‘Castlevania: Lords of Shadow – Mirror of Fate’ Review: A Slaying Spree Without Substance
MercurySteam’s Castlevania: Lords of Shadow, released in 2010, played like no Castlevania game that came before it, yet it still felt like it took place in the same universe. The series’ flagship European castles, dark and moody forests, and supernatural creatures worked better than expected when mixed with God of War-esque combo-driven combat, larger-than-life set pieces, and light RPG elements, a noticeable departure from its NES and SNES ancestors and Metroidvania counterparts.
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