The video game industry can be a scary place for developers. Fail to please fans just once, and the results can be catastrophic. With 2009′s Red Faction: Guerrilla, Volition Inc. had a sleeper hit on its hands thanks to its incredible engine–dubbed Geomod 2.0–that allowed for large-scale destruction to be done in a Grand Theft Auto-esque open-world. Flash forward two years and the game’s getting a sequel. The engine’s more refined, there’s a Syfy Channel movie tie-in, and the expectations are much higher, but something’s changed; the open-world’s been scrapped, and the game turned into a linear third-person shooter. The resulting backlash not only aided THQ in having a miserable quarter financially, but also caused the death of the entire Red Faction franchise. Knowing the game’s reputation, I recently picked it up to try it out for myself. Check out the video below to see what I found.
In the coming weeks, I’d like to do a video series to help shine the spotlight on some lesser-known games. To get things started, I thought it would fun to take a look at a game that I’m amazed even exists. Last June, eleven years after the release of American McGee’s Alice, EA released a sequel, Alice: Madness Returns. Recently, I picked the game up on sale and was pleasantly surprised at what I found. Check out the video below to see why it may be worth your time.