Come on, this is obvious, but it still must be stated: the reason why the DayZ standalone is taking so long to come out is because the game is moving to a client-server structure like an MMO. That means, in theory, that hackers will be a thing of the past, which is truly wonderful. No longer will you have to worry about a random drop from the sky, or a spawn in the middle of a barbed-wire pen, where you have to fight for you life. It’s going to be FAIR now. Hopefully.
Here’s what Rocket told Gamasutra:
“From here, once we’ve finished our server/client architecture — because we’re moving it an MMO model — we’re reviewing the situation of that in June, and then we do an alpha, just like Minecraft. People pay X amount of dollars and they get early, cheap access to it, and then once it’s beta, price goes up, maybe, say, $10, and once it goes retail, the price goes up $10.”
Rocket has long said that this would be the most arduous and difficult part of DayZ’s move into the standalone, but when we are all on an even playing field, we will look back on the wait and say that it was absolutely worth it.