‘Gone Home’ Shares The Same Universe As ‘BioShock’

GoneHome

First off, if you haven’t played the amazing indie game Gone Home yet, you really should get on that. Immediately. And now that we have that out of the way, let’s dig in to the news.

In the seventh episode of Tone Control, Fullbright Company co-founder Steve Gaynor had some very intriguing things to say about the universe that Gone Home, BioShock, and even System Shock are all set in. Apparently, they’re one and the same. Gaynor revealed the Easter Egg and how they accomplished it, “In a totally non-litigious way, we very lightly imply that it also takes place in the same universe as BioShock.”

They did this by linking the games through subtle reference that most gamers are sure to have missed. In BioShock 2’s excellent Minerva’s Den DLC, you can find a video game called Spitfire. In Gone Home, its sequel, Super Spitfire, can be found inside the house. I even remember coming across the game during my playthrough, and I didn’t make the connection, even though I’ve also played through Minerva’s Den (several times — it’s really good).

It’s fairly common knowledge that BioShock is a spiritual successor to one of Irrational’s older games, System Shock 2, but Gaynor and his team took that a step further.

“Again in a totally non-litigious way, we very lightly imply that BioShock takes place in the same universe as System Shock,” Gaynor continues. “So, in theory, if you were to make a lot of logical leaps, all of those games have been linked together by our ridiculous retconning.”

Was Gone Home a Matrix-style simulation crafted by SHODAN? Maybe.

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