noire

  • djblack1313

    cool article! i love that pic from Limbo!! that’s really creepy (spiders freak me out!). regarding Pokemon, (i used to somewhat enjoy the cartoon tv show), it was basically the equivalent IMO of cock fights/animal fight cage matches. kinda sick when you actually think about it. lol.

  • ThunderDragoon

    I love that you put Pokemon on the list. :D I never thought about Pac-Man that way. That’s freakin’ terrifying lol.

  • Darkness69

    Pac-Man is the Langolier of video games.

  • Skull-And-Crossbones

    i’m surprised that Rage isn’t on this list. it had some genuinely creepy moments (like the sewer and hospital missions) which is another reason why i’m looking forward to that “Zwei” game so much because it’s being made by Bethesda and shinji mikami of course.

  • m-m-m-MONSTER_KILL

    Just gotta say, in Bulletstorm, the characters ARE totally aware that they’re getting bonus points for killing people in ridiculous ways. It’s one of the only games I’ve ever played where the upgrade and points systems are actually explained in the games plot. Before you get the crazy electric leash thing, there’s not much besides kicking and shooting, but once you get that and, as one of the characters explained, it somehow connects into your brain, that’s when you start getting the points to get new guns and stuff for annihilating your enemies in gruesome ways (a system that, in the context of the game, was developed by a psychotic general to make his personal squad of soldiers more badass or something).

    • Geoff Porter

      Monster Kill is completely correct… When you arrive at the first upgrade station you see a brief communication explaining the points system as a training tool. Basically, it says that you get points which can be redeemed for new equipment and upgrades as a reward for learning to more effectively use your leash. Granted, it is, at best, highly questionable as a training tool and is ultimately an incredibly easily exploitable system that will inevitably lead to senseless cruelty… but it is DEFINITELY explained…

  • Brandon Roberts

    the pokemon games are unintetionally terrifying or at least that’s what they want you to think.