Is the ocean the next big trend in horror? They say it’s the last place on Earth that’s still mostly a mystery to us, so I suppose it would make sense. Lately, we’ve seen a number of promising indie horror games that are dragging us, kicking and screaming (with those adorable yellow arm floaties) into the big blue, including Monstrum, which takes place on a massive, derelict ship, and Narcosis, which strands us on the ocean floor.
Unlike those games, Stranded Deep isn’t going for scares as much as it is intensity, because, according to its IndieDB page, “supernatural horrors are a thing of the past, experience what a true horror is like.” You have my attention.
Stranded Deep eschews conventional horror for a tale of survival against all odds. In it, you’re set in the water-soaked clogs of a plane crash survivor who’s been tasked with surviving long enough to be rescued. Unfortunately, Mother Nature and her ocean critters are against you, and thanks to a procedurally generated world, she’s also mighty unpredictable.
The game promises to bring a beautifully realized world with detailed biomes, realistic water — with all the realtime buoyancy, subsurface scattering, edge-based depth, and foam you’ll ever need — dynamic weather, item crafting, and “detailed survival aspects and interaction.”
As for the game-y stuff, it will also feature in-game achievements, unlockables, statistics and rewards, as well as full controller and Oculus Rift support.
Looks great. I can’t wait to whittle a shank out of a sea cucumber so I can stab Jaws in the eye. Hopefully that’s a feature.
For more on this promising survival game, check it out on IndieDB.