I recently had the opportunity to chat with one of my all-time favorite video game composers, the truly one-of-a-kind Jason Graves. He’s the man behind the amazing Dead Space soundtracks, and his latest project is the Tomb Raider reboot, due March 5th. After the break Graves talks about designing a brand new instrument for the soundtrack, the benefits of scoring a reboot, and more. READ MORE
If you haven’t heard the name Cris Velasco there is still a good chance you’ve played one of the games he’s scored. Such titles as Mass Effect 3, Borderlands 2, Warhammer 40,000: Space Marine, Darksiders, Tron: Evolution, Prototype and Clive Barker’s Jericho are just a few in the long list of games he has scored. Well he will be adding one more to his resume by creating the score for the WiiU exclusive ZombiU. Velasco is going to haunt our dreams with such sounds as “detuned toys and instruments, carnival organs, distorted guitars, and haunting ambient textures, contrasted with the intimate emotion of piano and string quintet compositions.” That right there is almost enough reason for me to buy a WiiU. November 13 the game will be released.
A little while ago, I was able to chat with The Walking Dead and Battlestar Galactica composer Bear McCreary about his approach to composing, what we can expect from season 2 of The Walking Dead, his work with the Angry Video Game Nerd, and his love of Oingo Boingo. Check after the jump for the exclusive interview!
Bloody-Disgusting has scored an exclusive interview with composer Brian Reitzell (30 Days of Night, Stranger Than Fiction). Next week will see Brian’s music released in the THQ video game Red Faction: Armageddon. After the jump, you can read our interview with Brian where we discuss some of his composing tactics, his approach towards scoring horror, and also what his favorite beverage is while he composes!
Bloody-Disgusting has scored an exclusive interview with composer/orchestrator Timothy Williams, who has worked on such films as 300, Sucker Punch, Watchmen, Doomsday, Halloween, and many more. Recently, Timothy has been receiving a lot of acclaim for his work on the short film, The Butterfly Circus (which you can watch for free here), which is being converted into a full-length feature film. After the jump, you can read about his approach to composing, what genres he likes composing for, and what it take to composer for a horror film.
I don’t know about you guys, but I’m a big fan of Adam Green‘s Frozen. I think Brad (Mr. Disgusting) hit the nail on the head with his review. So I’m thrilled that I got the chance to do an interview with Andy Garfield, composer of Frozen. If you head on past the jump, you’ll be able to read about Andy‘s history with composing, the various techniques he uses while scoring, and what his drink of choice was during the Frozen composing process. Also, don’t forget to pick up your copy of the soundtrack here.
Somewhere amidst the early 1980′s, I had gotten my hands on a VHS tape of George Romero‘s unique vampire vision, MARTIN. Once John Amplas’ razor went the forearm of the woman on the train – I was hooked. And not so much by the Tom Savini style gore, or George Romero reputation for entering legendary horror realms – but by the purity of it all – and the way the soundtrack, the film, the atmosphere and the abstract of it all blended together in such genre purity.
For many years after, the music has resonated in my mind. It is the direct link to the lingering memories of an exceptional genre film – and what I like to think of as its signature. I had the honor of being able to speak with MARTIN‘s soundtrack composer – Donald Rubinstein – recently. Although he is acclaimed and accomplished at Jazz and other score works that include George Romero’s BRUISER and KNIGHTRIDERS, we reflected on MARTIN alone, and how the magic, that is that score, came to be.
Bloody-Disgusting has scored an exclusive interview with composer and orchestrator Penka Kouneva (Midnight Movie, Hostel, Chupacabra, World Of Warcraft, StarCraft II). Her work has paired her up with some of the biggest names in the film and video game industry, including Nathan Barr, Steve Jablonsky, and many more. After the jump, you can read her answers about what it takes to score a horror movie, what the difference between orchestrating and composing it, and what some of her favorite works are.
If you haven’t already checked it out in the Music section of BD, the wonderous and magical Jonathan Barkan got a chance to interview one damn talented man Kevin Riepl. About what you ask? Well, the only 2 things that matter to most of you people, horror movies, and video games.
If you head past the break you can read the video games half of Jonathan’s interview. And if you head HERE you can read the 1st half. All about composing horror movies. It’s a worth while read, so READ IT! READ MORE
With Lords of Shadows barely out and our review incoming, the game has received a solid amount of acclaim so far. Speaking with a Spanish radio station the game’s composer, Oscar Araujo outed that the game’s sequel is already in development.
It’s hardly surprising that a gorgeous game in an established franchise that’s garnered very positive reviews would get a sequel, it’s just surprising we’re hearing about it so soon. Read Araujo’s tease after the jump. READ MORE
Adam and I got a chance to interview Garry Schyman the composer behind the amazing music for Dante’s Inferno and BioShock 2. Garry has also done such games as BioShock 1 (which he won several awards for), Destroy All Humans and Voyeur, among others, t.v. shows and films.
Head past the break to check out the interview! READ MORE