Connect with us

Video Games

Gun Interactive Shows a Peek at the Gas Station Map for ‘The Texas Chain Saw Massacre’ Video Game

Published

on

Gun Interactive is at it again with showing off maps for their upcoming  The Texas Chain Saw Massacre video game. As they teased yesterday when they showed off the Family House map, today they’ve taken to Twitter again to show a shot of The Gas Station map’s playable area.

They’re not done with the map reveals, either. The Twitter post mentions that we’ll be taking a little trip to The Slaughterhouse tomorrow. Stay tuned…

And in case you were wondering (as some fans were) about “hero characters” from the movies being playable in the game, Gun Interactive reiterated that while there won’t be any hero characters initially for fans to play as (like Sally Hardesty, for example), they did state that “anything is possible down the road” for potential canon characters for DLC.

The Texas Chain Saw Massacre game will feature classic villains from the films, along with new family members. The game’s events will take place prior to the Tobe Hooper original. Kane Hodder is playing Leatherface, and Ed Neal, who played the Hitchhiker in the original film, will be reprising the role in the upcoming game.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

“Blood in the Water” Update Brings New Content and Difficulty Settings to ‘Barotrauma’

Published

on

FakeFish and Undertow Games have given veteran Barotrauma players a run for their money with the new “Blood in the Water” update. Available now, the update brings with it a new difficulty settings, alongside new content and customization options for the underwater co-op title.

For starters, Blood in the Water adds two new monsters to Barotrauma—the Viperling and a new Spineling variant—which employ poison attacks. Not only that, but the devs have brought back the cave-dwelling Mantis, a monster that used to exist in early Barotrauma builds. Existing monsters have also been tweaked, with Abyss monsters now better at targeting characters inside the submarine for added danger.

New campaign difficulty settings have also been added, with the ability to adjust the campaign difficulty to your liking using one of four presets, or by fine-tuning various parameters yourself. There have also been improvements to the respawning system in multiplayer, which involves the removal of the Reaper’s Tax and replacing it with customizable respawning skill loss penalty. New wrecks and beacon stations have also been added, as well as a new kind of wreck mission.

Other changes with the update include a rebalancing of the diving suits for clearer use cases, as well as reducing the flooding speed to give players more time to react during a hull breach. This is in addition to the various other tweaks to animations and station events.

Barotrauma is available now in full after exiting from Early Access last year.

Continue Reading