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Zomblog – “Say Hello To Your Aunt Alica” AKA Communication

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Communication is key for survival. Take Romero’s Day of the Dead for example, there, a group of survivors can never truly communicate how best to survive the zombie horde. Even, better is the recent zombie masterpiece The Battery, you’ve got the two protagonists divided by a rift of communication. See, it’s the key to collaboration. Even zombies groan when they see fresh meat.

So when I say communication is key to survival, I mean it on almost every level. Take for example the story I’m writing at Double take. It began with a quick email exchange. Which I’ll post here for your convenience. The initial pitch went as such:

Write a comic the Double Take way. We create comic books in a unique style, and we want you to experience it, report on it, and benefit from the process. While we are open to hearing any ideas, what we believe will work best is our editorial team will provide a setting and a cast, you will provide the story.

I’ve long considered myself a creative writer. More so than a journalist or blogger. So since I knew Double Take was crafting a universe of only zombie stories – aka The Ultimate Night of The Living Dead I spent the next few days soaking myself in as much zombie films, comics, and television as I could. I wanted to create an idea that was unique, easily pitchable, and channeled the social conscience of Romero’s world.

We had a call. Double Take head, Bill Jemas (of Marvel fame – seriously the man created the Ultimate Universe.) was awesome, welcoming, and exciting to talk to. Moreoever, they told me about the publisher’s future plans. This is still under wraps so we still can’t talk about that just yet. But, I was given a chance for my voice to be heard and more importantly supported. After the initial niceties, I was given time to do a loose pitch, and it took. We’re moving ahead on my story, which is a great blend of what’s coming from the Publisher and what they’re doing now.

Once that was set, I was given my contract and set upon the world of The Moth Story. (More about that here) The idea was to immerse myself in the ideas of the oral story in an effort to create a bridge for good dialogue in the actual comic script. Before I set off I was given another breakdown.

After a few more phone calls. We got started with oral story with these notes in hand:

Drawing from our experiences workshopping these scripts with our creators, we developed a process that helped new writers adapt to the unique challenges that come with visual storytelling.
1.       First, we have our in-house artists sketch some sample art, which is paired with placeholder dialogue. This allows the writer to first focus on the verbal aspects of his script and demonstrates how the dialogue and visual work together in their final form.
2.       We then ask our writers to think of a Moth-style story. These stories can be about anything as long as they do not match the plot of the story or serve as a microcosm of its themes or content.
3.       The Moth-style piece is then incorporated into the script as a story that the characters tell to each other and becomes the foundation of the entire issue.
Catherine Smyka and Aaron Wolfe are two writers whose scripts improved dramatically because of their Moth-style stories. I’ve attached their first drafts, sample art, Moth-style stories, and improved scripts to this email.  As you’ll see, this approach has produced successful results and the interesting/informative/funny dialogue that we want in our comics.

It was good enough reasoning. After seeing the process in action, I couldn’t help but agree that it made for stronger scripts. I wrote my oral story about something pretty disgusting. A day after submitting I get this from Bill:

Have been listening to lots of Moth stories lately, and this storyteller stood out for how well he paints a vivid picture of the setting and people

http://themoth.org/posts/stories/pickpocket-school

IMO, your story is best when you include the rich details of your life and less so when you make generalizations.

Now, please don’t feel compelled to do a rewrite now – go ahead with your outline of the visuals and let’s revisit your oral story in the fullness of time.

I moved ahead on my outline. When the outline was done, I was involved in another feedback call. They can get quite entertaining because Double Take is a small publisher with a lot of really passionate people who all want to be part of the conversation. So my calls are usually me on one end and about 5 Double Takers on the other. I need to start getting my friends in on these calls.

Once my outline is submitted and we talk it out I start getting more concrete notes from my story editor Michael Coast. His feedback is pointed and more about the subtleties of the story. Double Take is about the details. So much so that they have the entire timeline of Romero’s Night of the Living Dead worked out. I had to ensure that my story fit into their world. And it’s awesome because at no point did the direction feel aimless. I’m able to be part of a larger vision and world.

