For the most part, I just sort of glided through my high school career on a current of B’s. There were two classes that caused me quite a bit of trouble though, and they were math (ick) and biology. One day, while I’m daydreaming in the latter, the teacher tells us we’re going to be dissecting fetal pigs. Having been an avid horror movie fan since the ripe age of six, I figured a dead pig wouldn’t be a problem. “What’s that organ?” the teacher would ask me. “Why, that’s very obviously the spleen, as I saw it dug out of that screaming camper in Friday the 13th.” Then the class would cheer my name and I’d be popular forever. Of course, that’s not how it went down. Between the smell that erupted out of that foul creature after it was opened up and my alarming inability to tell one organ from the other, I failed.
What I’m trying to say is if you’re anything like me, then you probably need to brush up on your anatomy skills. Thankfully, artist CheeseLoueez has people like us in mind with his trippy art that covers organs, skeletal structure, and Isaac Clarke. Yeah, he’s there too.
To celebrate the launch of Dead Space 3 in Europe, EA collaborated with the Dernier Bar Avant la Fin du Monde in Paris to hold an exhibit exclusively showcasing Dead Space fan art. It’s beautiful, and easily some of the best I’ve ever seen. Because it’s Dead Space, you might think it’d be pretty macabre, but that isn’t the case. There’s a little bit of every style. Pop art? Check. Typographic art? Check. Gritty, bloody, and twisted art? Check, check, and check. See for yourself after the jump.
Last week we held a caption contest asking you to come up with your best captions from a cell taken out of the latest installment in the series of graphic novels based on the Dead Space franchise, Liberation. Now, I have the winners. Believe me when I say it was crazy difficult choosing the best of the bunch. Great job to everyone who participated, now read on for your winners!
Cliff Bleszinski, known Resident Evil fan, former creative director at Epic Games, and the man — or one of many — behind the Gears of War franchise took to his personal Tumblr the other day to discuss one of our favorite subjects here at BD: horror games. Or the scary ones, specifically. He had some very interesting things to say about the genre, which has not-so-gracefully transitioned into more action oriented gameplay over the last few years. Since the very beginning of this movement there has been outcry from fans of the slower paced survival horror genre. For awhile, publishers were content with the new direction because it brought them more money than the more niche survival horror genre ever could.
This could soon change. It hasn’t been until fairly recently that major horror franchises have begun to lose their luster with more action-centric entries like Resident Evil 6, Operation Raccoon City, Silent Hill: Homecoming, and Dead Space 3, to name a few, receiving significantly lower review scores than earlier and more horror-driven installments.
Most of you are already fully aware that the third installment in Visceral Games’ Necromorph-stomping action horror franchise Dead Space released earlier this week, but what you might not know is what released alongside it. That’s Dead Space: Liberation, the third graphic novel based on the games and the second to be illustrated by immensely talented artist Christopher Shy, who I had the opportunity to chat with the other day about his amazing contributions to the franchise.
The lovely folks over at Titan Books have graciously given us three copies of each graphic novel in the series, and that means three of you are going to walk away with the complete trilogy. Find out how you can make this happen after the jump.
Let’s talk about jump scares. Not everyone likes them. In fact, ever since some of our favorite franchises took the inevitable plunge into action horror, jump scares have become the bane of many a horror fan’s existence. Dead Space has been criticized for relying on them too heavily, Doom 3′s abundance of monster closets were a common complaint, and more recently, Capcom tried to toss a few into Resident Evil 6 — Leon’s campaign in particular — in their attempt to make it appeal to horror fans. That obviously didn’t work, but sometimes, a jump scare can be well designed. Like any good scare, timing is important, as is building up to the moment (and I’m not talking about fading the music before a loud noise — I’m looking at you, Hollywood).
You might not be a fan of them, but when they’re well done they can be great. Here are six games that did them particularly well.
To promote the release of Dead Space 3 in Europe (it launches on Feb 8th), the Dernier Bar Avant la Fin du Monde in Paris has partnered with Electronic Arts and Geek-Art to host an art exhibit that’s all about Dead Space. This is so much more than an advertisement for the game; it’s a celebration of one of the most artistically innovative games of this generation. Whether you love it or not, there’s no denying the impact the series has had, especially when it comes to integrating the interface (health, inventory, etc.) with the world so it’s less intrusive. I have a sample of the incredible art that’s being shown at the exhibit patiently waiting for you after the break.
Back in 2010, just a month before the release of Dead Space 2, Blackwatch Comics released a graphic novel that bridged the gap between the first and second game — or more specifically, the gap between Dead Space and the animated film Aftermath, which took place before Dead Space 2. It was horrifying, and for me, one of the things that really stuck with me even two years later is the gorgeous illustrations of Christopher Shy. His work took Salvage to a whole new level, and thankfully, he’s returned to lend his talents to Dead Space: Liberation, a second graphic novel that acts as an interquel between the second game and Dead Space 3 (which is out now!). Christopher was kind enough to answer a few of my questions about the new graphic novel (also available now), the art of the Necromorphs, and much more. Read what he had to say after the break!
