I feel like I’ve written that headline a few times now, but this time it’s real. Or, at least, it’s getting closer to becoming a reality.
As Hideo Kojima wraps up development on Metal Gear Solid V, many fans are left wondering what his next project will be. He’s mentioned his desire to step down from the Metal Gear series, which he created, more than a few times already, but it looks like this time he may actually go through with it. We know Konami has reached out to Kojima in the past about taking the reins on a future Silent Hill, and today, we just got one step closer to seeing that come to fruition.
Konami has confirmed that the rumored Revelations DLC for the newly released Castlevania: Lords of Shadow 2 is indeed a real thing, and it’s coming later this month. As suspected, the expansion will feature a playable Alucard, Dracula’s son, and his arsenal of powers that includes the ability to transform into a bat or a wolf — hopefully not for any stealth-based missions — and time manipulation.
I found Lords of Shadow 2 to be more than a little disappointing in my review. Maybe MercurySteam can remedy some of the base game’s issues with this upcoming expansion.
But seriously, no stealth missions.
The first Lords of Shadow was a pleasant surprise. It succeeded where previous 3D Castlevania games had failed by offering a thoughtfully crafted fantasy adventure game with creative monsters, mesmerizingly beautiful set pieces, clever puzzles, and visceral combat. All its sequel had to do was build on that foundation and lore, tighten up the controls a bit, and keep throwing interesting enemies and puzzles my way. Instead, what developer MercurySteam did was throw us violently into the present day, tack on some stealth mechanics, and wrap it all up in a horribly convoluted story.
Read on for my review of Castlevania: Lords of Shadow 2.
Clearly, that guy is taking the Sephiroth approach to overcompensating, but I’ll let it pass because this game looks great. With Castlevania: Lords of Shadow 2 all set to arrive tomorrow if you’re in the states, Feb 28 in Europe, Konami has released a new launch trailer to celebrate it.
My weapons are sharp, my fingers are loose and limber, I’m ready to kick some fiery demon ass — how about you?
This one slipped me by when it came out just before 2013′s Halloween. But that doesn’t mean it’s too late to show it to you now. Actually, on the contrary, it’s always a good time to bring some Silent Hill music! With that, YouTube user FamilyJules7X had uploaded a special Silent Hill 1 cover video that took several of the game’s famous tracks and then gave them a heavier edge by throwing on some distortion. It’s a fun video that uses multiple camera takes to show the various melodies and passages that he’s playing. Give it a watch down below!
Also, make sure to check out our write up on the first game’s fantastic soundtrack by clicking on over here. READ MORE
It’s no secret that I’m a fan of many of the early Castlevania games (especially Simon’s Quest) and while I didn’t get too far into Castlevania: Lords of Shadow I still really enjoyed the time that I did put into it (I’ll go back and beat it one day, I swear!). Now, with the impending release of the sequel, Castlevania: Lords of Shadow 2, the highly anticipated soundtrack is also gearing up for its February 25th digital release.
Composed by Oscar Araujo and recorded at the world famous Abbey Road Studios, the soundtrack features 31 original tracks (12 of which are only available via Sumthing Else) of thrilling orchestral music.
You can preview all the tracks and pre-order the album right here! Also, make sure to watch our very own Adam do a playthrough of the demo. READ MORE
The second — and sadly, final — entry in the fantastic Lords of Shadow spin-off series arrives on February 25th. To give us a small taste of the action and bloodshed we can look forward to later this month, Konami has gifted fans with a demo that shows off a portion of the castle siege we’ve previously only seen in trailers and cinematics.
I played through the whole thing last night, and since I remembered to hit record, you can (and should) watch me embrace my inner blood-sucking badass after the jump.
There are two video game franchises that see a significant amount of attention for what they’ve done wrong lately. The first is Resident Evil, a series with serious flaws we’ve dissected numerous times here, and the second is Silent Hill. Both series are struggling, and while the problems with the former are easy to identify, the issues that plague our favorite foggy town are a little more difficult to pinpoint.
During a recent Reddit AMA (Ask Me Anything) to promote his upcoming indie horror game Blackmore, Jeremy Blaustein — translator and voice-over director on multiple games in the Silent Hill series — was asked a question we’ve heard so many times over the last few years. How should Konami approach the next game?
I remember playing the first Silent Hill game very clearly. I remember the hairs standing up on the back of my neck and refusing to come down. I remember handing the controller to my friend to watch him play a bit and the second the controller left my hand I grabbed a baseball bat because I was so afraid of whatever was beyond my peripheral vision. I knew there wasn’t anything there. But that didn’t stop me from feeling like I was being watched, no…hunted from just beyond the shadows of my darkest imagination.
