After numerous delays the DayZ standalone sure has been taking its sweet time getting here. At least we can take comfort in the fact that the team behind it are hard at work on bringing us an open-world zombie MMO we’ve been clamoring for after The War Z failed to bring the goods. On top of that, they’ve been very good at releasing a steady stream of information, screens and videos from the game to keep fans pumped.
In their latest offering, we get a look at a new environment — a massive, explorable shipwreck — and a video blog taken at PAX East last month. Check them out after the jump.
Fans were hoping to get their hands on the DayZ standalone last year, but that didn’t happen so Dean Hall and his team could introduce some major changes to the game. Speaking with Joystiq, Hall provided an update on the game’s progress, saying the earliest we can expect the alpha version is in June. That’s when they’ll begin sending out batches of keys to several thousand players to test how the servers handle the increased load.
Hall is also looking into launching a tiered distribution model, inspired by Kickstarter, so players can pay to get into the alpha as well as get other DayZ goods. If June is just too far away, you can grab the mod now available on Steam, or enjoy this new fan-made DayZ web series.
Dean Hall recently took a break from making the the DayZ standalone the best it can be to provide an update on the progress his team has made with the game. They really are doing a fantastic job of keeping their community updated on the goings on with the game, which by now has quite a bit of anticipation surrounding it. Read what Hall and friends had to say after the break.
DayZ was supposed to release late last year. Obviously, that didn’t happen, but the dev team has a good reason for the delay: they wanted to make the game even better. The developer posted an update on their blog, saying “Put simply, DayZ Standalone isn’t here because we had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold – to actually redeveloping the engine and making the game the way we all dreamed it could be. This blew any initial plans we had dictated to pieces.” More after the jump.