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6 Things I Want From The Next ‘Fatal Frame’

It’s hard to believe that ten long years have passed since Fatal Frame II: Crimson Butterfly — my favorite entry in Tecmo’s supernatural survival horror series — scared the crap out of me. An entire decade has gone by since the broken neck woman fell down screaming in front of me, causing me to fear-pee (just a little and in an extremely manly way) and run away screaming (okay, that was less masculine).

Now that my favorite game in the moderately influential survival horror franchise has turned ten, I’ve decided to celebrate that with a list of things I’d like to see from the next game, should Tecmo Koei ever decide to get around to producing one.

Check out my wish list for the next Fatal Frame after the break!

Bring it Over Here

The most obvious thing I’d like from this game, should it ever see the light of day, is to actually be able to play it.

Unfortunately, Fatal Frame IV never saw a release outside of Japan, though if you really want to get your hands on it there’s always the unofficial patch which adds English text and subtitles. This series deserves more than that and with the recent resurgence in smaller scale horror games — including the similarly themed upcoming indie horror title DreadOut — this could be the best time to release it.

Keep it small and focus on the series’ roots in survival horror (more on that later). Hell, it could even release as a single-player arcade title.

No Multiplayer, Please

Speaking of which, let’s not continue that annoying trend of shoehorning in an unbalanced or unfinished multiplayer component. Some horror games have managed to incorporate multiplayer, and specifically co-op, well. Like Resident Evil 5 and Dead Space 3. Even still, this is decidedly a survival horror game, and while I like to consider myself imaginative, I can’t picture multiplayer working terribly well in a Fatal Frame.

Less Backtracking

I didn’t play Fatal Frame IV, so there’s every chance that entry could have remedied this issue, but I have played the rest of the games and boy, there is a lot of backtracking in this series. It didn’t bother me as much in the original game, mostly because I only barely remember it, but there’s an abundance of forced tedium in the two installments that followed it.

Granted, that’s a problem that plagued the survival horror genre back in the late 90’s and early 00’s, but today it’s less accepted. In Crimson Butterfly, it felt like an issue of excessive padding; in The Tormented, it just felt lazy.

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  • hadrianm

    It’s a shame I have to go through the piracy road to play the 4th game (thankfully there are fans out there who will translate). I’m a little bemused that Nintendo didn’t want to publish it especially when it’s the best selling one in Japan AND THEN remake the 2nd game and only bring it out over here.

    Perhaps it’s the fact that the 4th game wasn’t that good and Nintendo didn’t think it’ll score well enough to sell, it was ok but just “more of the same” with a lot of flaws and dodgy controls. The remake of the 2nd did improve on the controls though. We did get the spin off Spirit Camera on 3DS but that was pretty crappy.

  • Pav

    I would add to wish list: NO MORE GHOST HAND!!! This has nothing to do with game, it’s just annoying add-on.

  • RiesenRatte

    I really hope Nintendo is going to announce a new installement for the WiiU on E3 (together with Metroid^^)even though I didn’t really like the first 2 games, because they bored me after a while.
    A wish that I would add to the List is that I want more puzzles, like REAL puzzles not just “find this” or “Take a picture of That”.
    And an better soundtrack would be needed.
    The Ambient samples that are meant to be the soundtrack are just too short and a bit “cheap”. Look at amazing Dark ambient Tracks from Kammarheit or Nortthaunt. These are tunes you can really lose yourself in, and they last. If They would team up with an experienced Dark Ambient Artist it would add a whole new atmosphere to the game.

    • Adam Dodd

      All good ideas! 🙂

    • Chancey289

      Like the way you think. Fatal Frame on the WiiU could be a great idea. As much as I think my brother’s WiiU is still arbitrary as hell and I don’t like Nintendo forcing their gimmicks so much, those gimmicks have potential and I’ve been thinking about them.

      I know I wouldn’t want some crappy multiplayer tacked on but, online features could be nice. Create and share creepy scrap books or something I don’t know.

      (On an semi-unrelated note, I would love to see some kind of Eternal Darkness sequel and just imagine the trippy sh!t the gamepad can pull on you.)

      Anyway, I would just love to see another great Fatal Frame game. Adam has pretty much listed most of the stuff I’ve been thinking about here already.

  • ThunderDragoon

    Great article, Adam. First they need to bring Fatal Frame IV here and then they can make a new one.

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