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[Review] Wes Craven’s ‘My Soul to Take 3D’

“With a seemingly simple plot, Craven’s slasher is actually one of the most complicated films I have ever seen… The problem with My Soul to Take isn’t in its concept, it’s in the execution. It’s overly complex and nearly impossible to explain with images, which is why the slasher turns into a visual table read in the final act.”

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My head is swimming right now. It’s 2:30AM and I just returned from the midnight 3-D (f*cking $17) showing of My Soul to Take, Wes Craven’s whodunit that wasn’t screened for critics. It isn’t hard to see why…

With a seemingly simple plot, Craven’s slasher is actually one of the most overly complicated films I have ever seen. The movie opens with a schizophrenic with multiple personalities calling his doctor in the middle of the night. Apparently, a local killer is coming to slay his wife and unborn child. It turns out that they’re already dead… and that he’s the killer. The police arrive and a shootout occurs leaving multiple people dead.

Flash forward 16 years as the audience is introduced to the Riverton 7, a group of kids who were born the night the Riverton slasher died. Only now they begin to die one by one. The mystery begins: who is the killer? Is it one of the 7, or did the psychopath survive all those years ago?

What transpires is the basic structure of Scream. Meet the teens, see how they’re all so different and unique from one another, watch them do “cool” kid stuff (like drink, smoke in the bathroom, and beg for a blowjob), all the while the audience is left wondering which one of them is the killer.

My Soul to Take broke my brain. I wasn’t sure if I’d even be able to write a review. And if it weren’t for one of my friends, I’m not quite sure I would have even figured the twist out at all. You see, there are no rules, no back story, and definitely no exposition friendly cues to help you understand the finale that can only be described as Inception meets Scooby-Doo. Here’s the problem: Craven is attempting to make the audience figure out who the killer is, while he should be trying to get the audience guessing who the demon/evil spirit is. No, I didn’t ruin the movie for you, and even worse is I probably didn’t help you either. My Soul to Take is so goddamn confusing and heavy-handed that the final 15 minutes is jam-packed with hefty exposition that literally explains the over-complicated twist. In one scene a character literally walks us through the prior scene explaining what actually occurred, all the while Craven flicks images of the evil genius’ plot (insert evil laughter here) across the screen. Minutes later, the killer reveals him/herself, and then explains the plot in a vomit of dialogue that would make the Micro Machine guy jealous.

The way it plays out is shocking, transforming into a parody of itself – like something you’d see on “Saturday Night Live”. The information is spewed so quickly that my ears and nose started to bleed, and my brain nearly exploded. I would have literally needed subtitles and a pause button to process all of the information that was thrown at me. Thankfully, one of the five of us actually gathered just enough information for us to piece together what actually happened – and as surprising as it sounds, it was pretty f*cking cool.

The problem with My Soul to Take isn’t in its concept, it’s in the execution. It’s overly complex and nearly impossible to explain with images, which is why the slasher turns into a visual table read in the final act. And even though Craven still finds a way to make his films visually relevant, his 60+ years of age shows in his hideous teen dialogue that ranged from “Wake up and smell the Starbucks” to “Turn down the prayer conditioning.” LOLOL, right?

But that’s the beauty of My Soul to Take, it’s like an Elephant Man of a film. It’s so sick, twisted and deformed that it’s impossible to take your eyes off the screen. You can’t possibly guess what happens next, nor will you ever be able to figure out the finale… don’ even try. Yet, it’s hard to sit here and tell you not to see this film, strangely because it’s either the most brilliant thing ever made or the most retarded. If you want to see what a half-train wreck looks like, and be thoroughly entertained, Wes Craven’s got your back 25/8.

Horror movie fanatic who co-founded Bloody Disgusting in 2001. Producer on Southbound, V/H/S/2/3/94, SiREN, Under the Bed, and A Horrible Way to Die. Chicago-based. Horror, pizza and basketball connoisseur. Taco Bell daily. Franchise favs: Hellraiser, Child's Play, A Nightmare on Elm Street, Halloween, Scream and Friday the 13th. Horror 365 days a year.

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Post Malone Teams With Platinum Dunes & Vault Comics to Create ‘Fury Road’ Meets ‘Evil Dead’ Movie

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Pictured: Post Malone in the "Chemical" music video

Here’s an interesting one for you today. “Post Malone, Michael Bay and Brad Fuller’s Platinum Dunes, and Vault Comics have partnered to create an all-new IP universe based on an original story by the 8x diamond recording artist,” Bloody Disgusting has learned this afternoon.

What exactly does this mean? Well, the plan is for Vault Comics to launch this original genre story as a graphic novel in 2025, with Platinum Dunes developing the film adaptation.

The comic book/movie doesn’t yet have a title, but here’s what we know so far…

The official press release details today, “Blending elements of road thrillers like Mad Max: Fury Road, and demonic horror like Evil Dead, the story is set in medieval Europe, where the only thing standing in the way of the horde of demons infesting the continent is a mysterious armored 18-wheeler seemingly sent back from the heavens.”

“I’m so pumped to share this badass story with the world, and I couldn’t ask for better partners than Michael Bay and Vault to help bring this story to life,” Post Malone said in a statement.

“This is the kind of project you dream about,” said Vault CEO Damian Wassel. “We get to work with an exceptional artist at the top of his game to build a completely original story from the ground up. We have an iconic director helping to guide the creative development. We’re going to bring the world a mind-blowing graphic novel, and that’s just the beginning.”

“I love working with talented people, and Post Malone is incredibly gifted,” says Bay. “I am excited to work with him on such an intriguing idea, and when you add Vault to the mix, it raises the bar to another level. This new IP is just what the graphic world needs right now.”

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