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‘Dead Space 3’ in CryEngine Needs More Gore

If you’re patiently waiting for more strategic dismemberment, the mixed bag that was Dead Space 3 has all-but-guaranteed we won’t see a new entry in this series for some time. So until Isaac Clarke and friends return, we’ll just have to rely on folks like Daniel Harris to give us a taste, however small, of what could be. Harris decided to take it upon himself to recreate one of the environments from early on in Dead Space 3’s campaign using the powerful CryEngine, and it looks pretty good.

The result is essentially a better-lit version of the game some of us played last February. I’d say the only things this version is missing are a few odd Necromorphs and a tasteful smattering of mutilated corpses. Oh, and flickering lights. You can’t have a Dead Space game without faulty wiring.




1 Comment
  • DS3 was such a wasted opportunity. COD set pieces, story line that got no where and the finaly was a massive disappointment. Add on that unlikable characters. I wish we could relieve the first one without any sequels. Atmospheric, scary and smart at the same time! Now it is overkill like resident evil in my honest opinion with lots of games, prequels, comics, direct to video entries and more 🙁 Still I will give them that – the setting in DS3 was intriguing!

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