Ever wonder what some of your favorite video game protagonists — or in the case of Slenderman, antagonists — would look like on an NES? Wonder no more, as Deviant Artist MelolzuGaming has taken it upon himself to answer that very own question. Among his gallery of 8-bitified video game characters are Isaac Clarke from Dead Space, Halo’s Master Chief, Street Fighter’s Ryu, a lone zombie, and Slenderman of… well, pretty much every indie horror game coming out in the near future, actually. I have only one complaint about the characters so far, but let’s take a look at them first before I get into that.
There are mashup posters and then there are mashup posters, and it’s safe to say that this fan-made piece of art falls firmly into the latter category. Deviant Artist ron-guyatt has combined two of my favorite things: John Carpenter’s The Thing and Dead Space by featuring series’ protagonist Isaac Clarke in the iconic movie poster. It’s gorgeous and the timing is perfect with Dead Space 3 releasing next week — that’s February 5th for the PS3, Xbox 360, and PC. In it Clarke find himself in a situation familiar to fans of The Thing as he battles legions of Necromorphs on the icy planet of Tau Volantis. See the poster in its higher resolution glory after the jump.
We gamers put ourselves through a lot, and we do so in the name of fun. We tell ourselves t”his is entertainment,” before we open that creaky door and enter a room to fight a gargantuan living mass of bone and jagged metal with nothing but a pipe and a prayer. I’ve been a gamer for most of my life, and over the years I’ve seen some truly horrifying things. When a stranger asks me about my escape from Raccoon City, my vacation in Silent Hill, or my time aboard the USG Ishimura, I answer them with a thoughtful silence and a thousand yard stare. It’s the only way.
If you’re reading this then you undoubtedly have tales to tell and therapy sessions to endure, so let’s get this started with a look back at six more horrifying moments in video games.
Cosplay can be a wonderful thing. If I were creative enough or had any discernible talent I’d love to be a cosplayer. I’ve seen a fair share of Dead Space cosplay over the years, but none have been as fun to look at as Kevin, who you can see in the supremely badass armor of Isaac Clarke (if we want to get really nerdy I could say he’s wearing the Security Suit from Dead Space 2), and Léa Charvin, who portrays Ellie Langford in many of the shots. Check them out after the break!
BAFTA award-winning composer Jason Graves (Dead Space) has officially been revealed as the composer for the upcoming Tomb Raider video game, which comes out March 5th, 2013. Below you can watch an interview with Jason along with other members of the sound design team as they discuss how sound and music play a role in the game.
Also in the video is a segment dedicated to highlighting a one-of-a-kind sculpture/instrument that was built specifically for Jason for this game (Note: if anyone wants to buy me one of those sculptures, I wouldn’t object). In fact, the music of the first 15 or so minutes of the game is solely performed on this instrument. Oh, and it doesn’t hurt that the sculpture looks like something out of Tim Burton’s Beetlejuice. You can find out a bit more about the sculpture here. READ MORE
Sometimes, when playing a game, I have to sit back and scratch my head because I suddenly realize that my weapon is not only absurdly overpowered, but is also a little bit on the ridiculous side. Like, laugh out loud ridiculous. Like, laugh out loud, point at the screen, call my pals and dish ridiculous. So I gathered some of my favorites and compiled a list of my 10 Overpowered And Ridiculous Video Game Weapons for all of you. Check it out below and let me know if I forgot any! READ MORE
The Verge has posted an in-depth article, including video, on their visit to Dead Space composer Jason Graves‘ home studio. The video shows Graves talking about many of the instruments he uses, the random objects that he creates unsettling sounds with (the chicken wire on a trash can lid that is bowed is especially awesome in my book), as well as the technology that backs up his entire system. If you’re into creepy sounds and audio recording at all, this is a very worthwhile video to watch and article to read. Check it out below! READ MORE
On Oct. 12th, at the New York Comic Con, there will be a panel that I’m quite upset I won’t be able to attend. Titled “Maestros Of Horror & Sci-Fi Music”, the panel will feature video game composers Jason Graves (Dead Space), Kevin Riepl (Gears Of War, Aliens: Colonial Marines), Sascha Dikiciyan (Mass Effect 3), Cris Velasco (Mass Effect 3), Sam Hulick (Mass Effect trilogy), Tom Salta (Halo: Combat Evolved), and Nile Rodgers (Halo soundtracks album producer).
The panel will be discussing composing for the horror and sci-fi genres as well as the art of scoring for blockbuster videogames. The panel will be held at the Javits Center in Room 1A01 from 12:15pm to 1:15pm.
I’m a huge fan of most of these composers. If you’re going to the NYC Comic Con, do yourself a favor and attend this event. I’m 99.99% sure that it will be incredible. READ MORE
One of the most successful action/horror series to come out in the past several years is EA’s Dead Space franchise. While every entry is not a winner (I’m looking at you Ignition), the series has been, overall, pretty damn solid. Part of the terrifying immersive experience is Jason Graves’ fantastic score, which consistently gets rave reviews and high praise.
Now, Graves has released several tracks that were originally used for consideration on the first Dead Space game. Some of the tracks were later take from the original demo material and were given some live elements to be used for in-game.
