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Weapon Upgrading, Stealth Kills Come to ‘The Forest’

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Indie developer Endnight Games has released two new updates this month for their open-world survival horror game The Forest, so if you’ve been looking for something scary to play in the days leading up to Halloween, you really can’t go wrong with this. The first update introduced a slew of new features, including a first pass at infinite weapon upgrading. Now your weapons can be improved using teeth, feathers and shards of glass.

They’re also experimenting with stealth mechanics, in case you’d prefer not to turn dozens of tribes-children into orphans. Bushes can now be used as hiding spots, or if there isn’t any foliage nearby, mud can be used as temporary camouflage. For those of you who are looking to go full Rambo, you can cover yourself in mud and sneak up behind unsuspecting tribes-people for stealth kills.

Full list of changes below!

Version 0.08 Changelog:

First pass at infinite weapon upgrading! use collected items to upgrade your weapons. Use teeth, feathers and glass shards to improve weapon speed and damage.
First pass at Cloth/fire upgrading system added – add cloth to your weapons and set them alight
Stealth gameplay! Lowered vision range on enemies and gave them a smaller cone of vision.
Bushes will now hide player from enemy vision when crouched!
Player now less visible to enemies at night – unless lighter is out, making him more visible.
Covered in Mud will now correctly conceal player making him harder to spot by enemies.
Lowered range that enemies can hear player when walking/running
Stealth kills added! If player attacks an enemy from behind with rock or axe type weapon and enemy is unaware of player it will be an instant kill
Enemies will bash away bushes looking for player when hidden from them
New cave explorer model added to cave (hanging)
New cave explorer model added (crushed)
Better death theme (less grating)
High detailed plane doors added
Better looking log held model
Improved building memory usage
Improved HUD memory usage
Heads can now be cooked on fires to create skulls
New pick up item added: Skull
New craftable item : Club (skull plus stick)
You can now pick up and use enemy clubs
Picking up items in quick succession will now display a number for how many were collected
All collected items now have message appear
Improved previous weapon switching system to be more reliable
New buildable item: Chalet Style Treehouse
New buildable item: Meat drying rack
New buildable item: Bonfire
New buildable item: WalkWay
New buildable item: Small animal trap!!
New buildable item: Gazebo
New buildable item: Defensive spike barrier
New art for body stumps (decapitated head, leg, arms)
Cannibals eating dead bodies now takes longer
Chicory and coneflower plants are now collectable
New Craftable item: Energy mix (chicory plus coneflower)
Eating Coneflower will restore a small amount of health
Eating Chicory will restore a small amount of energy
Raccoon group behaviours added
New raccoon animations added, walk, trot, improved idling, overall raccoon animation speed increased
New craftable item: Headbomb (head plus bomb)
Fixed door on medium cabin
New animal added: Deer! Deer will turn towards approaching player, eat grass, run away from player and more
New crafted axe model
Crafted axe now requires rope to build (Rock,Stick, Rope)
Improved motion blur quality,stability and memory usage
Fur! Raccoons and rabbits now have fur shading
Improved look of lizard armour
Improved bird reactions to player, should fly away when you approach
Increased fog ranges
Reduced clipping of player arm in body when looking down at self
Removed deeper cave dead positions. Waking up in cave will now always be reasonably close to surface
New detailed rope model added, along with new curled rope pick up prefab
Tweaked pacing of daytime enemies
Less blue enemies in upper parts of caves
New lizard skin inventory model (replacing scaled lizard mesh)
New inventory item : Tree sap! can be collected from trees, can be used in weapon upgrading/crafting
New tooth model and texture
Improved pickup system. Will now pick up closest item you are looking at
Increased chance of meds and torches in suitcases, lowered chance of tennis balls.
Improved look of alpha selected items in inventory(feather, herbs)
Torch now displays amount of charge left in inventory tooltip
Inventory herb models replaced with more realistic versions
Fixed issue where weapons would swing a second time if you clicked again during early part of swing
Randomized size of animals
Cave lakes, collision,lighting and layout improvements
Added more randomness to plane crash possible locations

Flashlight no longer auto equips on pick up, needs to be manually selected from inventory
You can no longer pick up rabbits, you need to catch them in trap first.

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Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

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Horror Novelist Ray Garton Has Passed Away at 61

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We have learned the sad news this week that prolific horror author Ray Garton, who wrote nearly 70 books over the course of his career, has passed away after a battle with lung cancer.

Ray Garton was 61 years old.

Stephen King tweets, “I’m hearing that Ray Garton, horror novelist and friend, died yesterday. This is sad news, and a loss to those who enjoyed his amusing, often surreal, posts on Twitter.”

Ray Garton’s novels include Seductions, Darklings, Live Girls, Night Life, and Crucifax in the 1980s, followed in later decades by output including A Dark Place: The Story of a True Haunting, Trade Secrets, The New Neighbor, Lot Lizards, Dark Channel, Shackled, The Girl in the Basement, The Loveliest Dead, Ravenous, Bestial, and most recently, Trailer Park Noir.

Garton also wrote young adult novels under the name Joseph Locke, including the novelizations for A Nightmare on Elm Street: The Dream Master and The Dream Child. He also wrote the novelizations for Tobe Hooper’s Invaders from Mars and Warlock, as well as several books for the Sabrina the Teenage Witch and Buffy the Vampire Slayer franchises.

Other young adult horror novels you may remember the name Joseph Locke from include Petrified, Kiss of Death, Game Over, 1-900-Killer, Vengeance, and Kill the Teacher’s Pet.

You can browse Ray Garton’s full bibliography over on his official website.

He wrote on his website when it launched, “Since I was eight years old, all I’ve wanted to be was a writer, and since 1984, I have been fortunate enough to spend my life writing full time. I’ve written over 60 books—novels and novellas in the horror and suspense genres, collections of short stories, movie novelizations, and TV tie-ins—with more in the works.”

“My readers have made it possible for me to indulge my love of writing and I get a tremendous amount of joy out of communicating with them,” Garton added at the time.

Ray Garton is survived by his longtime wife, Dawn.

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