The feedback on the outline leads to script pages. Which is a whole other beast, I like to call visualizing the story. Which we’ll get to on Monday.

This Zomblog will run every Monday and Friday until I run out of things to say about zombies. Next time – we tackle social commentary and the power of the media in Zombie movies.

Until then check out Double Take’s blog – Double Take Universe to keep up to date on the incredible comics that will be coming your way in September. And head over to their Kickstarter to secure yourself the full ten launch issues.

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‘Witchblade’ is Getting Resurrected This Summer in New Comic Series from Top Cow and Image Comics

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Witchblade cover

Witchblade, the popular comic series that initially ran from 1995 to 2015 and launched a TV series, is getting resurrected in a new comic series from Top Cow and Image Comics. It’s set to unleash heavy metal, black magic and blood this summer.

Look for the new Witchblade series to launch on July 17, 2024.

In Witchblade #1, “New York City Police Detective Sara Pezzini’s life was forever fractured by her father’s murder. Cold, cunning, and hellbent on revenge, Sara now stalks a vicious criminal cabal beneath the city, where an ancient power collides and transforms her into something wild, magnificent, and beyond her darkest imaginings. How will Sara use this ancient power, or will she be consumed by it?”

The series is penned by NYT Best-Selling writer Marguerite Bennett (AnimosityBatwomanDC Bombshells) and visualized by artist Giuseppe Cafaro (Suicide SquadPower RangersRed Sonja). The creative duo is working with original co-creator Marc Silvestri, who is the CEO of Top Cow Productions Inc. and one of the founders of Image Comics. They are set to reintroduce the series to Witchblade’s enduring fans with “a reimagined origin with contemporary takes on familiar characters and new story arcs that will hook new readers and rekindle the energy and excitement that fueled the 90’s Image Revolution that shaped generations of top creators.”

Bennett said in a statement, “The ability to tell a ferocious story full of monsters, sexuality, vision, and history was irresistible.” She adds, “Our saga is sleek, vicious, ferocious, and has a lot to say about power in the 21st century and will be the first time that we are stopping the roller coaster to let more people on. I’ve loved Witchblade since I was a child, and there is truly no other heroine like Sara with such an iconic legacy and such a rich, brutal relationship to her own body.”

“The Witchblade universe is being modernized to reflect how Marguerite beautifully explores the extreme sides of Sara through memories, her personal thoughts, like desire and hunger, in her solitude and when she is possessed by the Witchblade. So, I had to visually intersect a noir True Detective-like world with a supernatural, horror world that is a fantastic mix between Berserk and Zodiac,” Cafaro stated.

Marc Silvestri notes, “This is brand new mythology around Sara, and I can’t wait for you to fall in love with her and all the twists and turns. Discover Witchblade reimagined this summer, and join us as we bring all the fun of the 90s to the modern age and see how exciting comics can be. I can’t wait for you to read this new series.”

Witchblade#1 will be available at comic book shops on Wednesday, July 17th, for $4.99 for 48 pages. And it’ll come with multiple cover variants.

  • Cover A: Marc Silvestri and Arif Prianto (Full Color)

  • Cover B: Giuseppe Cafaro and Arif Prianto (Full Color)

  • Cover C: Blank Sketch Cover

  • Cover D (1/10): Dani and Brad Simpson (Full Color)

  • Cover E (1/25): Marc Silvestri and Arif Prianto, Virgin Cover (Full Color)

  • Cover F (1/50): J.Scott Campbell (Full Color)

  • Cover G (1/100): Bill Sienkiewicz. (Full Color)

  • Cover H (1/250): Line art by Marc. Virgin Cover, Inks (B/W)

Witchblade #1 will also be available across many digital platforms, including Amazon Kindle, Apple Books, and Google Play.

Witchblade comic panel Witchblade #1 cover image

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