News https://bloody-disgusting.com/tag/year-one/ Horror movie news, reviews, interviews, videos, podcasts and more Mon, 06 Apr 2015 20:47:46 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.10 https://i0.wp.com/bloody-disgusting.com/wp-content/uploads/2016/04/cropped-bd_circlelogo.png?fit=32%2C32&ssl=1 News https://bloody-disgusting.com/tag/year-one/ 32 32 38024669 Undead Labs Reveals ‘State of Decay’ Xbox One Achievements https://bloody-disgusting.com/news/3339033/undead-labs-reveals-state-decay-xbox-one-achievements/ https://bloody-disgusting.com/news/3339033/undead-labs-reveals-state-decay-xbox-one-achievements/#respond Mon, 06 Apr 2015 20:47:46 +0000 http://bloody-disgusting.com/?p=3339033 For achievement addicts, the release of the Xbox One must’ve been an exciting time. The arbitrary 400 point limit Microsoft put on arcade games was made into a thing of the past, and no we have games like the Master Chief Collection, which comes with 5,000 points. The current-gen debut of developer Undead Labs’ zombie […]

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For achievement addicts, the release of the Xbox One must’ve been an exciting time. The arbitrary 400 point limit Microsoft put on arcade games was made into a thing of the past, and no we have games like the Master Chief Collection, which comes with 5,000 points. The current-gen debut of developer Undead Labs’ zombie survival game won’t even come close to matching that, but it will bring with it a solid 1,500 worth of points for achievement hunters to try and unlock.

The developer recently posted the full list of achievements for the State of Decay: Year-One Survival Edition, which you can study up on below before it arrives on the Xbox One on April 28.

Original Game
Cannibal Family Picnic (10) — Got to the Mt. Tanner Ranger Station.
Holy Rolling (20) — Escaped Mt. Tanner and found the survivors at the church.
Survivor (50) — Escaped Trumbull County.
It Was Just a Police Action (20) — Found out what the Army was up to.
Home on the Grange (20) — Played matchmaker for Quentin and Becca.
Arrested Developments (20) — Saw things through at the courthouse.
Gun Thugs (20) — Helped the Wilkersons resolve their differences.
Pest Control (30) — Destroyed 5 infestations in one day.
Watch the Birdie! (20) — Distracted zombies to complete an objective.
I Can See My House From Here (20) — Completed a survey activity.
Land Usage (30) — Built one of every type of facility.
Home Improvement (20) — Built a facility.
I’ll Be There For You (20) — Earned 500 Fame.
Mercy Shot (20) — Killed a member of your community to prevent them from turning.
Come and Knock On Our Door (20) — Convinced another enclave to join your community.
Manifest Destiny (30) — Built 8 outposts.
Everywhere You Look (30) — Got 15 people in your community.
Movin’ On Up! (30) — Relocated your home base.
Rule #1 (25) — Maxed out a community member’s Cardio skill.
Trust Me, I’m an Expert (30) — Earned a skill specialization for one of your community members.
Horde Hoard (30) — Destroyed 10 hordes in one day.
Ya Always Were An A-Hole Gorman (20) — Sacrificed your life in a blaze of glory.
Torn Apart (20) — Got killed by zombies.
Get Yo’ Freak On (20) — Killed one of each freak zombie type.
The Bruce (30) — Killed 3 zombies with an exploding propane tank.
Double Dead (30) — Performed a hand to hand double kill special attack.
Gotta Enjoy the Little Things (10) — Used a car door to kill a zombie.
Get Outta My Dreams (30) — Killed one of each freak zombie type with your car.
Vehicular Zombicide (30) — Ran over 250 zombies.
Badass (50) — Completed 50 missions or activities with the same character.
Get Over Here (20) — Invited a community member to follow you.
Serial Monogamist (30) — Invited a community member to follow you 10 times.
Order at DZ (20) — Intercepted a mysterious supply drop.
Letters from Cleo (30) — Intercepted 5 mysterious supply drops.
Rule #2 (25) — Maxed out a community member’s Shooting skill.
Rule #18 (25) — Maxed out a community member’s Fighting skill.
Rule #31 (25) — Maxed out a community member’s Wits skill.
Apples and Beans (20) — Fixed delicious snacks 5 times.
Powder and Primer (20) — Crafted ammunition 5 times.
Watch the World Burn (30) — Killed 25 zombies with incendiary shotguns.

