Connect with us

Reviews

Stasis Review: Silence, Splatter and Space

Published

on

An opening shot pans along the length of a brooding, hulking spacecraft, instantaneously conveying a sense of immense space and intense silence in disquieting hues of grey and green.

It sometimes takes me time to acclimatise to the atmosphere of a new game; time to care about my protagonist, to get used to a control scheme, to feel invested in a story. It doesn’t with Stasis. My character, ripped rudely from a stasis sleep, stumbling to his knees and into a puddle of blood and I’m instantly hooked.

What the hell is going on here?

It’s an undeniably epic opening. I don’t know what I was expecting from this, a seemingly budget game, but this isn’t it.

Describing itself as a “2D isometric, point-and-click horror adventure game”, Stasis is not a game I’d typically pick up. Whilst I love horror, and isometric design, and have played a point-and-click or two before in my life, ramming those themes together feels somewhat paradoxical to me. Horror works best when my view is restricted and I can’t see around the corner – what I’d argue is the antithesis of isometric design. I associate point-and-click with adventure, not horror. I was unconvinced as I booted up Steam.

Turns out my disdain was grossly unfair.

You play as John Maracheck, the aforementioned man yanked from stasis on the Groomlake, a looming, tank-like vessel spinning in orbit around Neptune. There’s no-one else around, and no clue as to why you’ve been pulled so abruptly from your artificial slumber. 

And then you spot the blood: thick, cloying, inexplicable blood.

StasisRev_3

Until some contemporary horror games, for the most part Stasis avoids cheap scares, choosing not to unsettle you with big, bold “BOO!”s, but instead by turning the screws slowly and silently as your footfalls echo throughout the Groomlake, the story quietly unravelling through the blood splatters on the ceiling, the corpses littering the deck, the emaciated bodies slumped in medical bays, kept breathing only by wish and wires.

The atmosphere builds slowly, surreptitiously, silently, thickening the dread as you progress — room by room, puzzle by puzzle — through the story.

But it’s the PDAs you discover — the sparkly, green tablets lying scattered around the ship — that will really add flesh to the bones of this tale, and though the temptation to flick through them without fully reading is great — particularly as some PDAs can take several minutes to read to completion — resist the impulse.

Not only is the lion’s share of the story conveyed through those green screens, but several clues and hints are located therein, too. Would they have been more enjoyable to read had they been better paced? More PDA devices to find with less to read on each? Yeah. Probably. But that’s not a reason to skip ‘em, okay?

Much of Stasis’ charm lies in the tale it tells, and I won’t spoil it for you here. But it’s a grim story, one of corporate greed, neglect, and profiteering before people. The environment you traverse is equally grim. Sure, some of it may feel unoriginal — the green palette, the oh-so-spooky environmental creaks and screams — but for the most part, it feels believable, the audio authentic, the setting sincere.

Maracheck’s voice work is mostly relatable, only occasionally falling on the wrong side of clichéd. I care about him; his mission, his family, his state of mind. I share his confusion, his determination to get to the bottom of the mystery. He’s cleverer than I and significantly braver as he twists himself into a drainage pipe to slither into the next room.

StasisRev_4

That said, there are times when you’re yanked from the immersion by way of a stupidly dark room or a painfully cheap death (although you’re often awarded Steam trophies as compensation for the latter!). It happens often enough that it felt frustrating at times. You’re running through the ship, frantically scouting for clues, but then Maracheck will stumble into a room and you don’t have a Scooby-doo-clue where he is, nor where the hell he’s supposed to go.

I’d throw my mouse all over the screen, desperately seeking a helpful tooltip prompt, but nope, there’s nothing. It means I’m sometimes forced into making him run into the centre of a room before I know it’s safe, just to find out where the hell he was standing. (Check out the image below to see what I mean!)

Most puzzles are clever without being overly challenging, although a handful are, admittedly, maddeningly complicated. At these times, it’s once again difficult to remain immersed when you’re frantically clicking everything in sight and combining ridiculous things in your inventory just to get a clue, get anything, so desperate are you to progress. But a lot of the puzzles are smart enough to make sense, even when some require us to draw on the creative license of its futuristic sci-fi setting to do so.

The pacing, too, is slightly off-kilter. In some spots you’ll get a fire-hose-to-the-fire of exposition, and in others the horrors of the room remain unexplained, and some character interactions feel overly long. It’s a shame, because everything else the game offers you — most notably the stunning design and unsettling score — deserve better than that.

