Matt Cohen’s Paranormal Activity inspired indie horror game Paranormal is something I’ve covered a lot here, but that’s only because it’s one of the scariest games I’ve played in a long time. It also helps that the developer is a cool cat who doesn’t mind taking time out of his definitely busy schedule — which includes finishing up the game’s first expansion, dubbed The Town — to share his thoughts on the future of our favorite genre.
Cohen’s new partner in crime recently took to Paranormal’s Steam forum to discuss some incredibly exciting plans for the future of the game, including a total redesign of the house it takes place in, as well as the randomly generated haunts and additional story elements. More after the break.
I didn’t expect to see much new content added to the base game, so this was a swell surprise. They have a lot they’re planning on doing, starting with a full redesign of the entire house.
The odd scaling bothered me in my initial playthrough of the game, so I’m looking forward to seeing that get remedied. They’re also working on the occasionally wonky sound design — some hauntings are way too loud, for example — and optimizing it better.
The randomly generated hauntings, which are by far Paranormal’s coolest feature, will also see substantial changes. New ones will be added as others are removed or improved and the abridged/unabridged option, which adjusts the length of the game so you can tailor it to play it the way you want to play will be expanded upon.
There’s a lot more on the way and much of it is detailed in their post, but I’ll let you dig into that. If you’re craving more delicious paranormal activity, you can check out one of our playthroughs below.
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