If you haven’t played Call of Cthulhu: Dark Corners of the Earth, you’re missing out on a fantastically creepy game. It’s a re-imagining, of sorts, of Lovecraft’s 1936 novella The Shadow Over Innsmouth. It had a moderately high barrier of entry thanks to the myriad bugs that plagued it (this was before patches could remedy such issues) and a rather high difficulty, but if you’re able to look past those it’s one of the more unique survival horror games that released on the PlayStation 2.
Originally, Dark Corners of the Earth was to be a series, followed by Destiny’s End and Beyond the Mountains of Madness. Both had to be scrapped thanks to an extraordinarily long development time for Dark Corners, which took close to five years to complete. Developer Headfirst Productions was unable to find a publisher for the other two games and the studio eventually went bankrupt.
Is anyone getting really sad for what could have been, or is it just me?
Wii exclusivity aside, Sadness had everything going for it. It took a few pages out of Silent Hill’s book of stellar horror game design by focusing on psychological horror and presenting its unique world in a black and white art style. The game touched on themes of narcolepsy, nyctophobia (a paralyzing fear of the dark) and paranoid schizophrenia — not necessarily taboo topics, but intriguing ones nonetheless.
Sadness was to take full advantage of the Wii’s remote and motion controls, and nearly every object in the environment would’ve been usable as a weapon. There was quite a lot of freedom in this aspect, as the game allowed players to break bottles to use as weapons or tear the leg off a chair to use as a club. To keep from breaking the immersion, there were no plans to incorporate an in-game menu, with all saves managed in the background, and no HUD — an idea the Silent Hill series once pioneered.
Then, like every game on this list, it was confirmed as cancelled in 2010. Hey, at least we got a trailer.