Final Word: Though grim in both tale and terrain, I nonetheless enjoyed my time on the Groomlake. If you’re a horror fan looking for a game that conveys perfectly pitched tension and terror without overwhelming you with complex combat, Stasis is an understated and unsettling experience not to be missed.

StasisRev_1

YTSUBHUB2015

Vikki is a freelance games writer with a penchant for Yorkshire Tea, Ben & Jerrys and the eff word. She's Big Boss at Silentheaven.com and GGSGamer.com and a rabid Silent Hill, Halo, MGS and Mass Effect obsessive. Don't say that you weren't warned.

Advertisement
1 Comment

Reviews

“Chucky” Season 3: Episode 7 Review – The Show’s Bloodiest Episode to Date!

Published

on

Chucky Season 3 penultimate episode

Not even death can slow Chucky in “There Will Be Blood,” the penultimate episode of ChuckySeason 3. With the killer receiving a mortal blow in the last episode, Charles Lee Ray (Brad Dourif) can now take full advantage of the White House’s bizarre supernatural purgatory, leaving him free to continue his current reign of terror as a ghost. While that spells trouble for Jake Wheeler (Zackary Arthur), Devon (Bjorgvin Arnarson), and Lexy (Alyvia Alyn Lind), it makes for an outrageously satisfying bloodbath heading into next week’s finale.

“There Will Be Blood” covers a lot of ground in short order, with Charles Lee Ray confronting his maker over his failures before he can continue his current path of destruction. Lexy, Jake, and Devon continue their desperate bid to find Lexy’s sister, which means seeking answers from the afterlife. They’re in luck, considering Warren Pryce (Gil Bellows) enlists the help of parapsychologists to solve the White House’s pesky paranormal problem. Of course, Warren also has unfinished business with the surviving First Family members, including the President’s assigned body double, Randall Jenkins (Devon Sawa). Then there’s Tiffany Valentine (Jennifer Tilly), who’s feeling the immense weight of her looming execution.

Brad Dourif faces Damballa in "Chucky"

CHUCKY — “There Will Be Blood” Episode 307 — Pictured in this screengrab: (l-r) Brad Dourif as Charles Lee Ray, Chucky — (Photo by: SYFY)

Arguably, the most impressive aspect of “Chucky” is how series creator Don Mancini and his fantastic team of writers consistently swing for the fences. That constant “anything goes” spirit pervades the entire season, but especially this episode. Lexy’s new beau, Grant (Jackson Kelly), exemplifies this; he’s refreshingly quick to accept even the most outlandish concepts – namely, the White House as a paranormal hub and that his little brother’s doll happens to be inhabited by a serial killer.

But it’s also in the way that “There Will Be Blood” goes for broke in ensuring it’s the bloodiest episode of the series to date. Considering how over-the-top and grisly Chucky’s kills can be, that’s saying a lot. Mancini and crew pay tribute to The Shining in inspired ways, and that only hints at a fraction of the bloodletting in this week’s new episode.

Brad Dourif Chucky penultimate episode

CHUCKY — “There Will Be Blood” Episode 307 — Pictured in this screengrab: Brad Dourif as Charles Lee Ray — (Photo by: SYFY)

“Chucky” can get away with splattering an insane amount of blood on the small screen because it’s counterbalanced with a wry sense of humor and campy narrative turns that are just as endearing and fun as the SFX. Moreover, it’s the fantastic cast that sells it all. In an episode where Brad Dourif makes a rare appearance on screen, cutting loose and having a blast in Chucky’s incorporeal form, his mischievous turn is matched by Tiffany facing her own mortality and Nica Pierce’s (Fiona Dourif) emotionally charged confrontation with her former captor.

There’s also Devon Sawa, who amusingly continues to land in Chucky’s crosshairs no matter the character. Season 3 began with Sawa as the deeply haunted but kind President Collins, and Sawa upstages himself as the unflappably upbeat and eager-to-please doppelganger Randall Jenkins. That this episode gives Sawa plenty to do on the horror front while playing his most likable character yet on the series makes for one of the episode’s bigger surprises. 

The penultimate episode of “Chucky” Season 3 unleashes an epic bloodbath. It delivers scares, gore, and franchise fan service in spades, anchored by an appropriate scene-chewing turn by Dourif. That alone makes this episode a series highlight. But the episode also neatly ties together its characters and plot threads to pave the way for the finale. No matter how this season wraps up, it’s been an absolute pleasure watching Chucky destroy the White House from the inside.

“Chucky” Season 3: Part 2 airs Wednesdays at 10/9c on USA & SYFY.

4.5 out of 5 skulls

Continue Reading