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How ‘Silent Hill 2’ Handled Reflections

If you play a lot of video games, there’s a solid chance you’ve stumbled upon a few dirty mirrors. Most of the time, the mirrors are entirely useless because they’re either broken or in desperate need a good Windexing. Usually, this is because making a mirror too dirty or broken to function is far easier than allocating resources to give us a working mirror.

In Silent Hill 2, my all-time favorite video game that I will love and wish to be buried with so I can spoon with it forever and ever — the mirrors worked just fine. This is how they accomplished that, way back in 2001.

All Team Silent did was place a 1 to 1 model of James on the other side of the mirror that would mimic his movements. Pretty clever.

For some of you, this may be old news. Many other games used similar techniques, including the Resident Evil series, but just in case you’re a geek like me who enjoys knowing these sorts of things, I thought I’d share it with you.

Plus, Silent Hill rocks and deserves to be talked about as often as possible.



  • Krug09

    My favorite SH game and one of my favorite games ever. They are my all time fav cut scenes and voice acting as well. I also hate it when older games are bashed, people want to talk graphics but this game still holds up. Like the mirrors, its those little (creepy) details that can make a game amazing. When you see the hard work put into it. Some newer games don’t have as much detail. I played GTA V again a few days ago and i tried to go into a deli or something the doors and windows looked like paper that a kindergarten student drew on!

  • Sick_skwerl

    I want more, Adam. I would love to get some awesome tech details on games I love like this.

    • I’ll work on that! LIke, did you know Team Silent used the fog less for atmosphere and more as a mechanism for hiding everything but what’s closest to the player, since the PS2 wasn’t powerful enough to render faraway objects? 😉


      • Sick_skwerl

        I did not, but that makes sense why the game looked fantastic- because you could only see what they wanted you to see.
        This is a great idea for articles, man.

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