Connect with us

Editorials

Home ‘Sweet Home’: The Kiyoshi Kurosawa Film that Inspired ‘Resident Evil’

Published

on

Kiyoshi Kurosawa‘s most recent film, Before We Vanish, was released here in the states only a few days ago and has been garnering rave reviews. Of course, a positive reception is something the 62-year-old director should be accustomed to by now. Many horror fans regard 2001’s Pulse as a bonafide J-horror classic. However, things weren’t always so rosy for the filmmaker. In fact, there’s one film on his resume that he’d prefer you forgot, and quite frankly – most have. To double down on the timely nature of this specific topic, we also recently celebrated the 20th anniversary of one of the most groundbreaking games ever, Resident Evil 2, and are still fervently speculating on its potential remake. Just what in the hell do a highly acclaimed Japanese filmmaker and a twenty-two-year-old survival horror franchise have in common? Quite a lot, it turns out.

Sweet Home – The Film

Kiyoshi Kurosawa was still an upcoming name in the film biz with only a handful of credits to his name when he penned the script for Sweet Home (AKA Sûîto Homu). It was a haunted house tale, steeped in its own creative mythology with plenty of opportunity to insert crowd-pleasing frights. It was shepherded into production by actor/director Juzo Itami who’d acted for Kurosawa several years earlier in the musical/sex/comedy The Excitement of the Do-Re-Mi-Fa Girl. Itami came on board as producer, ensuring a role for his wife, Nobuko Miyamoto. The film even scored distribution through Godzilla production house, Toho.

The plot is reminiscent of a number of spookhouse classics. There are shades of The Haunting and the more relevant for its time, Poltergeist. A film crew decides to crash an old, rickety mansion with a terrible history (always a regrettable decision). The house once belonged to Ichirō Mamiya, a famously tortured artist. Their hopes are of discovering long-lost fresco’s painted throughout the cavernous estate and recording it all for a potential documentary to boot. The cast is made up of the lovable oaf director, Kazuo, with not so hidden feelings for his lovely producer, Akiko, who helps him take care of his teenage daughter, Emi. The rest of the crew are mostly canon fodder for the evil spirits lurking within the walls. The film works exceptionally well at allowing time for the audience to bond with our core trio without ever feeling like the pace is dragging.

Once the shit does hit the fan, the story falls into your standard haunted house groove. Someone gets possessed by the long-suffering spirit of Mamiya’s wife, mournful of the son who died too young in a tragic accident, and a [literal] dark force seeks to claim the lives of those trapped inside. The story is much less important than the stylish, colorful set-pieces and effects that begin to unfurl scene after scene. Despite the goofy tone of the first half, things get decidedly grim as the film charges towards the climax.

It’s a damn-near injustice that Sweet Home has turned out to be so obscure. It’s quite the entertaining thrill-ride that would excite fans of large-scale 80’s horror. Far removed from the quiet creeping dread of Kurosawa’s later horror efforts, Sweet Home is an unabashedly fun, often comedic, effects riddled haunter. Even gorehounds can get a kick out of this one. Bodies are melted, axes are lodged into skulls, dismembered torsos manage to crawl on their own. The pièce de résistance, however, is a climactic battle with a towering animatronic-puppet demon that is truly awe-inspiring for its sheer presence on screen. This should come as no surprise, though, as effect master Dick Smith was flown to Japan to handle the brunt of the effect work.

So, why is Sweet Home so barely seen or talked about? Ultimately, it was never released outside Japan, and except for a rare AF laserdisc, the film lived and died on VHS. Even worse, producer Itami was apparently displeased with some of the creative choices Kurosawa made with the film. After the initial theatrical run, Itami shot new scenes and recut it in order to make it even more mainstream. That version is the only cut that exists today. Kurosawa’s cut never saw any type of release on home video. It reportedly still exists, locked away in a Toho vault…just waiting for someone like Scream Factory to go dig up. Just sayin’. Kurosawa has publicly disowned the film in its current state, and who knows if we’ll ever get the chance to see theatrical version again.

Sweet Home – The Video Game

Oh, yeah, this has something to do with Resident Evil too, right? Yep! Sure does. In a fairly genius marketing move, the film was released in tandem with a Famicom (the Japanese Nintendo) video game of the same name. In fact, the film and the movie were advertised together as well, which caused confusion as to exactly which came first. It seems the film was the chicken before the game’s egg…or the other way around. Whichever. Released by Capcom, the game was directed by video game designer Tokuro Fujiwara. Fujiwara was coming off the horror arcade hit Ghosts n’ Goblins and was given extreme creative freedom from Kurosawa who wasn’t concerned with him strictly adhering to the film’s plot.

Ultimately, much of Sweet Home the game remains the same in story. It’s a top-down RPG (think original Zelda) where five filmmakers get trapped in a ghost, zombie, haunted stuff mansion and have to collect items and solve puzzles to survive. What was groundbreaking about the gameplay was the necessity to play as each character in order to solve a puzzle specific to that character’s unique skill. Once someone dies in the game, they’re out for good! Every choice you made would culminate in one of several different endings. The game, much like the film, was never released on US soil. Many believed Nintendo held off on a US version due to the transitions and numerous cut-scenes that greeted the death of a character; they were far too graphic for American audiences at the time.

Despite the limited availability, Fujiwara was confident that horror would become as bankable for gaming as it was for the film industry. Years later, in 1993, a remake of Sweet Home began development at Capcom with Fujiwara acting as producer. In an interview with GlitterBerri, he stated his intention with mounting the remake:

“The basic premise was that I’d be able to do the things that I wasn’t able to include in Sweet Home. It was mainly on the graphics front that my frustration had been building up. I was also confident that horror games could become a genre in themselves.”