With this being Silent Hill Week on Bloody-Disgusting in honor of the 15th anniversary of Silent Hill, I wanted to focus on my love of the game’s soundtrack, composed by the wildly inventive and ever fascinating Akira Yamaoka.
Now, I know that I’ve written a retro review of the Silent Hill 1 soundtrack (which you can read here). But this article isn’t a review. It’s a visit to an old friend. It’s me heading back into the fog and the rust to appreciate the phantasmagorical beauty that only a town like Silent Hill could offer. Please, join me if you dare. READ MORE
I’m happy to announce that this week is Silent Hill Week here on Bloody Disgusting! Why, you ask? The reasons are twofold. First off, why not? Silent Hill is awesome, and it’s a series that’s worth celebrating. Secondly, the original game will see its fifteenth anniversary on Friday, so there’s that too. I’d very much like to kick this off with a look at one of the (many) things that makes this series so unforgettable: the monsters.
Read on for my list of six of the scariest monsters from Silent Hill!
Back in April I ranked every game in Konami’s legendary survival horror franchise, Silent Hill, in a list my mom described as “confusing and… is this video games? I don’t know video games.”
But enough from me, I’d much rather hear what your favorite game in the series is. Are you an old school fan who stays true to the originals or do you prefer one of the more recent entries? After the break I have the first episode in our new SHOWDOWN series — birthed from the creative womb that was Trailer vs. Trailer — where you can get to know each game before deciding on which you like the most. Feel free to tell us why you chose the game you did in the comments!
Sumthing Else Music Works, the label that is dedicated to licensing and distributing the very best in video game music, has announced that they have teamed up with Konami to bring us the Castlevania: Lords Of Shadow Ultimate Soundtrack, which 20 previously unreleased tracks composed by Oscar Araujo (who recorded the music with the 120piece Bratislava Symphony Orchestra). The album will be released digitally on October 29th and will be released physically in November. If you head over to Sumthing Else, then you can listen to these extra tracks.
The partnership will also see the release of the Castlevania: Lords of Shadow – Mirror of Fate Original Soundtrack, which drops digitally on October 29th and the soundtrack for Castlevania: Lords Of Shadow 2 Original Soundtrack, which will be released in the first quarter of 2014. READ MORE
I am a big Silent Hill fan. If you were to write a slash fiction story where Pyramid Head and I share a night of otherworldly passion after he looks at me with his come hither helmet grate, beckoning me to polish his great sword, I would be okay with that. Too much time has passed since I last visited that foggy resort town and its seedy, red-tinted underbelly. This needs to change, because I’m filled with loneliness right now and only this series can remedy it.
Basically, there’s a tetrahedron-shaped hole in my heart, Konami, and I’d very much like to say that it’s gone now.
But before this can happen, we need to set some ground rules. So after the break I’ve compiled a list of six super easy things I’d like to see (or not see) in the next game so my reunion with Silent Hill and its disturbed denizens can be a happy one.
Everything I’ve seen from Castlevania: Lords of Shadow 2 points to it being as dark and epic as its predecessor was. Konami is obviously going all out with this game, which will in fact be the last Castlevania for developer MercurySteam. In this new gameplay-centric trailer, fresh out of Gamescom, we’re given a tour of the game’s combat mechanics, weapons, monsters and environments. Check it out after the break.
It’s official, Konami confirmed on their Lords of Shadow Facebook page they’re bringing Castlevania: Lords of Shadow – Mirror of Fate — also known as the game with a title that’s about three words too long — to Xbox Live and the PlayStation Network on Halloween. The best part? It’ll be in HD, because that’s what the kids want. You kids and your crisp visuals. Back in my day, I had to walk uphill in the snow both ways to play House of the Dead in an arcade cabinet. The aliasing alone would’ve given you nightmares.
Our very own David Harley reviewed the game on 3DS and decided he wasn’t a fan — hopefully it’ll fare better in HD.
Dave Cox, producer on the upcoming Castlevania: Lords of Shadow 2 is into the idea of a fresh start for the Silent Hill franchise. When asked about which of Konami’s series needs a “refresh,” Cox pointed to the most obvious one.
“I guess Silent Hill would be the obvious one. Sometimes a series needs a little break. Sometimes it needs to have fresh eyes, a new team to come in and bring their creative vision to it. Perhaps, Silent Hill will be a project Konami that can bring back,” Cox told Siliconera. “It’s not something that I would be particularly interested in doing myself. I’m more of an old school guy. I grew up with Castlevania and Contra is what made want to work at Konami at the end of the day. They are my passions. I’d like to see Konami do some new stuff, bring something new to the table. I think next generation offers great opportunities to do new things.”
