I can’t believe I almost missed this. Fatal Frame isn’t the only horror series that’s celebrating an important anniversary, as the original Doom turned the big 2-0 today.
John Romero, co-founder of id Software and the man that was supposed to make us his bitch, posted some photos and hand-drawn concept art from the original game and the team behind it on his Facebook. It’s pretty great stuff — I miss the badass 90′s era of concept art. Good times.
Sadly, this year’s QuakeCon came and went without an update on what’s going on with Doom 4. Developer id Software and their publishing partner Bethesda Softworks have been largely silent about the game outside of confirming that development restarted back in 2011, a tough decision that was made because the game lacked a soul.
IGN spoke with id Software’s studio director, Tim Willits, and Bethesda VP of marketing Pete Hines at QuakeCon last week about why they decided to start fresh with the game. Find out why after the jump.
QuakeCon, the annual gaming convention and showcase for all things id Software, wrapped up today with nary a word on the long awaited Doom 4. It would seem they’re taking a page out of Valve’s guide to game development by remaining almost entirely silent about the long-in-development game. We know it’s coming to next-gen consoles after Pete Hines, VP of PR and Marketing for Bethesda Softworks, revealed that development of the title had started over back in 2011, but that’s about it.
During the Q&A portion of a keynote speech held earlier this week from id Software’s technical director John Carmack, a fan asked if he could provide an update on the game’s progress, to which he replied “I can’t. I actually asked about whether I could say anything related to the development and the answer was, no, I couldn’t.”
Oh well. There’s always QuakeCon 2014.
Id Software has been very quiet on the Doom front lately, and we now know why. Bethesda recently confirmed that development on Doom 4 completely started anew back in 2011, with id scrapping what they had because they weren’t happy with it. Constant delays are rarely good for a game, with games like Duke Nukem Forever, and more recently, Aliens: Colonial Marines getting panned by (most) critics and fans.
Bethesda’s Pete Hines provided some explanation as to why it happened, “An earlier version of Doom 4 did not exhibit the quality and excitement that id and Bethesda intend to deliver and that Doom fans worldwide expect,” Hines said. “As a result, id refocused its efforts on a new version of Doom 4 that promises to meet the very high expectations everyone has for this game and this franchise. When we’re ready to talk about the Doom 4 id is making, we will let folks know.”
It looks like id Software is taking the Blizzard/Valve approach to game development with their next project. Earlier today at QuakeCon, John Carmack discussed the closure of id’s mobile games division so they could allocate more resources to AAA console titles, specifically the highly anticipated fourth installment in the popular Doom series, saying “The Bethesda family really is about swinging for the fences. I hope that we do get back to mobile in various ways in the future, but the real aim is blockbuster triple-A titles, and for id that means Doom 4,” said Carmack. After the Doom 3 BFG team is done with their work, they’ll be switched over to Doom 4, so “essentially everybody will be focused on Doom 4 as a project,” he said. In related news, the game will support the Oculus Rift 3D Headset, which has been getting quite a bit of attention by gamers lately, with its Kickstarter grabbing an incredible $1.2 million in donations in just three days.
It’s difficult to believe Doom 3 came out eight years ago, but the fact that it’s already been long enough to warrant a remastered edition makes me feel old. It might not have been the revolutionary horror game many fans expected it to be, an expectation accumulated over the many, many years fans had to wait for it, but it was still an excellent action/horror game. Now Doom 3 is getting the remastered treatment with the BFG Edition, due this fall for the PS3 and Xbox 360. It will include some brand new levels, the Resurrection of Evil expansion, Doom 1 and 2, 3D support, 5.1 surround sound, and the ability to have a flashlight and a gun out at the same time. How sad is it that out of all those new features, the promise of a flashlight with all my guns is the one I’m most looking forward to? Head past the jump for the debut trailer! READ MORE
There isn’t much to say about this besides, YES! Quake 4 will be re-released in retail for 20 dollars. The game came out back in 2005, and on June 19th it can be yours once more on the 360. Since Bethesda bought id Software it looks like re-releasing old id games is on their list of things to do. Not a bad thing. Especially if these games offer online support. Does Quake 4? I have no idea, but one can dream.
Did you hear? Rage is coming out in just a few short months (Oct 4) and while that’s damn exciting, fans of id Software’s other series are clamoring for some news regarding Doom 4. Obviously, they don’t want to take any of the spotlight away from Rage, but we were supposed to hear something about Doom 4 at last year’s Quake Con, then we were told we might get some details at this year’s event, but Quake Con 2011 closed up yesterday and there was still no news. Well, sort of.
When pressed about when they are planning on slathering a coat of Doom 4 on fans’ eager faces, id Software’s co-owner and CEO Todd Hollenshead had this to say about the long awaited sequel. Oh, well, this is awkward. You see, you’re actually going to have to click the ‘read more’ button to see what Todd had to say. Yeah… this is like when you get a coffee at Starbucks, take a sip, and realize the barista forgot to tell you to click the read more button to see Todd’s quote. I hate it when that happens. READ MORE