The tracks are a great representation of the terrifying atmosphere that Dead Space permeates. Check ‘em out below and creep yourself out a bit! READ MORE
Have you ever had that moment where you’re blissfully mowing down Necromorphs with your plasma cutter or literally mowing down zombies in Dead Rising, only to come across that part of the game that almost ruins everything? Pretty much every game has it, but that doesn’t lessen the blow when you finally find it. It’s like when someone violently shakes you while you’re sleeping, ruining the amazing dream you were having about that saucy minx who works at the Starbucks near your work. You go there every day–even if you don’t want a coffee–just to see their face. If you’re feeling extra brave you might pretend to forget your usual order, just to see if they remember you. Then when they aren’t there or they don’t remember you, you’re struck by a wave of sadness that only a Mountain Dew Pitch Black and a hug from TJ can soothe. Oh, and you should definitely check out the ten games that came close to ruining everything after the break. READ MORE
We all know it’s coming, it’s really only a matter of time. EA has confirmed a new Dead Space that’s in development and set to come out by Spring 2013. Then there’s the matter of the chilly new logo that was leaked yesterday, adding fuel to the fiery rumor that EA will officially unveil Dead Space 3 at E3 next week. Dead Space 2 only came out last year, but it feels like it’s been much longer than that and I’ve since been struggling with an itch that only Dead Space can scratch. If you’re also looking to get your fix I highly suggest checking out the very cool animated graphic novel that can be found after the break. It looks great and introduces some new elements that may or may not appear in the upcoming game.
It looks like E3 just got a lot more interesting. During its investor call earlier today, EA confirmed there is a new installment in the Dead Space series coming during the 2013 fiscal year, or by March 31. No word yet on whether this will be the highly anticipated Dead Space 3 or the third person adventure or shooter spin-off that have also been rumored to be in production, but there’s a very good chance we’ll have our burning questions answered at E3 next month. I’m putting my money on Dead Space 3, though I’d be happy with really anything that includes me strategically dismembering Necromorphs. I desperately need my Dead Space fix. How about you?
Sometimes I get really bored. I’m only human, and like the rest of you, there are times when I need a little entertainment. During one of my recent fits of boredom where I was lying naked on the floor of my room in a sticky puddle of dried up Mountain Dew while staring up at the ceiling wondering what wordsmith came up with the word ‘orange,’ I decided to come up with a little game — something to fill my time so I didn’t have to finally concede to what the voices in my head were telling me to do. For the unaware, at Bloody Disgusting lies a mythical creature known as a Jonathan Barkan. He runs the music section on BD with a tyrannical fist and a sweet moustache. If I were reviewing Jon, his Baby Factor would go something like ”If Albert Wesker and a Big Daddy got together to make sweet, sweet love inside a record store, Jonny B would be their musically inclined offspring.”
All that is a long-winded way of saying he knows his music, and he also happens to share my love of video games. So let’s get back to the game I was teasing earlier. I gave Jon ten video game franchises and asked him who he thought would be best suited to score the soundtracks for that series. For example, if Akira Yamaoka had never joined Konami to craft the incredible scores the Silent Hill series is known for, who could’ve taken his place? Find out whom he chose for Silent Hill, as well as nine others, after the jump. READ MORE
Smell that? That’s the unmistakable aroma of humanity’s nearing doom, having opened its box of death and broken promises all over you. Don’t move. Let it love you, just as you let me love you on a daily basis. So it would seem no one at Planetary Resources Inc. has sat down with Dead Space, because if they had they wouldn’t be bringing humanity closer to realizing the events in that terrifying game with their ambitious new project. You’re probably wondering what I’m going on about, so let me take a minute to explain. Earlier this week a group of billionaires got together to announce the first asteroid mining company ever. Something like this has never existed and there’s a pretty recent horror game that offers a pretty damn good reason for that. Head past the break for more. READ MORE
Two of the biggest players in the action/horror genre are Dead Space and Resident Evil. One’s been around for the better part of two decades and inspired dozens of games, the other’s has, in a quarter of that time, managed to find a near-perfect balance between action and horror, and proved that a horror game doesn’t have to control poorly to be scary.
At first, this might not look like the fairest of fights. I mean, how do you compare two franchises when one of them has outsold the other by tens of millions of units, spawned dozens of installments, and inspired a series of successful films? Easy. We’re looking at quality over quantity. Which series is trying new and different things? Which do we most look forward to playing? And more importantly, which series has the brightest future?
A few months ago we reported on EA’s desire to expand the Dead Space franchise by branching it off into other subgenres. This included the possibility of a FPS, flight sim, and third-person action game (similar to Uncharted) all set in the Dead Space universe. Now, a recent job listing posted on the EA site could be hinting at at least one of these ideas coming closer to fruition.
From the listing, “EA is looking for a lead multiplayer designer to help create a thrilling online action shooter game. This is a unique opportunity to contribute to a bold new franchise which is a cornerstone for a new EA Games Studio.” So Visceral Games is looking for a multiplayer designer for an online action shooter game. Could this be the Dead Space FPS, and more importantly, is this something you’d be interested in? READ MORE