Obama Allocates Funds To Research Relationship Between Violent Media And Violence
After the tragedy at an elementary school in Newtown, CT that claimed the lives of twenty-eight people, including twenty children and eight adults, the country’s been struggling to come up with a way to keep something like that from ever happening again. It certainly wasn’t the first mass shooting in the states, or even the biggest, but the young age of a majority of the victims involved has made it one of the most jarring. It should come as no surprise that violent media has been targeted as a potential cause for the tragedy — video games in particular have been thrust into the spotlight after practically every shooting since Doom was partially blamed for Columbine back in 1999.
Last month, NRA executive vice president Wayne LaPierre decided to shamelessly shovel the blame onto the gaming industry yet again, saying “there exists in this country a callous, corrupt and corrupting shadow industry that sells, and sows, violence against its own people.” Interestingly enough, earlier this week the NRA released a game on iOS that teaches players how to use a gun and — until Apple stepped in to re-rate it — was intended for players ages four and up. Apparently, irony is lost on the NRA. More after the break.
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