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Capcom And Valve Reveal ‘Resident Evil 6’ x ‘Left 4 Dead 2’ Crossover

That Resident Evil 6 and Left 4 Dead 2 crossover Valve hinted at last week has been confirmed, and it’s more exciting than I would have anticipated. If you’re still deciding on whether or not you’ll grab Resident Evil 6 when it comes to PC on March 22, Capcom is sweetening the deal a bit with more exclusive PC content in the form of L4D2 characters and enemies in its Mercenaries mode. Between Chris Redfield and the Tanks, it’ll be a muscle extravaganza!

That’s not all. This crossover goes both ways, and that means the enemies of RE6 will be coming to the PC version of Left 4 Dead 2. No word yet on when that’ll happen, but all this is totally free. Head past the break for a message from Capcom producer Yoshiaki Hirabayashi and more screens than you can shake a stun rod at.

Have a question? Feel free to ever-so-gently toss Adam an email, or follow him on Twitter and Bloody Disgusting.



  • ichabodjstephens

    just PC…. incredibly lame

    • Adam Dodd

      For now at least. Who knows? Maybe that could change (fingers crossed).

  • Introverted Surd

    first they can’t do the amazing sounding cabin in the woods dlc (I know it wasn’t valves fault but still) and now they make this PC only? not really giving me much reason to brush the dust off the old xbox copy.

  • romeostruedude

    Wow so it’s just “fuck you” to people who actually bought their game and got robbed?

    And NOW they pull this stunt? Yup. Just. Capcom. Screw you.

    Btw. The Cabin in the Wood kind of DLC would have been cool. Zombies, fog, woods, cabin…and other stuff…seriously…

    So again…WHY did we have to buy the xbox/ps3 version? HMMM?????

    • Adam Dodd

      I wouldn’t say anyone who’s already purchased RE6 has been robbed. The game came packed with content (five campaigns, multiplayer, mercenaries…). Capcom needs to give people a reason to be interested in the game since it’s been out for five months now, and the best way to do that is by giving this version extra features. Plus, there’s always a chance this might grace the console versions in the future, no one has said otherwise (yet).

    • Incinerated

      True story, Adam. Since they don’t put in the effort to release a PC version the same time as the console release, it makes sense to offer incentive for a now old, highly publicized, and therefore less exciting offering.

      Plus, historically, Capcom has done the exact opposite of this. PC gamers have had content withheld, to this day, from Capcom for Resident Evil 4 and 5. And EA did the same thing with Dead Space 2. Capcom has been screwing PC users for a while now, which is another reason this is a wise move.

      I would definitely prefer equality on content offered rather than some kind of back and forth with exclusive content for each system. Backing yourself into a corner where you have to keep screwing over different markets just seems like the stupidest business model… in terms of how one treats individual consumers. But corporate relations may be more important and that’s probably more what this is about than treating consumers well. They’re trying to get in well with Valve.

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