I was lucky enough to score an interview with Fear 2′s Dave Matthews, the Primary Art Lead. Check out the Q&A and some pics after!
TJ: What exactly are we looking at as far as multiplayer options, and online multiplayer options for Fear 2?
Dave: Well one of the features we are most excited about, and something that we get asked more than anything else about regarding multiplayer is the EPA. We’ve developed a mode called Armored Front, where players try to take and maintain possession of several control points scattered throughout the selected map. Each team will have an EPA at their disposal to help them execute on those objectives. I don’t think I can effectively describe how incredibly cool it is to hop into an EPA for the first time and just lay waste to your opponents. The thing that is so impressive about the mode though is how well the multiplayer guys have balanced and tuned the EPA so even though you are incredibly powerful, players will not be indestructible. We really can’t wait for gamers to get their hands on this one.
TJ: What horror games, (aside from your own) do you guys play and what games inspire you?
Dave: I love the genre, it’s tough to narrow is down to just a couple, the list is varied but includes games like the Fatal Frames, Silent Hills, Siren, Resident Evils, Eternal Darkness (Which completely messed with my head)System Shocks and we could go way back in time…Phantasmagoria for the gore. When I think of games for inspiration, I look to games that separated themselves from the masses at the time and helped forge new direction in gaming. Games like Ico, Shadow of the colossus, Mark of Kri, Cookie and Cream, and Flow all brought something new to the table. That innovation is what I find inspiring and it urges me to bring new things to the games I work on.
Read on for the rest of the interview and screens! READ MORE
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