I think many fans of the survival horror franchise would agree. Downpour built a solid foundation, but its myriad flaws kept it from becoming the success the series so desperately needs. Recently, there have been rumors that Metal Gear creator Hideo Kojima may be involved with the next game.
The Castlevania series hadn’t seen much success in the realm of 3D gaming until 2010, when the fantastic Lords of Shadow game released and stunned (most of) us with its engaging world, refined God of War-esque combat and beautiful visuals.
As we all patiently wait for Konami to bring us more Gothic Gabriel-against-the-world goodness with Castlevania: Lords of Shadow 2, they’ve released a brand new batch of screenshots from the upcoming game that look, unsurprisingly, gorgeous. Check them out after the jump.
Looking at this Comic-Con exclusive Pyramid Head figure, I’m pretty sure this situation isn’t going to end well for the mannequin. I’ve played Silent Hill 2, so I’m already all-too-familiar with what the big guy does with helpless mannequins.
Today, Konami revealed two variants of Gecco and ToyMunkey’s line of figures inspired by the Silent Hill franchise. I’m loving both, though for me the Pyramid Head figure wins it, mostly because of the memories it brings up. As a gamer, the scene in Silent Hill 2 where Pyramid Head does the unspeakable with a mannequin creature stands out as one of the most memorable, and disturbing, things I’ve ever seen in a video game, horror or otherwise.
This ramen looks like it was made fresh in Silent Hill’s Otherworld. I can’t decide what looks less appealing, the grey sauce that covers the noodles, or the meat-filled tomato that sits atop that pile of nasty. For some reason, Konami thought it’d be a good idea to partner up with ramen restaurants around Japan to add a new item to their menus: a bowl of Silent Hill inspired ramen noodles.
Rocket News 24 decided to make a trip to Hajime to taste test this horrifying dish. Watch them take it apart after the jump.
Konami has released and ‘extended cut’ of their already lengthy E3 reveal of Metal Gear Solid V: The Phantom Pain that plays out more like a short film than a trailer. It’s cinematic, gorgeous, and brimming with all sorts of drama, deep voiced narration, and torture. Lots of torture.
The Phantom Pain will come to the PlayStation 4 and Xbox One whenever it’s ready. It will bring with it a “new breed of stealth,” dynamic weather, realistic passage of time, and all the tactical espionage you can handle. For the Xbox One, it will also support SmartGlass.
Technically, E3 doesn’t kick off until next week. That isn’t keeping us from getting tons pre-E3 goodness for several exciting games, including Wolfenstein: The New Order, Hellraid, and now, Castlevania: Lords of Shadow 2. Konami was generous enough to provide six action-packed minutes from the upcoming sequel, which will conclude the LoS saga this winter. Does that mean the next 3D Castlevania game will be radically different? Maybe. Read on for the new trailer.
We haven’t been receiving many post cards from our favorite foggy resort town — at least not since Book of Memories released last October — so to keep me from experiencing Silent Hill withdrawal I’ve decided to do the impossible. Okay, I suppose ranking every game in Konami’s longstanding survival horror series is far from an impossible feat, but it sure was difficult ranking games I’ve grown up with over the years. Even if all of you violently disagree with me and come at me, torches and pitchforks in hand, this was still worth it, even if it was only to grant me a brief reprieve from the shakes, sweats and fever that come from not at least talking about Silent Hill.
See how I rank each game in this awesome horror franchise after the jump, and feel free to offer your own list in the comments!
MercurySteam’s Castlevania: Lords of Shadow, released in 2010, played like no Castlevania game that came before it, yet it still felt like it took place in the same universe. The series’ flagship European castles, dark and moody forests, and supernatural creatures worked better than expected when mixed with God of War-esque combo-driven combat, larger-than-life set pieces, and light RPG elements, a noticeable departure from its NES and SNES ancestors and Metroidvania counterparts.
Today, Konami’s portable experiment Silent Hill: Book of Memories has received a patch based on player feedback that will greatly improve how it plays. No longer will you be penalized for dying during a stage, instead, the stage will restart with your character’s progress intact. A few other tweaks have been made, including less punishing poison traps. Also available today is DLC that brings with it new weapons, forsaken rooms, notes, and doubles the cast of characters, including fan favorites Heather Mason and James Sunderland.
I don’t have the game, mostly because I don’t own a Vita. Anyone here interested in trying the new-and-improved Book of Memories?