The game went onto be directed by Shinji Mikami. It was retitled Resident Evil and one of the longest-running, most successful horror franchises was born. The two games share a number of marked similarities from multiple playable characters, different decisions dictating various endings, limited inventory management, and the use of haunting notes to drive the narrative forward. Without Sweet Home, there would be no Resident Evil.


To this day, there is still no American release of the film, and until some wonderful Blu-ray company gets their mitts on it, we thankfully at least have janky VHS rips floating around the YouTubes. As far as the game goes, indie developer Gaijan created an English mod that anyone can play if they so choose.

Editorials

Finding Faith and Violence in ‘The Book of Eli’ 14 Years Later

Published

on

Having grown up in a religious family, Christian movie night was something that happened a lot more often than I care to admit. However, back when I was a teenager, my parents showed up one night with an unusually cool-looking DVD of a movie that had been recommended to them by a church leader. Curious to see what new kind of evangelical propaganda my parents had rented this time, I proceeded to watch the film with them expecting a heavy-handed snoozefest.

To my surprise, I was a few minutes in when Denzel Washington proceeded to dismember a band of cannibal raiders when I realized that this was in fact a real movie. My mom was horrified by the flick’s extreme violence and dark subject matter, but I instantly became a fan of the Hughes Brothers’ faith-based 2010 thriller, The Book of Eli. And with the film’s atomic apocalypse having apparently taken place in 2024, I think this is the perfect time to dive into why this grim parable might also be entertaining for horror fans.

Originally penned by gaming journalist and The Walking Dead: The Game co-writer Gary Whitta, the spec script for The Book of Eli was already making waves back in 2007 when it appeared on the coveted Blacklist. It wasn’t long before Columbia and Warner Bros. snatched up the rights to the project, hiring From Hell directors Albert and Allen Hughes while also garnering attention from industry heavyweights like Denzel Washington and Gary Oldman.

After a series of revisions by Anthony Peckham meant to make the story more consumer-friendly, the picture was finally released in January of 2010, with the finished film following Denzel as a mysterious wanderer making his way across a post-apocalyptic America while protecting a sacred book. Along the way, he encounters a run-down settlement controlled by Bill Carnegie (Gary Oldman), a man desperate to get his hands on Eli’s book so he can motivate his underlings to expand his empire. Unwilling to let this power fall into the wrong hands, Eli embarks on a dangerous journey that will test the limits of his faith.


SO WHY IS IT WORTH WATCHING?

Judging by the film’s box-office success, mainstream audiences appear to have enjoyed the Hughes’ bleak vision of a future where everything went wrong, but critics were left divided by the flick’s trope-heavy narrative and unapologetic religious elements. And while I’ll be the first to admit that The Book of Eli isn’t particularly subtle or original, I appreciate the film’s earnest execution of familiar ideas.

For starters, I’d like to address the religious elephant in the room, as I understand the hesitation that some folks (myself included) might have about watching something that sounds like Christian propaganda. Faith does indeed play a huge part in the narrative here, but I’d argue that the film is more about the power of stories than a specific religion. The entire point of Oldman’s character is that he needs a unifying narrative that he can take advantage of in order to manipulate others, while Eli ultimately chooses to deliver his gift to a community of scholars. In fact, the movie even makes a point of placing the Bible in between equally culturally important books like the Torah and Quran, which I think is pretty poignant for a flick inspired by exploitation cinema.

Sure, the film has its fair share of logical inconsistencies (ranging from the extent of Eli’s Daredevil superpowers to his impossibly small Braille Bible), but I think the film more than makes up for these nitpicks with a genuine passion for classic post-apocalyptic cinema. Several critics accused the film of being a knockoff of superior productions, but I’d argue that both Whitta and the Hughes knowingly crafted a loving pastiche of genre influences like Mad Max and A Boy and His Dog.

Lastly, it’s no surprise that the cast here absolutely kicks ass. Denzel plays the title role of a stoic badass perfectly (going so far as to train with Bruce Lee’s protégée in order to perform his own stunts) while Oldman effortlessly assumes a surprisingly subdued yet incredibly intimidating persona. Even Mila Kunis is remarkably charming here, though I wish the script had taken the time to develop these secondary characters a little further. And hey, did I mention that Tom Waits is in this?


AND WHAT MAKES IT HORROR ADJACENT?

Denzel’s very first interaction with another human being in this movie results in a gory fight scene culminating in a face-off against a masked brute wielding a chainsaw (which he presumably uses to butcher travelers before eating them), so I think it’s safe to say that this dog-eat-dog vision of America will likely appeal to horror fans.

From diseased cannibals to hyper-violent motorcycle gangs roaming the wasteland, there’s plenty of disturbing R-rated material here – which is even more impressive when you remember that this story revolves around the bible. And while there are a few too many references to sexual assault for my taste, even if it does make sense in-universe, the flick does a great job of immersing you in this post-nuclear nightmare.

The excessively depressing color palette and obvious green screen effects may take some viewers out of the experience, but the beat-up and lived-in sets and costume design do their best to bring this dead world to life – which might just be the scariest part of the experience.

Ultimately, I believe your enjoyment of The Book of Eli will largely depend on how willing you are to overlook some ham-fisted biblical references in order to enjoy some brutal post-apocalyptic shenanigans. And while I can’t really blame folks who’d rather not deal with that, I think it would be a shame to miss out on a genuinely engaging thrill-ride because of one minor detail.

With that in mind, I’m incredibly curious to see what Whitta and the Hughes Brothers have planned for the upcoming prequel series starring John Boyega


There’s no understating the importance of a balanced media diet, and since bloody and disgusting entertainment isn’t exclusive to the horror genre, we’ve come up with Horror Adjacent – a recurring column where we recommend non-horror movies that horror fans might enjoy.

Continue Reading