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Ten Worthy Game Of The Year Contenders You Won’t See In Our FEAR Awards

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Because so many websites and publications have Game of the Year awards that cover many games across many different genres, we created the FEAR Awards, which since its inception back in 2009 has recognized the best and worst horror (and horror adjacent) games of the year. Unfortunately, this means we miss many excellent games. To remedy this, I’m going to recognized this year’s best non-horror games right now. Check them out after the jump!

XCOM: Enemy Unknown

I’m not a huge fan of turn-based games, but that hasn’t kept me from XCOM: Enemy Unknown. In it you control a multinational military organization called XCOM, which has been tasked with defending the Earth against an alien threat. You command troops in field missions and use found alien tech and prisoners to research and develop new technologies to equip your forces with everything they’ll need to defeat the alien forces. It’s an addictive game that you’ll try to play for an hour or so, only to realize days later you’ve been playing it nonstop, you haven’t eaten and your family is worried about where you’ve gone to.

Halo 4

This whole Call of Duty vs. Halo argument is dumb. Why can’t we lay down our arms so our hands are free to dual wield the badass alien weaponry in Halo 4? With a gorgeous, alien world that truly looks like concept art come to life, finely tuned combat fans have come to expect from the franchise, and an epic score by Neil Davidge, this is the Master Chief adventure fans have been clamoring for since 2007. Bungie may have left the series to work on something else, but they left a solid foundation that 343 Industries has successfully expanded upon. I can’t wait to see what the studio does next.

Dishonored

My love for Dishonored is no secret. I’d yell it from the rooftops of Dunwall if Corvo hadn’t sworn me to secrecy. If you still haven’t played this game, it’s best described as BioShock meets Thief, with a sprinkling of Half-Life. If that doesn’t get you nice and excited, I don’t know what will.

Far Cry 3

I’m ashamed to admit I haven’t yet played this game, but I’ve heard nothing but great things about it. Far Cry 3 released after everything else, essentially capping off 2012 as the last major game. Good thing too, because I wouldn’t want this year to end in any other way. It’s gorgeous, features a massive world where you can fight sharks, and other than a disappointingly unoriginal story, there’s a lot to love about this game. I’ll be getting my copy soon, I recommend you do the same.

Journey

Thatgamecompany is the studio behind Flow and Flower, both of which are great games, but I think it’s safe to say they really nailed it with the PS3 exclusive Journey. The goal of this game is give the player a sense of smallness and wonder, and to create special emotional connections between players, who meet anonymously in-game. There’s no talking, just these adorable chirps you can make to communicate with the players you meet online. It’s a stunningly beautiful game, and if you need any more convincing, you should know it was David Harley’s pick for Game of the Year. That alone makes it worthy, I think.

Guild Wars 2

This is another game I haven’t had the chance to play, though I plan on changing that very soon. There’s been some change in the subscription-based MMO market, with Star Wars: The Old Republic and The Secret World both switching over to free-to-play within a year of their release. Guild Wars 2 took the smart approach by charging for the game, but not adding annoying subscription fees on top of that.

Assassin’s Creed III

Assassin’s Creed III may have been the most anticipated game in the franchise so far — undoubtedly fueled by its uncommon setting (colonial America!), fantastic showing at several expos (the naval fight shown at E3 sticks in my mind), and because it promised to inject a breath of fresh air into a series that, after Revelations, had begun to stagnate. It also greatly improved on the combat and brought a realistic — though still undeniably flawed — portrayal of native Americans. Unfortunately, it’s a slow burn, and to me, the main character Connor is entirely void of any real personality. But my god, are those naval fights amazing. I say they drop everything else and focus on developing an Assassin’s Creed: Naval Warfare.

Max Payne 3

I have something to admit, and I’m probably going to make a few enemies here. I did not like Max Payne 3. Like, at all. It looks great, but when it comes to gunplay, characters, and story, I’m just not a fan. Granted, I’ve had a love/hate relationship with Rockstar games (loved Red Dead and L.A. Noire, hated GTA IV), and I realize that I’m in the minority here. I might not see the appeal, but that doesn’t mean this game shouldn’t get the recognition that so many of you believe it deserves. I’d say my favorite thing about this game is the myriad hilarious videos it inspired.

