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After a Lengthy Hiatus, ‘Doom 4’ Will Need to Prove Itself

Bethesda has already proven itself more than capable of breathing new life into a “tarnished brand” with the MachineGames developed Wolfenstein: The New Order, but the stakes are arguably much higher for Doom 4. The game is in the capable hands of its creator, id Software — sans John Carmack, who moved to Oculus last year. We still don’t know when the game will see a release, but it will likely be late 2015, at the earliest.

In the latest issue of MCV UK, Pete Hines, VP of marketing and PR at Bethesda, discussed how they’re going about making the long-anticipated fourth entry in one of gaming’s most renowned franchises.

“The last couple of games were either ‘ok’ or ‘not great’. It wasn’t a franchise where people were desperate for the next one. Wolfenstein isn’t Uncharted. We knew this would take some explaining. But developer Machine Games has now untarnished the IP.

“We view that similarly to Wolfenstein, because it’s been so long since the last Doom game,” Hines continued. “We are going in as if we need to prove ourselves all over again. We have no free passes. Nobody will assume this is going to be awesome.

“We are going to have to prove that this is something that’s going to be fun and different that you need to pay attention to. That has to be our default position, we can’t be: ‘It’s Doom, of course you’re going to play it’. But that just makes us work harder.”

Doom 4 will have a strong appearance at QuakeCon later this month, though Bethesda has confirmed it won’t be leaving the event until they’re ready to reveal the game to the rest of the world. I suppose you can watch its debut trailer (below) again and again until that time comes.




  • Brodequin

    We may not see Doom 4 in this year. Somehow i can feel it…

    • Adam Dodd

      We definitely won’t see Doom 4 this year. The beta, which came packed with Wolfenstein: The New Order, won’t even go live until next spring. We’ll see the game next fall, at the earliest (I have a feeling it’ll be closer to spring 2016).

      • Guest


      • Brodequin

        Go ahead, make my day!

  • Chandler Of-Adelaide

    Kinda off topic but this really bugs me;

    “Bethesda has already proven itself more than capable of breathing new life into a “tarnished brand” with the MachineGames developed Wolfenstein: The New Order,”

    Really? Bethesda proves that it’s “capable of breathing new life” into a brand by publishing a game that was developed by someone else? The only thing that proves is that when Bethesda gives the development of a game to anyone BUT their own people, it turns out pretty decent if not spectacular.

    • Adam Dodd

      Bethesda’s known for working closely with their developers, offering resources and talent to ensure a game meets a certain level of quality. If we were talking about any other publisher (EA, Activision) I wouldn’t have worded it that way.

      And Bethesda itself has developed some amazing games, including Fallout 3 and The Elder Scrolls series, so their own people are pretty capable, too.

      • Chandler Of-Adelaide

        Certain level of quality? Rogue Warrior, Brink, Rage, Hunted: The Demon’s Forge, Dishonored…yeah…can definitely see the resources and talent to ensure quality were well in place with those titles.

        As for their own games? Did you play Skyrim at all? It needed to be modded almost beyond recognition to actually be a playable polished AAA title that wasn’t almost completely broken. Oblivion was only a touch better. Fallout 3 seems to have a rep amongst the Fallout fanbase as the worst in the series. Speaking of which, New Vegas was better received but since it used the groundwork done on the Gamebryo engine by Bethesda’s development team it, like Fallout 3, suffered countless bugs and issues.

        Based on all that being Bethesda’s involvement in game development of the last 5-7 years I’d say it’s in the best interests of Doom 4’s development cycle to have as little as possible to do with Bethesda.

        • Sick_skwerl

          I played the Elder Scroll games on the Xbox (morrowind and oblivion) and Skyrim on PS3 (as well as Fallout: New Vegas) and I never had any of those problems with Bethesda. Not arguing, I’m just saying nothing I’ve played from them has ever ruined my day.

          • Chandler Of-Adelaide

            Which is all well and good, not everyone will have the joy of experiencing bugs 😛 I’m a lucky one myself, rarely had issues with a lot of games that are known for being broken.

            But either way if you ever read anything about bugged games there is one developer/publisher that always has at least one title listed; Bethesda.

          • Adam Dodd

            There’s no denying that Bethesda’s games are notoriously buggy, but if you’re saying that Skyrim, Fallout 3, and Dishonored – three of the most beloved and critically acclaimed games of the last decade – are in any way bad games, then I’m afraid we have fundamentally different views on this.

            And Rage, too. Though I’m less inclined to defend that one (it was a bit over-hyped, IMO).

          • Chandler Of-Adelaide

            Critical acclaim is a funny thing, it’s really no better than the opinion of your average joe.

