It’s been a bit since the last issue of The Voice Of Horror but I’m bringing it back with a series that is pretty near and dear to my heart: Resident Evil. I remember reading the articles in Game Informer about Resident Evil on the Playstation and begging my parents to get me one so I could get the game and explore this terrifying mansion. Alas, it was not meant to be and I was only able to start enjoying the series by staying over at a friend’s house and playing RE2 (Leon mission first, of course). But one thing that I always enjoyed about the RE series was the music and the sound. Hell, I was walking around middle school playing the RE2 OST in my discman (you can easily tell I was not one of the popular kids). So join me in venturing into Arklay, Racoon City and beyond in this edition of The Voice Of Horror.
With Halloween being so close, I have to keep this Voice Of Horror thing going, so enjoy it while it’s going on, because once Halloween is past, these will be more spaced out. But for now, I’m excited to bring up two more games that scared the bejeezus out of me as a youngling: The 7th Guest and Phantasmagoria II: A Puzzle Of Flesh. These were two games that I played through several times on the PC and still remember very fondly to this day.
Today brings the second issue of The Voice Of Horror, where I talk about the importance of music and sound in a specific horror title. In this issue I’m taking a look at a game that is very near and dear to my heart: Castlevania II: Simon’s Quest. Check after the jump for the article.
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I’m pretty psyched to bring you a new original Bloody Disgusting Music series that is called The Voice Of Horror. In this series, I’ll be looking at the importance of sound and music in a specific title, whether it be video game, TV show, or movie. As we all know, if the sound or the music in a horror medium isn’t up to snuff, the medium suffers tremendously. It’s also known that while people might be okay with mediocre visuals, no one wants to listen to mediocre sound. An example of this is The Blair Witch Project or Cloverfield. Realistically, the video of these films is not the best: There are a lot of jittery moments, blurry visuals, sharp cuts, and more. However, the audio in these films is very well done and that is why we are okay with watching it. Imagine watching either of those films and the sound was peaking and/or distorting constantly, people would go from being really loud to really quiet just because of where the camera microphone was aimed, etc… It would be pretty damn unbearable. So that is why I chose to start off this new series. And to kick it off, I’m going to talk a bit about a subject that I happen to love: Video games.