Borderlands 2

I love Borderlands 2, even if that love doesn’t extend to its mascot, Claptrap. He annoys me. That aside, this is everything a Borderlands sequel should be: it’s bigger, funnier, and managed the impressive feat of adding even more guns. Did I mention how funny it is? Between the hilarious missions (like renaming enemies to Bonerfarts) and Handsome Jack’s consistently amazing dialogue, this is easily one of the most humorous games I’ve ever played.

Mass Effect 3

For all the crap Diablo III took, Mass Effect 3 took way more. It’s unfortunate that Shepard’s sendoff has been so horribly marred by vast amounts of nerd rage, because to me, this series has been one of the best to come out of this console generation. Unfortunately, its ending got many fans riled up, and that ended up being the defining opinion on this game, when it should’ve been how amazing the game was as a whole. I even enjoyed the ending, to a certain degree, and if I never hear another disgruntled gamer complain about it again I’ll die a happy man. Shepard’s story may be over, but in my opinion, she went out not with a whimper, but with a bang. Anyone who says otherwise can fuck right off.

Did I miss a game you loved? Sorry about that. You should definitely let me know what I missed in the comments below!

Want more FEAR Awards? Bookmark our FEAR hub to keep up to date!

Have a question? Feel free to ever-so-gently toss Adam an email, or follow him on Twitter and Bloody Disgusting.

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

Editorials

‘Amityville Karen’ Is a Weak Update on ‘Serial Mom’ [Amityville IP]

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Amityville Karen horror

Twice a month Joe Lipsett will dissect a new Amityville Horror film to explore how the “franchise” has evolved in increasingly ludicrous directions. This is “The Amityville IP.”

A bizarre recurring issue with the Amityville “franchise” is that the films tend to be needlessly complicated. Back in the day, the first sequels moved away from the original film’s religious-themed haunted house storyline in favor of streamlined, easily digestible concepts such as “haunted lamp” or “haunted mirror.”

As the budgets plummeted and indie filmmakers capitalized on the brand’s notoriety, it seems the wrong lessons were learned. Runtimes have ballooned past the 90-minute mark and the narratives are often saggy and unfocused.

Both issues are clearly on display in Amityville Karen (2022), a film that starts off rough, but promising, and ends with a confused whimper.

The promise is embodied by the tinge of self-awareness in Julie Anne Prescott (The Amityville Harvest)’s screenplay, namely the nods to John Waters’ classic 1994 satire, Serial Mom. In that film, Beverly Sutphin (an iconic Kathleen Turner) is a bored, white suburban woman who punished individuals who didn’t adhere to her rigid definition of social norms. What is “Karen” but a contemporary equivalent?

In director/actor Shawn C. Phillips’ film, Karen (Lauren Francesca) is perpetually outraged. In her introductory scenes, she makes derogatory comments about immigrants, calls a female neighbor a whore, and nearly runs over a family blocking her driveway. She’s a broad, albeit familiar persona; in many ways, she’s less of a character than a caricature (the living embodiment of the name/meme).

These early scenes also establish a fairly straightforward plot. Karen is a code enforcement officer with plans to shut down a local winery she has deemed disgusting. They’re preparing for a big wine tasting event, which Karen plans to ruin, but when she steals a bottle of cursed Amityville wine, it activates her murderous rage and goes on a killing spree.

Simple enough, right?

Unfortunately, Amityville Karen spins out of control almost immediately. At nearly every opportunity, Prescott’s screenplay eschews narrative cohesion and simplicity in favour of overly complicated developments and extraneous characters.

Take, for example, the wine tasting event. The film spends an entire day at the winery: first during the day as a band plays, then at a beer tasting (???) that night. Neither of these events are the much touted wine-tasting, however; that is actually a private party happening later at server Troy (James Duval)’s house.

Weirdly though, following Troy’s death, the party’s location is inexplicably moved to Karen’s house for the climax of the film, but the whole event plays like an afterthought and features a litany of characters we have never met before.

This is a recurring issue throughout Amityville Karen, which frequently introduces random characters for a scene or two. Karen is typically absent from these scenes, which makes them feel superfluous and unimportant. When the actress is on screen, the film has an anchor and a narrative drive. The scenes without her, on the other hand, feel bloated and directionless (blame editor Will Collazo Jr., who allows these moments to play out interminably).