Breakdown
The Sacrifice (10) — Went out in a Blaze of Glory at Breakdown Level 1 or Higher.
The Dead Man (10) — Destroyed 5 Bloaters at Breakdown Level 2 or Higher.
The Judge (10) — Performed 50 Zombie Executions at Breakdown Level 3 or Higher.
The Survivor (10) — Collected 150 Resources at Breakdown Level 4 or Higher.
The Mercenary (10) — Destroyed 5 Juggernauts at Breakdown Level 5 or Higher.
The Ninja (10) — Executed 50 Stealth Kills at Breakdown Level 5 or Higher.
The Scientist (30) — Reached Breakdown Level 6.
The Rescuer (50) — Unlocked All Heroes.
The Friend (10) — Reached Breakdown Level 2.
The Convict (15) — Reached Breakdown Level 3.
The Gunner (20) — Reached Breakdown Level 4.
The Veteran (25) — Reached Breakdown Level 5.
The Scholar (10) — Completed All Research Projects at Breakdown Level 1 or Higher.
The Phoenix (10) — Burned 100 Zombies with Fire at Breakdown Level 2 or Higher.
The Fighter (10) — Destroyed 5 Ferals at Breakdown Level 3 or Higher.
The Sniper (10) — Earned 25 Headshot Streaks at Breakdown Level 4 or Higher.

Lifeline
Wired for War (20) — Killed 100 zombies with Drone Strikes.
Rucks in Trucks (10) — Delivered 6 rucksacks to your base in the back of a single vehicle.
Under Siege (20) — Survived 10 sieges on your base in a single playthrough.
Maverick (10) — Survived 2 minutes within a Danger Zone.
Flugtag (10) — Sent an energy drink flying.
Freak Hunt (10) — Completed all hunting missions with Sasquatch.
War Never Changes (25) — Survived detonating a nuclear device in Danforth.
Last Voice of Danforth (25) — Escaped Danforth with Vienna Cho in your community.
The Doctor (15) — Brought Thomas Horn to the Landing Zone, at least.
The Surgeon (15) — Successfully extracted Julene Horn.
The Bureaucrat (15) — Successfully extracted Michele Martin.
The Examiner (15) — Successfully extracted Timothy Hall.
The Scion (15) — Successfully extracted Hadley Westen.
The Colleague (15) — Successfully extracted Dan Bogatz.
The Protégée (15) — Successfully extracted Madison Grant.
The Operator (15) — Brought Eldridge to Black Friday, but he won’t leave.

YTSub

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Review: ‘Judge Dredd Year One’ # 2 https://bloody-disgusting.com/news/3230293/review-judge-dredd-year-one-2/ https://bloody-disgusting.com/news/3230293/review-judge-dredd-year-one-2/#respond Thu, 25 Apr 2013 17:14:55 +0000 http://bloody-disgusting.com/?p=3230293 Matt Smith’s Judge Dredd Year One continues to show us the first year of Judge Dredd’s massive career. Yet, the first year is virtually identical to the first. Smith doesn’t manage to tread any new ground and spends the issue wasting a lot of time building to the only satisfying part of the issue: the […]

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Matt Smith’s Judge Dredd Year One continues to show us the first year of Judge Dredd’s massive career. Yet, the first year is virtually identical to the first. Smith doesn’t manage to tread any new ground and spends the issue wasting a lot of time building to the only satisfying part of the issue: the conclusion.

WRITTEN BY: Matt Smith
ART BY: Simon Coleby
PUBLISHER: IDW
PRICE: $3.99
RELEASE: April 24th , 2013

The problems inherent in the first issue are sadly amplified ten fold here in the second. The narrative suffers from pacing issues, and Dredd as a character isn’t fundamentally any different from the version we already know. Smith has opted to tell another Dredd story rather than the story of how Dredd became the man we know and love.

