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Face Psychological Horror in Prison with ‘Inmates’

With The Suffering finally being available for current-gen PCs, the idea of having psychological horror game taking place in a prison had me thinking: Why haven’t we gotten more games like this since then? Well, Iceberg Interactive certainly were thinking the same thing, as they’ve released a new teaser trailer for their upcoming game, Inmates.

Set for release October 5th, the game puts you in the shoes of a man named Johnathan, having just awoken in a run-down prison cell, with no idea of how you got there. But, you do feel a sense of familiarity with your surroundings. You chalk this up to being a bad dream, but that’s far from the truth.

Pegged as short game (about 3-4 hours long), Iceberg Interactive promises “intense and mind-bending puzzles”, coupled with disturbing imagery amidst the suffocating setting of the prison, powered by the Unreal Engine 4. At $10.99, it might be a little too much for such a short adventure, but we’ll see how things go as the release date creeps closer.

This story was originally posted on Plenty Dreadful. Head there for more horror video game goodness!



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COMMENTS

5 Comments
  • I can’t speak for the game as a whole, but did anyone else find the scene of the man wiggling his head to be amusing?

  • Wes Draven

    Iceberg also did a video-game called Don’t Knock Twice, which is, more-or-less, a game where you walk from room-to-room for three-or-so hours turning off and on lights. In other words, I’d warn that the game I’ve played from them was a very dull affair that was light on story and game-play.

    • HeteroFriendly

      Hmmm.
      Was the atmosphere/graphics good?
      Walking simulations are all the rage these days.
      We wouldn’t want to upset anita sarkeesian.

      One thing youtube hasn’t fcked up yet and is still good for last time I checked is seeing actual gameplay footage before you buy. They never seem to put that in a games trailers for some reason. Not even triple A games.

      • Wes Draven

        It wasn’t really what I’d call a walking simulator, or, at least, not necessarily. The graphics were good, but it was a 2D-animated style. The game itself didn’t really have any game-play to it, other than walking around the rooms, turning off lights, and whatnot. The story was about a reclusive scientist that was paranoid, and while it had monsters, they weren’t really what I’d call scary. They looked nice, they just weren’t “scares” or anything like that.

  • HeteroFriendly

    “… with no idea of how you got there.”

    Could’ve tried a teensy bit harder on that one.
    Although you could also call it a classic premise.
    Like the Indian burial ground.

    Looks worth checking out.

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