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Artist Details the Process for ‘Blasphemous’

It’s been a while since we’ve had any updates on The Game Kitchen’s Blasphemous, which had demolished its Kickstarter goal back in May. The team has been hard at work since then getting a new protoype ready for the end of the year.

In a small Kickstarter update, the post details some of the things we can expect in the prototype due at the end of the year, including a wider range of movement and combat mechanics, a dynamic sountrack and the first boss fight. There’s also a cool-looking animation for saving at the ‘Prieu-Dieu’ Save Point.

In addition, the team has released a peek at their process for creating some of the pixel-art impact effects used in the game. It’s a lengthy 19 minutes, and is basically just timelapse footage of artist Raul Vivar working in Photoshop. Not entirely exciting for the non-artist types, but for those who are inclined, it’s pretty cool.

Blasphemous is due out on PlayStation 4, XBox One, Nintendo Switch and PC November 2018.



  • biff

    This reminds me of that wonderful old title The Immortal, in which I must have died over a million times playing on my Sega Genesis. Loved every second of it, though — and if Blasphemous is anything like it, count me in.

  • sedoi

    It’s definetely day one for me.

  • drmodem

    Amazing! How anyone manages to dedicate this kind of time and effort on a project like this I have no idea. Looks great!

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