Compounding the issue is that the majority of the actors are non-professionals and these scenes play like poorly performed improv. The result is long, dull stretches that features bad actors talking over each other, repeating the same dialogue, and generally doing nothing to advance the narrative or develop the characters.

While Karen is one-note and histrionic throughout the film, at least there’s a game willingness to Francesca’s performance. It feels appropriately campy, though as the film progresses, it becomes less and less clear if Amityville Karen is actually in on the joke.

Like Amityville Cop before it, there are legit moments of self-awareness (the Serial Mom references), but it’s never certain how much of this is intentional. Take, for example, Karen’s glaringly obvious wig: it unconvincingly fails to conceal Francesca’s dark hair in the back, but is that on purpose or is it a technical error?

Ultimately there’s very little to recommend about Amityville Karen. Despite the game performance by its lead and the gentle homages to Serial Mom’s prank call and white shoes after Labor Day jokes, the never-ending improv scenes by non-professional actors, the bloated screenplay, and the jittery direction by Phillips doom the production.

Clocking in at an insufferable 100 minutes, Amityville Karen ranks among the worst of the “franchise,” coming in just above Phillips’ other entry, Amityville Hex.

Amityville Karen

The Amityville IP Awards go to…

  • Favorite Subplot: In the afternoon event, there’s a self-proclaimed “hot boy summer” band consisting of burly, bare-chested men who play instruments that don’t make sound (for real, there’s no audio of their music). There’s also a scheming manager who is skimming money off the top, but that’s not as funny.
  • Least Favorite Subplot: For reasons that don’t make any sense, the winery is also hosting a beer tasting which means there are multiple scenes of bartender Alex (Phillips) hoping to bring in women, mistakenly conflating a pint of beer with a “flight,” and goading never before seen characters to chug. One of them describes the beer as such: “It looks like a vampire menstruating in a cup” (it’s a gold-colored IPA for the record, so…no).
  • Amityville Connection: The rationale for Karen’s killing spree is attributed to Amityville wine, whose crop was planted on cursed land. This is explained by vino groupie Annie (Jennifer Nangle) to band groupie Bianca (Lilith Stabs). It’s a lot of nonsense, but it is kind of fun when Annie claims to “taste the damnation in every sip.”
  • Neverending Story: The film ends with an exhaustive FIVE MINUTE montage of Phillips’ friends posing as reporters in front of terrible green screen discussing the “killer Karen” story. My kingdom for Amityville’s regular reporter Peter Sommers (John R. Walker) to return!
  • Best Line 1: Winery owner Dallas (Derek K. Long), describing Karen: “She’s like a walking constipation with a hemorrhoid”
  • Best Line 2: Karen, when a half-naked, bleeding woman emerges from her closet: “Is this a dream? This dream is offensive! Stop being naked!”
  • Best Line 3: Troy, upset that Karen may cancel the wine tasting at his house: “I sanded that deck for days. You don’t just sand a deck for days and then let someone shit on it!”
  • Worst Death: Karen kills a Pool Boy (Dustin Clingan) after pushing his head under water for literally 1 second, then screeches “This is for putting leaves on my plants!”
  • Least Clear Death(s): The bodies of a phone salesman and a barista are seen in Karen’s closet and bathroom, though how she killed them are completely unclear
  • Best Death: Troy is stabbed in the back of the neck with a bottle opener, which Karen proceeds to crank
  • Wannabe Lynch: After drinking the wine, Karen is confronted in her home by Barnaby (Carl Solomon) who makes her sign a crude, hand drawn blood contract and informs her that her belly is “pregnant from the juices of his grapes.” Phillips films Barnaby like a cross between the unhoused man in Mulholland Drive and the Mystery Man in Lost Highway. It’s interesting, even if the character makes absolutely no sense.
  • Single Image Summary: At one point, a random man emerges from the shower in a towel and excitedly poops himself. This sequence perfectly encapsulates the experience of watching Amityville Karen.
  • Pray for Joe: Many of these folks will be back in Amityville Shark House and Amityville Webcam, so we’re not out of the woods yet…

Next time: let’s hope Christmas comes early with 2022’s Amityville Christmas Vacation. It was the winner of Fangoria’s Best Amityville award, after all!

Amityville Karen movie

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