How 'Silent Hill 2' Handled Reflections - Bloody Disgusting
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How ‘Silent Hill 2’ Handled Reflections

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If you play a lot of video games, there’s a solid chance you’ve stumbled upon a few dirty mirrors. Most of the time, the mirrors are entirely useless because they’re either broken or in desperate need a good Windexing. Usually, this is because making a mirror too dirty or broken to function is far easier than allocating resources to give us a working mirror.

In Silent Hill 2, my all-time favorite video game that I will love and wish to be buried with so I can spoon with it forever and ever — the mirrors worked just fine. This is how they accomplished that, way back in 2001.

All Team Silent did was place a 1 to 1 model of James on the other side of the mirror that would mimic his movements. Pretty clever.

For some of you, this may be old news. Many other games used similar techniques, including the Resident Evil series, but just in case you’re a geek like me who enjoys knowing these sorts of things, I thought I’d share it with you.

Plus, Silent Hill rocks and deserves to be talked about as often as possible.
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