            Honestly those games, like Rage, were undeniably very over-hyped. Skyrim’s main story was dull and over so quickly it was like a bad one night stand, not to mention Alduin, the big bad is perhaps one of the easiest final bosses to ever exist in videogames. Some of the side-quest storylines were pretty good but most of the side stuff was a rehash of the same 5 or 6 quests again and again and again taking place in dwemer dungeons or draugr caves that look practically identical to the 20 or so you entered before. For a game where you can spend hundreds of hours playing, there’s maybe 10 hours of unique content.

            One only needs to do a quick google to see that Fallout 3 is mostly regarded as the worst Fallout game ever made. So I don’t know why you think that’s a beloved title.

            As for Dishonored? It might as well have been on rails and the computer playing for you. It was really short and really easy and the main story was nothing really original. Any game where you have to deliberately avoid using half the features (in this case, most of your powers) to make it even remotely challenging is a game that suffers from bad design.

          • Gurp

            Most of the (small number of) Skyrim haters in existence just throw out excuses like “MUH UI! PATCHY WRITING (like that’s anything new)! BUGS!” like it discredits the entire experience of the game. They generally need their delicate sensibilities assuaged by modding the game beyond recognition.

            I don’t know what circle of shut-ins you inhabit but among just about every player and publication I’ve seen or interacted with regards Fallout 3 as one of the best games of this past generation. Jaded old isometric WRPG players opinions aren’t highly valued because they don’t like anything beyond Neverwinter Nights 2, so people just stop listening.

            TL;DR Your contrarian opinions doesn’t speak for the rest of us.

          • Chandler Of-Adelaide

            Cherry picking what you respond to (and doing so in such a laughably bad and unbelievably factually wrong manner at that) and being insulting (again in a laughably bad way) is a great way to fail at arguing or debating so that’s a wonderful job you’ve done there on both and completely invalidating anything you have to say.

          • Gurp

            You know what else is laughably bad? That response. Of course I ‘cherry picked’ what I responded to, you didn’t put forth a dissertation on Bethesda’s shortcomings, and this isn’t a debate platform, it’s a comment section. You know what else is a great way to fail at debating? Not actually debating.

          • Chandler Of-Adelaide

            You’ve been both subjective and/or wrong. I’ve got facts and objective reasoning with, admittedly, a dash of subjective thrown in. I also said “arguing or debating” so whether you call this matter debating or not is irrelevant. So again with the failed cherry picking. When you cherry pick, the idea is to at least effectively discredit or counter the few points you remark on. You’ve not done this at all, so why bother responding now?

          • Gurp

            To be honest? That’s all I really like to do on Disqus. There’s a debate to be had somewhere, but I find the quality of videogames or music too subjective to be really worth an honest to god debate.

          • Chandler Of-Adelaide

            Well hats off to your commitment to what is essentially trolling. May you have better luck in the future and get more “ZOMG FUCK YOU, I’MA KICK YOUR ARSE” rage responses.

          • Gurp

            Much obliged. I probably won’t frequent this board, as there doesn’t seem to be the prerequisite amount of rampant stupidity required.

          • Chandler Of-Adelaide

            Worst you get here is the odd spam post and my drunken ramblings really.

          • Gurp

            Yes, everyone here seems so… CIVIL.

  • Zachary Wheeler

    Glad that they know they don’t have a free pass. I feel that id for a long time thought that they could sell their games based on their name alone. I hope that they have finally woken up and smelled the coffee and realized that they can’t sell their games based on their name alone, especially nowadays. The average modern gamer, I’m talking those who grew up on COD, probably have never heard of id or Doom. They will not buy the new Doom just because it’s called Doom. Therefore, the new Doom has to be out of this world awesome.

  • VictorCrowley

    I remember playing through the first hour or so of Doom 3 and really enjoying it. I liked the characters, atmosphere, and the smooth feel of the play control (compared to the earlier games). When sh*t started hitting the fan and screams of people getting mauled started blasting over the radio the game peaked and I had goosebumps. I was engrossed. Then, about 10 mins later the whole thing kinda fell off and became your typical run-of-the-mill first-person shooter and I just stopped playing. Every once in a while I’d start a new game and go through that first hour again, and again I’d stop shortly after everyone gets the ax. A few years later I made a solid push to try to complete the game once, and I got pretty damn far, but again the game failed to hold my interest. I just didn’t care to see what happened at the end.

    I hope Doom 4 has the same kind of opening with all those tense elements and feeling of dread when you realize the gates of Hell have opened. I just hope they keep the party going and keep things exciting. Make the player scared to press on yet feel like they have to keep going. Make it a place you don’t want to be (but mentally you have to stay), not a place you simply don’t want to be and find something else to do.

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