Apparently, the only thing that’s keeping DayZ lead designer Dean Hall’s survival game from coming to the Xbox One is Microsoft’s self-publishing restriction, which keeps indie developers from being able to get their games on the console without the aid of a publisher. On top of this, Microsoft charges a hefty fee for developers to update their games once they’re live. Most indie devs are strapped for cash as it is, so many can’t afford paying five figure fees to patch their games. This caused some controversy for Microsoft when Fez developer Phil Fish refused to pay Microsoft $40,000 to fix a critical bug in his game.
It’s worth mentioning that Sony’s PlayStation 4 has no such restrictions, making it a more welcoming platform for indie devs looking to get their games out to the public. More on DayZ’s possible arrival on the Xbox One after the jump.
Speaking with Polygon, Hall said “I like the console. They’re still really early on in the process. They are all still up in the air, we still don’t know what will happen. We wouldn’t even think about [a console version] until we release it on PC. So it is still a very unknown quantity and we have got see whether Sony will deliver on what they said. And there is some concerning stuff about the PS4 as well. Like, the sun is not shining out of Sony’s ass or anything.”
“But with the PlayStation 4, we can self-publish and we don’t have to pay for updates,” Hall explained. “Why do we need the publisher? And why should we pay for updates? You know we are going to be updating this game for a year, so it kind of seems a bit stupid to me.
As for when we can expect a console release, “I’m positive that if we don’t screw up the PC release, a console release will be most likely,” Hall said. “But with the console release, we want to start developing it soon and we want to use the lessons from the PC to make it better. So we need to be able to patch and update it, we wouldn’t want it to become this different thing.”