Fun fact about Doom: those loud, bombastic beats that play in the background were engineered by the team at id Software to make unsuspecting common folk like you and I want — nay, need — to kick mountains of demonic ass. I’m no scientist so I can’t get into specifics, but it essentially works like the Fruity Oaty Bar commercial that makes a weapon out of River in Joss Whedon’s awesome sci-fi flick Serenity.
And don’t bother Googling that. You know I’d never lie to you.
Mick Gordon is the guy who composed the soundtrack for the ridiculously good reboot, so if you have any questions about how the science works, I suggest you send them in his direction. Or you can just sit back and watch this two-part behind-the-scenes look at what went into creating the soundtrack of this fantastic horror game.
Oh, and id Software might return to Quake next! My fingers are crossed.