6 WTF Moments In ‘Resident Evil’!

ScrumptiousChris
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With the ultimate edition of Resident Evil 4 slated to arrive later this week, I thought this would be a swell time to take a look back at some of the stranger moments the series has offered us so far.

Obviously, a list that’s only six-long puts nary a dent in the weirdness and hilarity — some intentional, most of it not — that Capcom’s flagship survival horror-turned-action horror-turned-full-on action franchise has gifted us with over the years. These are just a few of my favorites, I’ll leave it to you to fill in the gaps with your own picks.

After the break you’ll find my list of just a few of the most WTF moments from Resident Evil!

Live-Action Cut-Scenes (Resident Evil)

Yowza. I’m not sure who was put in charge of the casting for those deliciously cheesy live-action cut-scenes that graced the original Resident Evil, but my theory is they had close ties to community theater. They’re awkward, hilarious, ridiculous, and unforgettable, but I wouldn’t change them for the world. Thankfully, Capcom didn’t bring them back for the sequel.

Tofu Survivor (Resident Evil 2)

A parody of “The 4th Survivor” mini-game, Tofu Survivor is a bonus mode in Resident Evil 2 that pits you in the coagulating soy milk boots of a block of tofu, because, well… Japan.

If you’re unfamiliar with it, that’s probably because of how difficult this mode is to unlock. It’s made available only after all six of the game’s scenarios have been completed with A rankings, and even if you possess the skills to make it that far, only the best of the best will be able to complete it. For some reason, the Tofu is armed with a single combat knife and a handful of herbs. Thankfully, tofu is well known for its natural resistance to damage, so it can take a few more hits before going down.

Oh, and it totally curses in Japanese when hit.

The Merchant Can Be Killed (Resident Evil 4)

Oh Merchant, how I miss your gruff voice, bizarre cockney accent, and impressive ability to be one step ahead of Leon throughout the entirety of Resident Evil 4. You sold me a wealth of goods, and I really do feel bad about that time I shot you in the face with the gun I bought from your dirty trench coat a few seconds earlier just so I could feel something to see if you could die.

Anyone who played through Resident Evil 4 eventually gave in to their curiosity and implanted a bullet right between those big, beautiful blue eyes. The more decent amongst us were undoubtedly struck by a pang of regret, which was quickly followed up by a wave of panic when your mind formed this question: Will he come back? Who else is going to arm you with the Tommy Guns, Infinite Rocket Launchers, and all the other miscellaneous goods you’ll need to rid this world of its rampant Ganado infestation?

There are a lot of things to be scared of in that game, but I believe the Merchant, with his pseudo-immortality and gradual transformation into something… else was the real threat. He guided us, gave us the tools to vanquish everything that stood in our way, and then he vanished. I feel like there’s an etching on a cave wall that foretells his eventual return and the 1,000 years of darkness that will follow.

But that’s just a theory.

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  • huntermc

    I really missed the merchant in RE 5 and 6. It would have been cool if they would have had a slightly different merchant in each game, like there’s a network of these guys buying and selling weapons in the middle of bioterror outbreaks. Maybe they could have even had a secret bonus mode where you got to play the merchant to see how he got from one level to the next.

    http://www.youtube.com/watch?v=7oXx0qwe0wc

  • doomas10

    I would say the whole introduction sequence of Resident Evil 6 with Leon – that was a WTF moment! I lost count of the explosions, the physics and the total destruction that I witnessed.

    The boulder should definitely be there. Bloody hell the last fight reduced Wesker from an uber Machiavellian villain to a goddamn douche.

  • Rick-Taylor

    I love the live action from the first Resident Evil. It’s cheesy-ness sets the mood for the B-grade horror of the rest of the game. The endings do the same as the resolution.

  • ThunderDragoon

    Yes to Chris Redfield. Always.