I feel like I’ve been too harsh with Homecoming. When I first played it, I wasn’t impressed. The story and its tired “creepy kid” cliche never captured my interest, and the combat, while improved, kept me from ever feeling helpless. I don’t want to feel capable of taking on multiple monsters at once, ducking and weaving as they swing wildly at me, unable to get a hit. It felt like Resident Evil was creeping into my Silent Hill. There were a few things that save it for me, and those were the art style, and specifically the transition to the Otherworld, which I’m fully aware was “borrowed” from the film (it still looked gorgeous in-game), and the monsters. I had fun fighting the bosses, many of which were grotesque in that ew-but-I-can’t-look-away sort of way, and many of the basic enemies were genuinely freaky.
I didn’t get around to playing Origins until way after the fact. Looking back, had I played it when it first released, I almost definitely would have enjoyed my time with it more. What was most impressive was how successful it was in bringing the survival horror experience the series is known for to a handheld console (PSP).
It looked great, played surprisingly well and to the surprise of many fans (including myself), Origins was more than capable of standing up to the earlier games in the series in almost every area. It was a little short, but the story managed to be more engaging than most of its console-based brethren.
this week in horror
We Saw a Full Scene from ‘IT’ and Holy Shit Bill Skarsgard Nailed Pennywise
A Really Strange New ‘Cult of Chucky’ Image Was Just Released
Dark ‘Gremlins 3’ Script Ponders the Murder of Gizmo
John Saxon Wrote an INSANE ‘Elm Street’ Prequel Back in 1987
Overlooked Indie Horror Films You Should Watch: Volume 4