Developer Red Barrels’ first stab at the horror genre gifted us with the scariest game of the year. Amnesia’s been dethroned, for now, and it’s all because an extremely talented developer made the horror game they wanted to play. Nothing was held back or censored to appeal to a wider demographic. Outlast is a terrifying roller coaster of a game that’s both intelligent and insane, not unlike Richard Trager, whom Miles Upshur has an unfortunate run-in while trying to escape Mount Massive Asylum.
Don’t take this as confirmation that Red Barrels is hard at work on a sequel — there’s been no news of another Outlast, this is entirely hypothetical. If we do get a sequel, and I hope we do, the following is some of what I’d like to see from it.
Last week, we took a little trip into the foggy resort town of Silent Hill in a list of things I’d like to see from the inevitable next entry in Konami’s longstanding survival horror series. I enjoyed our trip, as brief as it was, and I hope you did too. Since I can’t take on one legendary horror franchise without diving into the other, today, I’d like to take you on another trip, and this time our destination is the now infamous Raccoon City.
Read on for my list of six things I want from the next Resident Evil!
I am a big Silent Hill fan. If you were to write a slash fiction story where Pyramid Head and I share a night of otherworldly passion after he looks at me with his come hither helmet grate, beckoning me to polish his great sword, I would be okay with that. Too much time has passed since I last visited that foggy resort town and its seedy, red-tinted underbelly. This needs to change, because I’m filled with loneliness right now and only this series can remedy it.
Basically, there’s a tetrahedron-shaped hole in my heart, Konami, and I’d very much like to say that it’s gone now.
But before this can happen, we need to set some ground rules. So after the break I’ve compiled a list of six super easy things I’d like to see (or not see) in the next game so my reunion with Silent Hill and its disturbed denizens can be a happy one.
All this talk about the next generation of consoles has gotten be excited for the next generation of video games. Oh, the Xbox One lets us watch TV on our TV? That’s neat and all, but I’d much rather hear all about the amazing games I’ll be playing on it.
The Evil Within is one of the more exciting next-gen horror games we have on the way — of which there are many — as it’s being developed by Resident Evil creator Shinji Mikami’s Tango Gameworks studio. It’s also being published by Bethesda, the house of Skyrim, who also happen to be involved in another mysterious next-gen horror game (potentially two) called Doom 4. So what would I like to see from the game that’s aiming to “bring horror back to its roots?” Let’s dig in.
I’ve shared my love for Dead Island numerous times now. It had its issues, sure, but that didn’t keep it from being a highly addictive zombie game that was alarmingly easy to sink a lot of hours into, especially if you had a few friends to play it with. I’ve talked plenty already about what I think Techland can do to improve the series, even going so far as to borrow a few ideas from the similarly themed Far Cry 3. However, there still an area left that I have yet to cover, and it’s potentially where Techland made their worst mistakes. Let’s talk about DLC.
Resident Evil 6 may very well be the most polarizing game of this generation. I’ve never seen critics and fans so divided on what I thought was a pretty great game, but they are, and after spending an unhealthy amount of time with it, I can see why. Don’t get me wrong, I still love it, but there’s no arguing that it’s pretty heavily flawed. So let’s take a minute to discuss where Capcom went wrong, and how they can fix it after the break.
Our Dead Days of Summer extravaganza continues! Dead Island: Riptide was unveiled, in title only, back in June. Two months later and we still know nothing about it other than the very distinct possibility that it will take place on an island that may or may not have a few zombies inhabiting it. Other than that, who knows? Going by what little we know (i.e. a title), I’ve compiled a list of things I’d like to see from the sequel before its potential official unveiling at Gamescom later this month. Check them out after the break! READ MORE
First off, you might be wondering to yourself, “Wasn’t the third game already announced?”, to which I’ll reply, you sir or madam, are very astute. The next game in the Dead Rising universe, dubbed Dead Rising 2: Off the Record was unveiled at Capcom’s Captivate event earlier this month. The only thing is, this isn’t necessarily a followup to the events in Dead Rising 2, instead it’s more of a “what if” scenario had Frank West been in the game originally. Does it make much sense? No, not really, but that doesn’t necessarily mean it won’t be blow our minds with how great it is.
Let’s set Off the Record off to the side so we can have a chat about Dead Rising 3 and what Capcom and Blue Castle can do to make it the bestest. game. evar. Whether or not you’re a fan of the series (I tend to find myself flip-flopping between mindless fun and heavy frustration when playing these games) there’s no denying they have some serious issues. Sure they’re fun, quirky and there’s no shortage of fantastically brutal ways to dismember/burn/freeze/mow down the undead but much of the potential fun is held back by some serious flaws. Here are some of the things that are really holding the series back, as well as a few things the series needs to keep in the next game. READ MORE
Since no one had heard anything about Dead Island since its unveiling at E3 2007, the long in development zombie game was thought to be dead. That changed a few days ago with the reveal of a rather depressing CG trailer that was equal parts heartbreaking and incredibly exciting. Now that much of the shock the trailer no doubt left many of us with has faded a bit, I feel this is a fantastic time to take a look at this promising new IP and talk about what could make it great.
A paltry handful of details have been revealed about the game, including its four-player drop-in, drop-out cooperative play, scarce guns and ammo (its mostly melee based) and minor RPG elements. We also know it takes place in and around the fictional Royal Palms Resort on an (equally fictional) island called Banoi in Papua New Guinea (that last one’s definitely real). But that’s what we already know, what about our hopes, our dreams, our aspirations? There’s a very good chance we won’t be seeing this game for some time, the soonest being the end of the year, so that’s ample time to toss in some community submitted ideas. READ MORE
The PSP2 has been unveiled and it’s looking like more than a worthy contender to the Nintendo 3DS. Its 5″ OLED touch screen, rear touch panels, Six Axis, 3G/Wifi functionality and snazzy look leaves little complaints to be had. Well, it is slightly larger than the PSP 3000 so I’m sure that’s disappointing to a few people, but other than that the future is looking bright for Sony’s next handheld.
Good looks and impressive tech will only get you so far though, so the NGP’s developer and publisher support will be crucial to its success. Lucky for us, if the list below shows how strong third party support for the console is. With companies that have major stakes in the horror genre included in the list (check out the full list after the jump) my head is buzzing with all the possible horror games we could see on the platform. Here are the most exciting games we’d like to see make it to the NGP. READ MORE