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‘Gun Home’ Injects Some Violence And “High Octane Introspection” Into ‘Gone Home’



You know what’s wrong with Gone Home? Plenty. You would think the near unanimous critical acclaim the game received, including an admirable 8.5 from our very own Kevin Kennedy, would make this an experience you really shouldn’t miss. That could’ve been the case if developer Full Bright hadn’t forgotten the three features that are necessary — nay, required — for a video game to be successful.

Instead, what we got was a game that had nary a dual-wieldable uzi, drop of blood, or the sweet satisfaction that washes over you once you’ve blown a tangerine sized hole in Hitler’s ugly five-head. See what could’ve been after the jump.

And in all seriousness, if you haven’t played Gone Home yet, you owe it to yourself to get on that. You can get it here.

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