This fundamental flaw aside, the issue still suffers from some serious pacing problems. Almost the entire book is spent discussing the new presence of PSI in Mega City One. This information dump would be great if it wasn’t all redundant. Two thirds of the issue are spent discussing how Dredd is too by the book, and distrustful of PSI. Yet, this is all information we learned in issue one through action.

Coleby’s art remains strong if not wasted. Most of the issue is spent between Dredd and his commanding officer having a conversation, which is hardly the subject for great dynamic art. Luckily things get a little more interesting when the two answer a call, and trudge out into Mega City One. The whole thing culminates in a great final panel. Still, Smith’s story certainly wastes Coleby’s talent.

The final panel, oh the final panel, so great. If Smith can create a more interesting story in the issues to come, then this comic may indeed be worth your time. But, as it stands, nothing differentiates Smith’s Year One from any other Dredd story out there. In fact, there are far better, more interesting Dredd stories out there. Here’s hoping issue three will be better.

1.5/5 Skulls

Reviewed by – Jimbus_Christ

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Review: ‘Judge Dredd Year One’ # 1 https://bloody-disgusting.com/news/3224692/review-judge-dredd-year-one-1/ https://bloody-disgusting.com/news/3224692/review-judge-dredd-year-one-1/#respond Thu, 21 Mar 2013 23:47:59 +0000 http://bloody-disgusting.com/?p=3224692 Matt Smith aims to tell a compelling origin story of how Mega City One became the slime ridden concrete cesspool we know and love. We now have something I never thought would exist: a naïve, and curious Judge Dredd. This new chapter in the Judge Dredd saga is riveting, visually arresting, and left me wanting […]

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Matt Smith aims to tell a compelling origin story of how Mega City One became the slime ridden concrete cesspool we know and love. We now have something I never thought would exist: a naïve, and curious Judge Dredd. This new chapter in the Judge Dredd saga is riveting, visually arresting, and left me wanting more.

WRITTEN BY: Matt Smith
ART BY: Simon Coleby
PUBLISHER: IDW
PRICE: $3.99
RELEASE: March 20th, 2013

Judge Dredd has ruled the streets of Mega City One with an iron fist for the last thirty-six years. So, it’s rather interesting to see Judge Dredd in a place where his grasp isn’t quite as firm. Now, I should be clear. I thought Smith would go further. There are hints of a fundamentally different Dredd here, but as it stands we only have little differences to go on in this first issue.

Dredd is a little more naïve, uninitiated, and has been on the street for less than a year. He is just as bold, just as badass, but not quite willing to shoot a child… at least not yet. From a character standpoint I thought this issue was a little weak. Smith had the opportunity to create a dynamically different Dredd than we know and love, and sadly has missed the mark in this first issue. Slightly different, but still kind of an ultimate badass.

The story here is the main draw. Smith shows us Mega City One, eighteen years before we first saw it in 1977. Things are a little different. Crime still runs rampant, and the Judges are the main arm of the law, yet, PSY, is fundamentally new. The world is still adjusting to those with PSY, and the story that develops around that is riveting, interesting, and mysterious.

This is abundantly clear on page twelve of the issue. Where things come to a wonderful head. Coleby’s art gives a disgusting use of PSY, in the most graphic and pleasant way possible. I kept gasping, because it just went on, and on, getting more gruesome with every panel.

Coleby’s art is phenomenal. His darker tones, and use of high contrast create a dark and gritty noir like Mega City One. Holy shit, when PSY is on the page, look out. Coleby’s art is astounding. Beautifully organized on the page to make the reader feel as if they are floating as they read it.

The combination of the art and story allow Dredd Year One to really excel. Sadly the characterization of Dredd left some to be desired, a missed opportunity. As far as first issues go, this is an incredible start. If Dredd’s arc becomes stronger, and the story remains at its current pace, this book will be Dredd’s deserved return to the spotlight.

4/5 Skulls

Reviewed by – Jumbus_Christ

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